fix typo
This commit is contained in:
parent
164cf6b349
commit
c39d2446e8
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@ -1,6 +1,6 @@
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namespace BattleBitAPI.Networking
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namespace BattleBitAPI.Networking
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{
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{
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public enum NetworkCommuncation : byte
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public enum NetworkCommunication : byte
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{
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{
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None = 0,
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None = 0,
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Hail = 1,
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Hail = 1,
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@ -53,7 +53,7 @@ namespace BattleBitAPI.Server
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//Send new settings
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//Send new settings
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using (var pck = Common.Serialization.Stream.Get())
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using (var pck = Common.Serialization.Stream.Get())
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{
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{
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pck.Write((byte)NetworkCommuncation.SetNewRoomSettings);
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pck.Write((byte)NetworkCommunication.SetNewRoomSettings);
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this.mInternal._RoomSettings.Write(pck);
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this.mInternal._RoomSettings.Write(pck);
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WriteToSocket(pck);
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WriteToSocket(pck);
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}
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}
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@ -95,7 +95,7 @@ namespace BattleBitAPI.Server
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//Send new round settings
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//Send new round settings
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using (var pck = Common.Serialization.Stream.Get())
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using (var pck = Common.Serialization.Stream.Get())
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{
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{
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pck.Write((byte)NetworkCommuncation.SetNewRoundState);
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pck.Write((byte)NetworkCommunication.SetNewRoundState);
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this.mInternal._RoundSettings.Write(pck);
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this.mInternal._RoundSettings.Write(pck);
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WriteToSocket(pck);
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WriteToSocket(pck);
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}
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}
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@ -354,7 +354,7 @@ namespace BattleBitAPI.Server
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lock (this.mInternal.mWriteStream)
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lock (this.mInternal.mWriteStream)
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{
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{
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this.mInternal.mWriteStream.Write((uint)(1 + 2 + bytesLong));
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this.mInternal.mWriteStream.Write((uint)(1 + 2 + bytesLong));
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this.mInternal.mWriteStream.Write((byte)NetworkCommuncation.ExecuteCommand);
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this.mInternal.mWriteStream.Write((byte)NetworkCommunication.ExecuteCommand);
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this.mInternal.mWriteStream.Write(cmd);
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this.mInternal.mWriteStream.Write(cmd);
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}
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}
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}
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}
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@ -519,7 +519,7 @@ namespace BattleBitAPI.Server
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//Respond back.
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//Respond back.
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using (var response = Common.Serialization.Stream.Get())
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using (var response = Common.Serialization.Stream.Get())
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{
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{
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response.Write((byte)NetworkCommuncation.SpawnPlayer);
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response.Write((byte)NetworkCommunication.SpawnPlayer);
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response.Write(steamID);
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response.Write(steamID);
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request.Write(response);
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request.Write(response);
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response.Write((ushort)0);
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response.Write((ushort)0);
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@ -600,7 +600,7 @@ namespace BattleBitAPI.Server
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{
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{
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using (var packet = Common.Serialization.Stream.Get())
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using (var packet = Common.Serialization.Stream.Get())
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{
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{
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packet.Write((byte)NetworkCommuncation.SetPlayerWeapon);
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packet.Write((byte)NetworkCommunication.SetPlayerWeapon);
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packet.Write(steamID);
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packet.Write(steamID);
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packet.Write((byte)0);//Primary
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packet.Write((byte)0);//Primary
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item.Write(packet);
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item.Write(packet);
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@ -618,7 +618,7 @@ namespace BattleBitAPI.Server
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{
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{
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using (var packet = Common.Serialization.Stream.Get())
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using (var packet = Common.Serialization.Stream.Get())
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{
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{
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packet.Write((byte)NetworkCommuncation.SetPlayerWeapon);
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packet.Write((byte)NetworkCommunication.SetPlayerWeapon);
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packet.Write(steamID);
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packet.Write(steamID);
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packet.Write((byte)1);//Secondary
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packet.Write((byte)1);//Secondary
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item.Write(packet);
