made game modes variable
This commit is contained in:
parent
a7c4c4ec23
commit
eec32cce4b
|
@ -0,0 +1,89 @@
|
|||
using BattleBitAPI.Common;
|
||||
|
||||
namespace CommunityServerAPI;
|
||||
|
||||
public class GunGame : MyGameServer
|
||||
{
|
||||
private readonly List<Weapon> mGunGame = new()
|
||||
{
|
||||
Weapons.Glock18,
|
||||
Weapons.Groza,
|
||||
Weapons.ACR,
|
||||
Weapons.AK15,
|
||||
Weapons.AK74,
|
||||
Weapons.G36C,
|
||||
Weapons.HoneyBadger,
|
||||
Weapons.KrissVector,
|
||||
Weapons.L86A1,
|
||||
Weapons.L96,
|
||||
Weapons.M4A1,
|
||||
Weapons.M9,
|
||||
Weapons.M110,
|
||||
Weapons.M249,
|
||||
Weapons.MK14EBR,
|
||||
Weapons.MK20,
|
||||
Weapons.MP7,
|
||||
Weapons.PP2000,
|
||||
Weapons.SCARH,
|
||||
Weapons.SSG69
|
||||
};
|
||||
|
||||
// Gun Game
|
||||
public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
|
||||
{
|
||||
await Task.Run(() => { UpdateWeapon(player); });
|
||||
return request;
|
||||
}
|
||||
|
||||
public override Task OnPlayerSpawned(MyPlayer player)
|
||||
{
|
||||
player.SetRunningSpeedMultiplier(1.25f);
|
||||
player.SetFallDamageMultiplier(0f);
|
||||
player.SetJumpMultiplier(1.5f);
|
||||
return base.OnPlayerSpawned(player);
|
||||
}
|
||||
|
||||
public int GetGameLenght()
|
||||
{
|
||||
return mGunGame.Count;
|
||||
}
|
||||
|
||||
public void UpdateWeapon(MyPlayer player)
|
||||
{
|
||||
var w = new WeaponItem
|
||||
{
|
||||
ToolName = mGunGame[player.Level].Name,
|
||||
MainSight = Attachments.RedDot
|
||||
};
|
||||
|
||||
|
||||
player.SetPrimaryWeapon(w, 0, true); //currently buggy everything will crash
|
||||
}
|
||||
|
||||
public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
|
||||
{
|
||||
await Task.Run(() =>
|
||||
{
|
||||
var killer = onPlayerKillArguments.Killer;
|
||||
var victim = onPlayerKillArguments.Victim;
|
||||
killer.Level++;
|
||||
if (killer.Level == GetGameLenght()) AnnounceShort($"{killer.Name} only needs 1 more Kill");
|
||||
if (killer.Level > GetGameLenght())
|
||||
{
|
||||
AnnounceShort($"{killer.Name} won the Game");
|
||||
ForceEndGame();
|
||||
}
|
||||
|
||||
killer.SetHP(100);
|
||||
victim.Kill();
|
||||
if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
|
||||
UpdateWeapon(killer);
|
||||
});
|
||||
}
|
||||
|
||||
public override Task OnRoundEnded()
|
||||
{
|
||||
foreach (var player in AllPlayers) player.Level = 0;
|
||||
return base.OnRoundEnded();
|
||||
}
|
||||
}
|
358
Program.cs
358
Program.cs
|
@ -1,6 +1,8 @@
|
|||
using BattleBitAPI;
|
||||
using System.Text.Json;
|
||||
using BattleBitAPI;
|
||||
using BattleBitAPI.Common;
|
||||
using BattleBitAPI.Server;
|
||||
using CommunityServerAPI;
|
||||
|
||||
internal class Program
|
||||
{
|
||||
|
@ -15,137 +17,325 @@ internal class Program
|
|||
|
||||
public class MyPlayer : Player<MyPlayer>
|
||||
{
|
||||
public bool IsAdmin;
|
||||
public bool IsStreamer;
|
||||
public int Level;
|
||||
}
|
||||
|
||||
internal class MyGameServer : GameServer<MyPlayer>
|
||||
public class MyGameServer : GameServer<MyPlayer>
|
||||
{
|
||||
private readonly List<Weapon> mGunGame = new()
|
||||
private readonly List<APICommand> ChatCommands = new()
|
||||
{
|
||||
Weapons.Glock18,
|
||||
Weapons.Groza,
|
||||
Weapons.ACR,
|
||||
Weapons.AK15,
|
||||
Weapons.AK74,
|
||||
Weapons.G36C,
|
||||
Weapons.HoneyBadger,
|
||||
Weapons.KrissVector,
|
||||
Weapons.L86A1,
|
||||
Weapons.L96,
|
||||
Weapons.M4A1,
|
||||
Weapons.M9,
|
||||
Weapons.M110,
|
||||
Weapons.M249,
|
||||
Weapons.MK14EBR,
|
||||
Weapons.MK20,
|
||||
Weapons.MP7,
|
||||
Weapons.PP2000,
|
||||
Weapons.SCARH,
|
||||
Weapons.SSG69
|
||||
new HealCommand(),
|
||||
new KillCommand(),
|
||||
new TeleportCommand(),
|
||||
new GrenadeCommand(),
