28 lines
818 B
C#
28 lines
818 B
C#
using BattleBitAPI.Server;
|
|
using System.Net;
|
|
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
ServerListener server = new ServerListener();
|
|
server.OnGameServerConnecting += OnClientConnecting;
|
|
server.OnGameServerConnected += OnGameServerConnected;
|
|
server.OnGameServerDisconnected += OnGameServerDisconnected;
|
|
|
|
server.Start(29294);
|
|
}
|
|
|
|
private static async Task<bool> OnClientConnecting(IPAddress ip)
|
|
{
|
|
return true;
|
|
}
|
|
private static async Task OnGameServerConnected(GameServer server)
|
|
{
|
|
Console.WriteLine("Server "+server.ServerName+" was connected.");
|
|
}
|
|
private static async Task OnGameServerDisconnected(GameServer server)
|
|
{
|
|
Console.WriteLine("Server " + server.ServerName + " was disconnected.");
|
|
}
|
|
} |