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item.Write(packet);
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@ -636,7 +636,7 @@ namespace BattleBitAPI.Server
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{
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{
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using (var packet = Common.Serialization.Stream.Get())
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using (var packet = Common.Serialization.Stream.Get())
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{
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{
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packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
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packet.Write((byte)NetworkCommunication.SetPlayerGadget);
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packet.Write(steamID);
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packet.Write(steamID);
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packet.Write((byte)2);//first aid
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packet.Write((byte)2);//first aid
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packet.Write(tool);
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packet.Write(tool);
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@ -654,7 +654,7 @@ namespace BattleBitAPI.Server
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{
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{
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using (var packet = Common.Serialization.Stream.Get())
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using (var packet = Common.Serialization.Stream.Get())
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{
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{
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packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
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packet.Write((byte)NetworkCommunication.SetPlayerGadget);
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packet.Write(steamID);
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packet.Write(steamID);
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packet.Write((byte)3);//Tool A
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packet.Write((byte)3);//Tool A
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packet.Write(tool);
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packet.Write(tool);
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@ -672,7 +672,7 @@ namespace BattleBitAPI.Server
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{
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{
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using (var packet = Common.Serialization.Stream.Get())
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using (var packet = Common.Serialization.Stream.Get())
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{
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{
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packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
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packet.Write((byte)NetworkCommunication.SetPlayerGadget);
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packet.Write(steamID);
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packet.Write(steamID);
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packet.Write((byte)4);//Tool A
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packet.Write((byte)4);//Tool A
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packet.Write(tool);
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packet.Write(tool);
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@ -690,7 +690,7 @@ namespace BattleBitAPI.Server
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{
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{
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using (var packet = Common.Serialization.Stream.Get())
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using (var packet = Common.Serialization.Stream.Get())
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{
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{
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packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
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packet.Write((byte)NetworkCommunication.SetPlayerGadget);
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packet.Write(steamID);
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packet.Write(steamID);
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packet.Write((byte)5);//Tool A
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packet.Write((byte)5);//Tool A
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packet.Write(tool);
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packet.Write(tool);
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@ -173,8 +173,8 @@ namespace BattleBitAPI.Server
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readStream.Reset();
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readStream.Reset();
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if (!await networkStream.TryRead(readStream, 1, source.Token))
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if (!await networkStream.TryRead(readStream, 1, source.Token))
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throw new Exception("Unable to read the package type");
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throw new Exception("Unable to read the package type");
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NetworkCommuncation type = (NetworkCommuncation)readStream.ReadInt8();
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NetworkCommunication type = (NetworkCommunication)readStream.ReadInt8();
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if (type != NetworkCommuncation.Hail)
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if (type != NetworkCommunication.Hail)
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throw new Exception("Incoming package wasn't hail.");
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throw new Exception("Incoming package wasn't hail.");
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}
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}
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@ -542,7 +542,7 @@ namespace BattleBitAPI.Server
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}
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}
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//Send accepted notification.
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//Send accepted notification.
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networkStream.WriteByte((byte)NetworkCommuncation.Accepted);
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networkStream.WriteByte((byte)NetworkCommunication.Accepted);
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if (isNew)
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if (isNew)
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{
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{
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@ -560,7 +560,7 @@ namespace BattleBitAPI.Server
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var networkStream = client.GetStream();
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var networkStream = client.GetStream();
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using (var pck = BattleBitAPI.Common.Serialization.Stream.Get())
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using (var pck = BattleBitAPI.Common.Serialization.Stream.Get())
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{
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{
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pck.Write((byte)NetworkCommuncation.Denied);
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pck.Write((byte)NetworkCommunication.Denied);
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pck.Write(e.Message);
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pck.Write(e.Message);
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//Send denied notification.
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//Send denied notification.
