107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using BattleBitAPI;
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using BattleBitAPI.Common;
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using BattleBitAPI.Server;
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using System.Net;
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using System.Numerics;
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using System.Threading.Channels;
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using System.Xml;
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class Program
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{
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static void Main(string[] args)
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{
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var listener = new ServerListener<MyPlayer, MyGameServer>();
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listener.OnGameServerConnecting += OnGameServerConnecting;
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listener.OnValidateGameServerToken += OnValidateGameServerToken;
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listener.Start(29294);
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Thread.Sleep(-1);
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}
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private static async Task<bool> OnValidateGameServerToken(IPAddress ip, ushort gameport, string sentToken)
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{
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return true;
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await Console.Out.WriteLineAsync(ip + ":" + gameport + " sent " + sentToken);
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return sentToken == "12345678910";
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}
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private static async Task<bool> OnGameServerConnecting(IPAddress arg)
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{
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await Console.Out.WriteLineAsync(arg.ToString() + " connecting");
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return true;
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}
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}
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class MyPlayer : Player<MyPlayer>
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{
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public override async Task OnSpawned()
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{
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}
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}
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class MyGameServer : GameServer<MyPlayer>
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{
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public override async Task OnConnected()
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{
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ForceStartGame();
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ServerSettings.PlayerCollision = true;
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}
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public override async Task OnDisconnected()
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{
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await Console.Out.WriteLineAsync("Disconnected: " + this.TerminationReason);
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}
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public override async Task OnTick()
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{
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base.ServerSettings.PlayerCollision = true;
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foreach (var item in AllPlayers)
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item.Modifications.RespawnTime= 0f;
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}
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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request.Wearings.Eye = "Eye Zombie 01";
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request.Wearings.Face = "Face Zombie 01";
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request.Wearings.Face = "Hair Zombie 01";
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request.Wearings.Skin = "Zombie 01";
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request.Wearings.Uniform = "ANY NU Uniform Zombie 01";
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request.Wearings.Head = "ANV2 Universal Zombie Helmet 00 A Z";
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request.Wearings.Belt = "ANV2_Universal_All_Belt_Null";
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request.Wearings.Backbag = "ANV2_Universal_All_Backpack_Null";
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request.Wearings.Chest = "ANV2_Universal_All_Armor_Null";
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return request;
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}
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public override async Task OnPlayerConnected(MyPlayer player)
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{
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await Console.Out.WriteLineAsync("Connected: " + player);
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}
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public override async Task OnPlayerSpawned(MyPlayer player)
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{
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await Console.Out.WriteLineAsync("Spawned: " + player);
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}
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public override async Task OnAPlayerDownedAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
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{
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await Console.Out.WriteLineAsync("Downed: " + args.Victim);
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}
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public override async Task OnPlayerGivenUp(MyPlayer player)
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{
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await Console.Out.WriteLineAsync("Giveup: " + player);
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}
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public override async Task OnPlayerDied(MyPlayer player)
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{
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await Console.Out.WriteLineAsync("Died: " + player);
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}
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public override async Task OnAPlayerRevivedAnotherPlayer(MyPlayer from, MyPlayer to)
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{
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await Console.Out.WriteLineAsync(from + " revived " + to);
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}
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public override async Task OnPlayerDisconnected(MyPlayer player)
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{
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await Console.Out.WriteLineAsync("Disconnected: " + player);
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}
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}
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