BattleBit-Community-Server-API/Program.cs

107 lines
3.2 KiB
C#

using BattleBitAPI;
using BattleBitAPI.Common;
using BattleBitAPI.Server;
using System.Net;
using System.Numerics;
using System.Threading.Channels;
using System.Xml;
class Program
{
static void Main(string[] args)
{
var listener = new ServerListener<MyPlayer, MyGameServer>();
listener.OnGameServerConnecting += OnGameServerConnecting;
listener.OnValidateGameServerToken += OnValidateGameServerToken;
listener.Start(29294);
Thread.Sleep(-1);
}
private static async Task<bool> OnValidateGameServerToken(IPAddress ip, ushort gameport, string sentToken)
{
return true;
await Console.Out.WriteLineAsync(ip + ":" + gameport + " sent " + sentToken);
return sentToken == "12345678910";
}
private static async Task<bool> OnGameServerConnecting(IPAddress arg)
{
await Console.Out.WriteLineAsync(arg.ToString() + " connecting");
return true;
}
}
class MyPlayer : Player<MyPlayer>
{
public override async Task OnSpawned()
{
}
}
class MyGameServer : GameServer<MyPlayer>
{
public override async Task OnConnected()
{
ForceStartGame();
ServerSettings.PlayerCollision = true;
}
public override async Task OnDisconnected()
{
await Console.Out.WriteLineAsync("Disconnected: " + this.TerminationReason);
}
public override async Task OnTick()
{
base.ServerSettings.PlayerCollision = true;
foreach (var item in AllPlayers)
item.Modifications.RespawnTime= 0f;
}
public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
{
request.Wearings.Eye = "Eye Zombie 01";
request.Wearings.Face = "Face Zombie 01";
request.Wearings.Face = "Hair Zombie 01";
request.Wearings.Skin = "Zombie 01";
request.Wearings.Uniform = "ANY NU Uniform Zombie 01";
request.Wearings.Head = "ANV2 Universal Zombie Helmet 00 A Z";
request.Wearings.Belt = "ANV2_Universal_All_Belt_Null";
request.Wearings.Backbag = "ANV2_Universal_All_Backpack_Null";
request.Wearings.Chest = "ANV2_Universal_All_Armor_Null";
return request;
}
public override async Task OnPlayerConnected(MyPlayer player)
{
await Console.Out.WriteLineAsync("Connected: " + player);
}
public override async Task OnPlayerSpawned(MyPlayer player)
{
await Console.Out.WriteLineAsync("Spawned: " + player);
}
public override async Task OnAPlayerDownedAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
{
await Console.Out.WriteLineAsync("Downed: " + args.Victim);
}
public override async Task OnPlayerGivenUp(MyPlayer player)
{
await Console.Out.WriteLineAsync("Giveup: " + player);
}
public override async Task OnPlayerDied(MyPlayer player)
{
await Console.Out.WriteLineAsync("Died: " + player);
}
public override async Task OnAPlayerRevivedAnotherPlayer(MyPlayer from, MyPlayer to)
{
await Console.Out.WriteLineAsync(from + " revived " + to);
}
public override async Task OnPlayerDisconnected(MyPlayer player)
{
await Console.Out.WriteLineAsync("Disconnected: " + player);
}
}