|
||||
new ForceStartCommand(),
|
||||
new SpeedCommand(),
|
||||
new HelpCommand(),
|
||||
new RevealCommand(),
|
||||
new ChangeDamageCommand(),
|
||||
new ChangeReceivedDamageCommand(),
|
||||
new ChangeAmmoCommand(),
|
||||
new SetStreamerCommand(),
|
||||
new RemoveStreamerCommand(),
|
||||
new OpCommand(),
|
||||
new DeopCommand()
|
||||
};
|
||||
|
||||
// Gun Game
|
||||
public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
|
||||
|
||||
private readonly string mAdminJson = "./config/admins.json";
|
||||
private readonly List<ulong> mAdmins = new();
|
||||
|
||||
private readonly List<MyGameServer> mGameModes = new()
|
||||
{
|
||||
await Task.Run(() => { UpdateWeapon(player); });
|
||||
return request;
|
||||
new GunGame()
|
||||
};
|
||||
|
||||
//public CommandQueue queue = new();
|
||||
private readonly List<ulong> mListedStreamers = new();
|
||||
private readonly string mSteamIdJson = "./config/streamer_steamids.json";
|
||||
|
||||
private MyGameServer mCurrentGameMode;
|
||||
private int mGameModeIndex;
|
||||
|
||||
//modular GameModes: CHECK if new Gamemodes need more passthrough
|
||||
|
||||
public override Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
|
||||
{
|
||||
mCurrentGameMode.OnAPlayerKilledAnotherPlayer(args);
|
||||
return base.OnAPlayerKilledAnotherPlayer(args);
|
||||
}
|
||||
|
||||
|
||||
public override Task OnPlayerSpawned(MyPlayer player)
|
||||
{
|
||||
player.SetRunningSpeedMultiplier(1.25f);
|
||||
player.SetFallDamageMultiplier(0f);
|
||||
player.SetJumpMultiplier(1.5f);
|
||||
mCurrentGameMode.OnPlayerSpawned(player);
|
||||
return base.OnPlayerSpawned(player);
|
||||
}
|
||||
|
||||
public int GetGameLenght()
|
||||
public override Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
|
||||
{
|
||||
return mGunGame.Count;
|
||||
}
|
||||
|
||||
public void UpdateWeapon(MyPlayer player)
|
||||
{
|
||||
var w = new WeaponItem
|
||||
{
|
||||
ToolName = mGunGame[player.Level].Name,
|
||||
MainSight = Attachments.RedDot
|
||||
};
|
||||
|
||||
|
||||
player.SetPrimaryWeapon(w, -1, true); //currently buggy everything will crash
|
||||
}
|
||||
|
||||
public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
var killer = onPlayerKillArguments.Killer;
|
||||
var victim = onPlayerKillArguments.Victim;
|
||||
killer.Level++;
|
||||
if (killer.Level == GetGameLenght()) AnnounceShort($"{killer.Name} only needs 1 more Kill");
|
||||
if (killer.Level > GetGameLenght())
|
||||
{
|
||||
AnnounceShort($"{killer.Name} won the Game");
|
||||
ForceEndGame();
|
||||
}
|
||||
|
||||
killer.SetHP(100);
|
||||
if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
|
||||
UpdateWeapon(killer);
|
||||
});
|
||||
mCurrentGameMode.OnPlayerSpawning(player, request);
|
||||
return base.OnPlayerSpawning(player, request);
|
||||
}
|
||||
|
||||
public override Task OnRoundEnded()
|
||||
{
|
||||
foreach (var player in AllPlayers) player.Level = 0;
|
||||
mGameModeIndex = (mGameModeIndex + 1) % mGameModes.Count;
|
||||
mCurrentGameMode.OnRoundEnded();
|
||||
return base.OnRoundEnded();
|
||||
}
|
||||
|
||||
|
||||
//basic Functionality
|
||||
public override Task OnConnected()
|
||||
public override Task OnRoundStarted()
|
||||
{
|
||||
Console.WriteLine("Server connected");
|
||||
ServerSettings.BleedingEnabled = false;
|
||||
return base.OnConnected();
|
||||
mCurrentGameMode = mGameModes[mGameModeIndex];
|
||||
mCurrentGameMode.OnRoundStarted();
|
||||
return base.OnRoundStarted();
|
||||
}
|
||||
|
||||
//basic Functionality
|
||||
|
||||
public override Task OnDisconnected()
|
||||
{
|
||||
Console.WriteLine("Server disconnected");
|
||||
mCurrentGameMode.OnDisconnected();
|
||||
return base.OnDisconnected();
