TI WKROES
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bb6d404518
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@ -1,31 +1,47 @@
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using BattleBitAPI;
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using BattleBitAPI.Common;
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using CommunityServerAPI.Enums;
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using CommunityServerAPI.Enums;
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namespace CommunityServerAPI;
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namespace CommunityServerAPI;
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public class CommandHandler
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public class CommandHandler
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{
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{
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public async Task handleCommand(MyPlayer player, List<MyPlayer> players, Command cmd)
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public async Task handleCommand(MyPlayer player, Command cmd)
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{
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{
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switch (cmd.Action)
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switch (cmd.Action)
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{
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{
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case ActionType.Kill:
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case ActionType.Kill:
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{
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{
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var target = players.Find(p => p.SteamID == cmd.SteamId);
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var splits = cmd.Message.Split(" ");
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if (target == null)
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if (splits.Length < 2)
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{
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{
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player.Message("Player not found!");
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player.Message("Usage: /kill <name>|<steamid>");
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return;
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break;
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}
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}
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target.Kill();
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var target = cmd.Message.Split(" ")[1..].Aggregate((a, b) => a + " " + b);
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player.Message("Player killed!");
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var targetPlayer = player.GameServer.AllPlayers.ToList().FirstOrDefault(p => p.Name.ToLower().Contains(target.ToLower()) || p.SteamID.ToString().Contains(target));
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if (targetPlayer == null)
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{
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player.Message("Player not found!");
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break;
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}
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targetPlayer.Kill();
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player.Message("Killed player!");
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break;
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break;
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}
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}
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case ActionType.Start:
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case ActionType.Start:
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{
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{
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if (player.GameServer.RoundSettings.State != GameState.WaitingForPlayers)
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{
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player.Message("Round already started!");
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break;
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}
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player.Message("Starting game!");
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player.Message("Starting game!");
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player.GameServer.RoundSettings.PlayersToStart = 0;
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player.GameServer.ForceStartGame();
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player.GameServer.RoundSettings.SecondsLeft = 3;
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break;
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break;
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}
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}
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default:
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default:
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31
Commands.cs
31
Commands.cs
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@ -13,16 +13,10 @@ public abstract class ApiCommand
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public string[] Aliases;
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public string[] Aliases;
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public bool AdminOnly;
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public bool AdminOnly;
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public virtual Command ChatCommand(MyPlayer player, List<MyPlayer> players, ChatChannel channel, string msg)
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public virtual Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
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{
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{
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return null;
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return null;
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}
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}
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public Player<MyPlayer> FindPlayerByIdentifier(string identifier, List<MyPlayer> players)
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{
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var player = players.Find(p => p.SteamID.ToString() == identifier || p.Name == identifier);
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return player;
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}
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}
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}
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public class KillCommand : ApiCommand
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public class KillCommand : ApiCommand
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@ -30,31 +24,18 @@ public class KillCommand : ApiCommand
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public KillCommand()
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public KillCommand()
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{
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{
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CommandString = "/kill";
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CommandString = "/kill";
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HelpString = "Kills a player by name or steamid";
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HelpString = "/kill <name>|<steamid>";
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Aliases = new string[] { "/k" };
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Aliases = new string[] { "/k" };
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AdminOnly = true;
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AdminOnly = true;
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}
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}
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public override Command ChatCommand(MyPlayer player, List<MyPlayer> players, ChatChannel channel, string msg)
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public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
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{
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{
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var words = msg.Split(" ");
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return new Command()
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var target = FindPlayerByIdentifier(words[1], players);
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if (target == null)
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{
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return new Command
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{
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Action = ActionType.Kill,
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Executor = player.Name,
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Error = true,
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};
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}
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return new Command
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{
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{
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Action = ActionType.Kill,
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Action = ActionType.Kill,
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Executor = player.Name,
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Executor = player.Name,
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SteamId = target.SteamID,
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Message = msg,
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Error = false,
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Error = false,
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};
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};
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}
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}
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@ -70,7 +51,7 @@ public class StartCommand : ApiCommand
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AdminOnly = true;
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AdminOnly = true;
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}
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}
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public override Command ChatCommand(MyPlayer player, List<MyPlayer> players, ChatChannel channel, string msg)
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public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
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{
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{
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return new Command
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return new Command
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{
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{
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23
Program.cs
23
Program.cs
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@ -21,7 +21,6 @@ public class MyPlayer : Player<MyPlayer>
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public bool IsAdmin = true;
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public bool IsAdmin = true;
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public int Kills;
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public int Kills;
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public int Deaths;
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public int Deaths;
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public List<MyPlayer> Players;
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}
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}
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class MyGameServer : GameServer<MyPlayer>
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class MyGameServer : GameServer<MyPlayer>
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@ -29,9 +28,10 @@ class MyGameServer : GameServer<MyPlayer>
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private readonly List<ApiCommand> mApiCommands = new()
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private readonly List<ApiCommand> mApiCommands = new()
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{
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{
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new KillCommand(),
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new KillCommand(),
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new StartCommand()
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};
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};
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private CommandHandler handler = new CommandHandler();
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private CommandHandler handler = new();
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public List<MyPlayer> Players;
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public List<MyPlayer> Players;
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@ -57,21 +57,6 @@ class MyGameServer : GameServer<MyPlayer>
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ServerSettings.SpectatorEnabled = false;
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ServerSettings.SpectatorEnabled = false;
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}
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}
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public override async Task OnGameStateChanged(GameState oldState, GameState newState)
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{
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await Console.Out.WriteLineAsync("State changed to -> " + newState);
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}
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public override async Task OnPlayerDied(MyPlayer player)
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{
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await Console.Out.WriteLineAsync("Died: " + player);
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}
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public override async Task OnAPlayerRevivedAnotherPlayer(MyPlayer from, MyPlayer to)
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{
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await Console.Out.WriteLineAsync(from + " revived " + to);
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}
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public override async Task OnPlayerDisconnected(MyPlayer player)
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public override async Task OnPlayerDisconnected(MyPlayer player)
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{
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{
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await Console.Out.WriteLineAsync("Disconnected: " + player);
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await Console.Out.WriteLineAsync("Disconnected: " + player);
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@ -87,8 +72,8 @@ class MyGameServer : GameServer<MyPlayer>
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{
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{
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if (apiCommand.CommandString == cmd)
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if (apiCommand.CommandString == cmd)
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{
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{
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var command = apiCommand.ChatCommand(player, Players, channel, msg); // stops here, async issue?
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var command = apiCommand.ChatCommand(player, channel, msg);
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await handler.handleCommand(player, Players, command);
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await handler.handleCommand(player, command);
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return false;
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return false;
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}
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}
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}
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}
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3
Utils.cs
3
Utils.cs
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@ -1,4 +1,5 @@
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using System.Numerics;
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using System.Numerics;
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using BattleBitAPI;
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using CommunityServerAPI.Enums;
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using CommunityServerAPI.Enums;
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namespace CommunityServerAPI;
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namespace CommunityServerAPI;
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@ -8,7 +9,7 @@ public class Command
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public ActionType Action { get; set; }
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public ActionType Action { get; set; }
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public ulong SteamId { get; set; }
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public ulong SteamId { get; set; }
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public string Executor { get; set; }
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public string Executor { get; set; }
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public string Target { get; set; }
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public Player<MyPlayer> Target { get; set; }
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public ulong TargetSteamId { get; set; }
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public ulong TargetSteamId { get; set; }
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public string Message { get; set; }
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public string Message { get; set; }
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public Vector3 Location { get; set; }
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public Vector3 Location { get; set; }
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