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@ -652,10 +652,10 @@ namespace BattleBitAPI.Server
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// --- Logic Executing ---
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// --- Logic Executing ---
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private async Task mExecutePackage(GameServer<TPlayer> server, GameServer<TPlayer>.Internal resources, Common.Serialization.Stream stream)
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private async Task mExecutePackage(GameServer<TPlayer> server, GameServer<TPlayer>.Internal resources, Common.Serialization.Stream stream)
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{
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{
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var communcation = (NetworkCommuncation)stream.ReadInt8();
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var communcation = (NetworkCommunication)stream.ReadInt8();
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switch (communcation)
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switch (communcation)
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{
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{
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case NetworkCommuncation.PlayerConnected:
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case NetworkCommunication.PlayerConnected:
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{
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{
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if (stream.CanRead(8 + 2 + 4 + (1 + 1 + 1)))
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if (stream.CanRead(8 + 2 + 4 + (1 + 1 + 1)))
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{
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{
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@ -690,7 +690,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.PlayerDisconnected:
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case NetworkCommunication.PlayerDisconnected:
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{
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{
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if (stream.CanRead(8))
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if (stream.CanRead(8))
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{
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{
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@ -717,7 +717,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerTypedMessage:
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case NetworkCommunication.OnPlayerTypedMessage:
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{
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{
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if (stream.CanRead(2 + 8 + 1 + 2))
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if (stream.CanRead(2 + 8 + 1 + 2))
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{
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{
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@ -736,7 +736,7 @@ namespace BattleBitAPI.Server
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//Respond back.
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//Respond back.
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using (var response = Common.Serialization.Stream.Get())
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using (var response = Common.Serialization.Stream.Get())
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{
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{
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response.Write((byte)NetworkCommuncation.RespondPlayerMessage);
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response.Write((byte)NetworkCommunication.RespondPlayerMessage);
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response.Write(messageID);
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response.Write(messageID);
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response.Write(pass);
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response.Write(pass);
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server.WriteToSocket(response);
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server.WriteToSocket(response);
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@ -750,7 +750,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnAPlayerDownedAnotherPlayer:
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case NetworkCommunication.OnAPlayerDownedAnotherPlayer:
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{
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{
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if (stream.CanRead(8 + 12 + 8 + 12 + 2 + 1 + 1))
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if (stream.CanRead(8 + 12 + 8 + 12 + 2 + 1 + 1))
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{
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{
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@ -789,7 +789,7 @@ namespace BattleBitAPI.Server
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerJoining:
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case NetworkCommunication.OnPlayerJoining:
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{
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{
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if (stream.CanRead(8 + 2))
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if (stream.CanRead(8 + 2))
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{
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{
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@ -810,7 +810,7 @@ namespace BattleBitAPI.Server
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await server.OnPlayerJoiningToServer(steamID, args);
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await server.OnPlayerJoiningToServer(steamID, args);
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using (var response = Common.Serialization.Stream.Get())
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using (var response = Common.Serialization.Stream.Get())
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{
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{
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response.Write((byte)NetworkCommuncation.SendPlayerStats);
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response.Write((byte)NetworkCommunication.SendPlayerStats);
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response.Write(steamID);
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response.Write(steamID);
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args.Write(response);
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args.Write(response);
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server.WriteToSocket(response);
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server.WriteToSocket(response);
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@ -821,7 +821,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.SavePlayerStats:
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case NetworkCommunication.SavePlayerStats:
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{
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{
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if (stream.CanRead(8 + 4))
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if (stream.CanRead(8 + 4))
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{
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{
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@ -833,7 +833,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerAskingToChangeRole:
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case NetworkCommunication.OnPlayerAskingToChangeRole:
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{
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{
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if (stream.CanRead(8 + 1))
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if (stream.CanRead(8 + 1))
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{
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{
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@ -854,7 +854,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerChangedRole:
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case NetworkCommunication.OnPlayerChangedRole:
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{
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{
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if (stream.CanRead(8 + 1))
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if (stream.CanRead(8 + 1))
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{
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{
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@ -872,7 +872,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerJoinedASquad:
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case NetworkCommunication.OnPlayerJoinedASquad:
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{
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{
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if (stream.CanRead(8 + 1))
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if (stream.CanRead(8 + 1))
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{
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{
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@ -890,7 +890,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerLeftSquad:
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case NetworkCommunication.OnPlayerLeftSquad:
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{
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{
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if (stream.CanRead(8))
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if (stream.CanRead(8))
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{
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{
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@ -917,7 +917,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerChangedTeam:
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case NetworkCommunication.OnPlayerChangedTeam:
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{
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{
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if (stream.CanRead(8 + 1))
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if (stream.CanRead(8 + 1))
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{
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{
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@ -936,7 +936,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerRequestingToSpawn:
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case NetworkCommunication.OnPlayerRequestingToSpawn:
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{
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{
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if (stream.CanRead(2))
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if (stream.CanRead(2))
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{
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{
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@ -955,7 +955,7 @@ namespace BattleBitAPI.Server
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//Respond back.