|
||||
}
|
||||
|
||||
public override Task OnPlayerConnected(MyPlayer player)
|
||||
{
|
||||
Console.WriteLine($"{player.Name} connected");
|
||||
player.Level = 0;
|
||||
return base.OnPlayerConnected(player);
|
||||
}
|
||||
|
||||
public override Task OnPlayerDisconnected(MyPlayer player)
|
||||
{
|
||||
Console.WriteLine($"{player.Name} disconnected");
|
||||
mCurrentGameMode.OnPlayerDisconnected(player);
|
||||
return base.OnPlayerDisconnected(player);
|
||||
}
|
||||
|
||||
|
||||
public override Task<bool> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
|
||||
{
|
||||
if (msg.StartsWith("start")) ForceStartGame();
|
||||
|
||||
return base.OnPlayerTypedMessage(player, channel, msg);
|
||||
}
|
||||
|
||||
public override Task<PlayerStats> OnGetPlayerStats(ulong steamID, PlayerStats officialStats)
|
||||
{
|
||||
officialStats.Progress.Rank = 200;
|
||||
officialStats.Progress.Prestige = 10;
|
||||
mCurrentGameMode.OnGetPlayerStats(steamID, officialStats);
|
||||
return base.OnGetPlayerStats(steamID, officialStats);
|
||||
}
|
||||
|
||||
public override async Task<bool> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
|
||||
{
|
||||
if (!player.IsAdmin) return true;
|
||||
var splits = msg.Split(" ");
|
||||
foreach (var command in ChatCommands)
|
||||
if (splits[0] == command.CommandPrefix)
|
||||
{
|
||||
var c = command.ChatCommand(player, channel, msg);
|
||||
await HandleCommand(c);
|
||||
return false;
|
||||
}
|
||||
|
||||
await mCurrentGameMode.OnPlayerTypedMessage(player, channel, msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void SaveStreamers()
|
||||
{
|
||||
try
|
||||
{
|
||||
var newJson =
|
||||
JsonSerializer.Serialize(mListedStreamers, new JsonSerializerOptions { WriteIndented = true });
|
||||
|
||||
// Write the JSON to the file, overwriting its content
|
||||
File.WriteAllText(mSteamIdJson, newJson);
|
||||
|
||||
Console.WriteLine("Steam IDs updated and saved to the file.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Steam IDs couldn't be updated and saved to the file." + ex);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveAdmins()
|
||||
{
|
||||
try
|
||||
{
|
||||
var newJson =
|
||||
JsonSerializer.Serialize(mAdmins, new JsonSerializerOptions { WriteIndented = true });
|
||||
|
||||
// Write the JSON to the file, overwriting its content
|
||||
File.WriteAllText(mAdminJson, newJson);
|
||||
|
||||
Console.WriteLine("Admins updated and saved to the file.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Admins couldn't be updated and saved to the file." + ex);
|
||||
}
|
||||
}
|
||||
|
||||
public override async Task OnConnected()
|
||||
{
|
||||
await Console.Out.WriteLineAsync(GameIP + " Connected");
|
||||
await Console.Out.WriteLineAsync("Fetching configs");
|
||||
try
|
||||
{
|
||||
// Read the entire JSON file as a string
|
||||
var jsonFilePath = mSteamIdJson;
|
||||
var jsonString = File.ReadAllText(jsonFilePath);
|
||||
|
||||
// Parse the JSON array using System.Text.Json
|
||||
var steamIds = JsonSerializer.Deserialize<ulong[]>(jsonString);
|
||||
foreach (var steamId in steamIds) mListedStreamers.Add(steamId);
|
||||
await Console.Out.WriteLineAsync("Fetching streamers succeeded");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await Console.Out.WriteLineAsync("Fetching streamers failed: " + ex);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Read the entire JSON file as a string
|
||||
var jsonFilePath = mAdminJson;
|
||||
var jsonString = File.ReadAllText(jsonFilePath);
|
||||
|
||||
// Parse the JSON array using System.Text.Json
|
||||
var steamIds = JsonSerializer.Deserialize<ulong[]>(jsonString);
|
||||
foreach (var steamId in steamIds) mAdmins.Add(steamId);
