using BattleBitAPI.Server; using System.Net; class Program { static void Main(string[] args) { ServerListener server = new ServerListener(); server.OnGameServerConnecting += OnClientConnecting; server.OnGameServerConnected += OnGameServerConnected; server.OnGameServerDisconnected += OnGameServerDisconnected; server.Start(29294); } private static async Task OnClientConnecting(IPAddress ip) { return true; } private static async Task OnGameServerConnected(GameServer server) { Console.WriteLine("Server "+server.ServerName+" was connected."); } private static async Task OnGameServerDisconnected(GameServer server) { Console.WriteLine("Server " + server.ServerName + " was disconnected."); } }