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//Respond back.
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using (var response = Common.Serialization.Stream.Get())
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using (var response = Common.Serialization.Stream.Get())
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{
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{
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response.Write((byte)NetworkCommuncation.SpawnPlayer);
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response.Write((byte)NetworkCommunication.SpawnPlayer);
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response.Write(steamID);
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response.Write(steamID);
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request.Write(response);
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request.Write(response);
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response.Write(vehicleID);
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response.Write(vehicleID);
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@ -968,7 +968,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerReport:
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case NetworkCommunication.OnPlayerReport:
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{
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{
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if (stream.CanRead(8 + 8 + 1 + 2))
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if (stream.CanRead(8 + 8 + 1 + 2))
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{
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{
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@ -987,7 +987,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerSpawn:
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case NetworkCommunication.OnPlayerSpawn:
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{
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{
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if (stream.CanRead(8 + 2))
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if (stream.CanRead(8 + 2))
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{
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{
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@ -1012,7 +1012,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerDie:
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case NetworkCommunication.OnPlayerDie:
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{
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{
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if (stream.CanRead(8))
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if (stream.CanRead(8))
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{
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{
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@ -1028,7 +1028,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.NotifyNewMapRotation:
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case NetworkCommunication.NotifyNewMapRotation:
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{
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{
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if (stream.CanRead(4))
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if (stream.CanRead(4))
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{
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{
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@ -1046,7 +1046,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.NotifyNewGamemodeRotation:
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case NetworkCommunication.NotifyNewGamemodeRotation:
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{
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{
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if (stream.CanRead(4))
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if (stream.CanRead(4))
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{
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{
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@ -1064,7 +1064,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.NotifyNewRoundState:
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case NetworkCommunication.NotifyNewRoundState:
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{
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{
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if (stream.CanRead(GameServer<TPlayer>.mRoundSettings.Size))
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if (stream.CanRead(GameServer<TPlayer>.mRoundSettings.Size))
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{
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{
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@ -1084,7 +1084,7 @@ namespace BattleBitAPI.Server
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}
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}
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break;
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break;
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}
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}
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case NetworkCommuncation.OnPlayerAskingToChangeTeam:
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case NetworkCommunication.OnPlayerAskingToChangeTeam:
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{
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{
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if (stream.CanRead(8 + 1))
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if (stream.CanRead(8 + 1))
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{
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{
|
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@ -1105,7 +1105,7 @@ namespace BattleBitAPI.Server
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}
|
}
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break;
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break;
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}
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}
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case NetworkCommuncation.GameTick:
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case NetworkCommunication.GameTick:
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{
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{
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if (stream.CanRead(4 + 4 + 4))
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if (stream.CanRead(4 + 4 + 4))
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{
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{
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||||||
|
@ -1152,7 +1152,7 @@ namespace BattleBitAPI.Server
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case NetworkCommuncation.OnPlayerGivenUp:
|
case NetworkCommunication.OnPlayerGivenUp:
|
||||||
{
|
{
|
||||||
if (stream.CanRead(8))
|
if (stream.CanRead(8))
|
||||||
{
|
{
|
||||||
|
@ -1165,7 +1165,7 @@ namespace BattleBitAPI.Server
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case NetworkCommuncation.OnPlayerRevivedAnother:
|
case NetworkCommunication.OnPlayerRevivedAnother:
|
||||||
{
|
{
|
||||||
if (stream.CanRead(8 + 8))
|
if (stream.CanRead(8 + 8))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue