Testing
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23
Program.cs
23
Program.cs
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@ -20,8 +20,9 @@ class Program
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private static async Task<bool> OnValidateGameServerToken(IPAddress ip, ushort gameport, string sentToken)
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private static async Task<bool> OnValidateGameServerToken(IPAddress ip, ushort gameport, string sentToken)
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{
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{
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await Console.Out.WriteLineAsync(ip + ":" + gameport + " sent " + sentToken);
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return true;
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return true;
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await Console.Out.WriteLineAsync(ip + ":" + gameport + " sent " + sentToken);
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return sentToken == "12345678910";
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}
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}
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private static async Task<bool> OnGameServerConnecting(IPAddress arg)
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private static async Task<bool> OnGameServerConnecting(IPAddress arg)
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@ -46,14 +47,30 @@ class MyGameServer : GameServer<MyPlayer>
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}
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}
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public override async Task OnDisconnected()
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public override async Task OnDisconnected()
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{
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{
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await Console.Out.WriteLineAsync("Disconnected: "+ this.TerminationReason);
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await Console.Out.WriteLineAsync("Disconnected: " + this.TerminationReason);
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}
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}
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public override async Task OnTick()
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public override async Task OnTick()
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{
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{
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base.ServerSettings.PlayerCollision = true;
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base.ServerSettings.PlayerCollision = true;
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foreach (var item in AllPlayers)
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foreach (var item in AllPlayers)
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item.Modifications.CanSuicide = true;
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item.Modifications.RespawnTime= 0f;
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}
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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request.Wearings.Eye = "Eye Zombie 01";
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request.Wearings.Face = "Face Zombie 01";
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request.Wearings.Face = "Hair Zombie 01";
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request.Wearings.Skin = "Zombie 01";
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request.Wearings.Uniform = "ANY NU Uniform Zombie 01";
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request.Wearings.Head = "ANV2 Universal Zombie Helmet 00 A Z";
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request.Wearings.Belt = "ANV2_Universal_All_Belt_Null";
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request.Wearings.Backbag = "ANV2_Universal_All_Backpack_Null";
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request.Wearings.Chest = "ANV2_Universal_All_Armor_Null";
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return request;
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}
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}
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