|
||||
await Console.Out.WriteLineAsync("Fetching admins succeeded");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await Console.Out.WriteLineAsync("Fetching admins failed: " + ex);
|
||||
}
|
||||
|
||||
await mCurrentGameMode.OnConnected();
|
||||
}
|
||||
|
||||
|
||||
public override async Task<bool> OnPlayerConnected(MyPlayer player)
|
||||
{
|
||||
await Console.Out.WriteLineAsync(player.Name + " Connected");
|
||||
if (!mListedStreamers.Contains(player.SteamID)) return true;
|
||||
|
||||
player.IsStreamer = true;
|
||||
if (!mAdmins.Contains(player.SteamID)) return true;
|
||||
|
||||
player.IsAdmin = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
//public override async Task OnTick()
|
||||
//{
|
||||
// while (!queue.IsEmpty())
|
||||
// {
|
||||
// Command c = queue.Dequeue();
|
||||
// HandleCommand(c);
|
||||
// }
|
||||
//}
|
||||
|
||||
public async Task HandleCommand(Command c)
|
||||
{
|
||||
// need testing if blocking
|
||||
foreach (var player in AllPlayers)
|
||||
{
|
||||
if (!player.IsStreamer) continue;
|
||||
if (player.SteamID != c.StreamerId) continue;
|
||||
switch (c.Action)
|
||||
{
|
||||
case ActionType.Heal:
|
||||
{
|
||||
player.Heal(c.Amount);
|
||||
player.Message($"{c.ExecutorName} has healed you for {c.Amount}");
|
||||
break;
|
||||
}
|
||||
case ActionType.Kill:
|
||||
{
|
||||
player.Kill();
|
||||
player.Message($"{c.ExecutorName} has killed you");
|
||||
break;
|
||||
}
|
||||
case ActionType.Grenade:
|
||||
{
|
||||
//can't get player pos right now
|
||||
player.Message($"{c.ExecutorName} has spawned a grenade on you");
|
||||
break;
|
||||
}
|
||||
case ActionType.Teleport:
|
||||
{
|
||||
//relative teleport????
|
||||
player.Message($"{c.ExecutorName} has teleported you {c.Data}");
|
||||
break;
|
||||
}
|
||||
case ActionType.Speed:
|
||||
{
|
||||
player.SetRunningSpeedMultiplier(c.Amount);
|
||||
player.Message($"{c.ExecutorName} has set your speed to {c.Amount}x");
|
||||
break;
|
||||
}
|
||||
case ActionType.Reveal:
|
||||
{
|
||||
//set marker on Map
|
||||
player.Message($"{c.ExecutorName} has revealed your Position");
|
||||
break;
|
||||
}
|
||||
case ActionType.ChangeAmmo:
|
||||
{
|
||||
player.Message($"{c.ExecutorName} has set your Ammo to {c.Amount}");
|
||||
break;
|
||||
}
|
||||
case ActionType.Start:
|
||||
{
|
||||
player.Message("Forcing start");
|
||||
ForceStartGame();
|
||||
break;
|
||||
}
|
||||
case ActionType.Help:
|
||||
{
|
||||
foreach (var command in ChatCommands) SayToChat($"{command.CommandPrefix} {command.Help}");
|
||||
break;
|
||||
}
|
||||
case ActionType.ChangeDamage:
|
||||
{
|
||||
player.SetGiveDamageMultiplier(c.Amount);
|
||||
player.Message($"{c.ExecutorName} has set your Dmg Multiplier to {c.Amount}");
|
||||
break;
|
||||
}
|
||||
case ActionType.ChangeReceivedDamage:
|
||||
{
|
||||
player.SetReceiveDamageMultiplier(c.Amount);
|
||||
player.Message($"{c.ExecutorName} has set your recieve Dmg Multiplier to {c.Amount}");
|
||||
break;
|
||||
}
|
||||
case ActionType.SetStreamer:
|
||||
{
|
||||
player.IsStreamer = true;
|
||||
SaveStreamers();
|
||||
break;
|
||||
}
|
||||
case ActionType.RemoveStreamer:
|
||||
{
|
||||
player.IsStreamer = false;
|
||||
SaveStreamers();
|
||||
break;
|
||||
}
|
||||
case ActionType.GrantOP:
|
||||
{
|
||||
player.IsAdmin = true;
|
||||
SaveAdmins();
|
||||
break;
|
||||
}
|
||||
case ActionType.RevokeOP:
|
||||
{
|
||||
player.IsAdmin = false;
|
||||
SaveAdmins();
|
||||
break;
|
||||
}
|
||||
// Add more cases for other ActionType values as needed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
set admin role
|
||||
if (steamID == ID)
|
||||
|
|
Loading…
Reference in New Issue