89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
using BattleBitAPI.Common;
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namespace CommunityServerAPI;
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public class GunGame : MyGameServer
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{
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private readonly List<Weapon> mGunGame = new()
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{
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Weapons.Glock18,
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Weapons.Groza,
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Weapons.ACR,
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Weapons.AK15,
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Weapons.AK74,
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Weapons.G36C,
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Weapons.HoneyBadger,
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Weapons.KrissVector,
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Weapons.L86A1,
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Weapons.L96,
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Weapons.M4A1,
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Weapons.M9,
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Weapons.M110,
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Weapons.M249,
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Weapons.MK14EBR,
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Weapons.MK20,
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Weapons.MP7,
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Weapons.PP2000,
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Weapons.SCARH,
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Weapons.SSG69
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};
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// Gun Game
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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await Task.Run(() => { UpdateWeapon(player); });
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return request;
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}
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public override Task OnPlayerSpawned(MyPlayer player)
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{
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player.SetRunningSpeedMultiplier(1.25f);
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player.SetFallDamageMultiplier(0f);
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player.SetJumpMultiplier(1.5f);
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return base.OnPlayerSpawned(player);
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}
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public int GetGameLenght()
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{
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return mGunGame.Count;
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}
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public void UpdateWeapon(MyPlayer player)
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{
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var w = new WeaponItem
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{
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ToolName = mGunGame[player.Level].Name,
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MainSight = Attachments.RedDot
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};
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player.SetPrimaryWeapon(w, 0, true); //currently buggy everything will crash
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}
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public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
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{
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await Task.Run(() =>
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{
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var killer = onPlayerKillArguments.Killer;
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var victim = onPlayerKillArguments.Victim;
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killer.Level++;
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if (killer.Level == GetGameLenght()) AnnounceShort($"{killer.Name} only needs 1 more Kill");
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if (killer.Level > GetGameLenght())
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{
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AnnounceShort($"{killer.Name} won the Game");
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ForceEndGame();
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}
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killer.SetHP(100);
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victim.Kill();
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if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
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UpdateWeapon(killer);
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});
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}
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public override Task OnRoundEnded()
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{
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foreach (var player in AllPlayers) player.Level = 0;
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return base.OnRoundEnded();
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}
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} |