fix typo
This commit is contained in:
parent
164cf6b349
commit
c39d2446e8
|
@ -1,6 +1,6 @@
|
|||
namespace BattleBitAPI.Networking
|
||||
{
|
||||
public enum NetworkCommuncation : byte
|
||||
public enum NetworkCommunication : byte
|
||||
{
|
||||
None = 0,
|
||||
Hail = 1,
|
|
@ -53,7 +53,7 @@ namespace BattleBitAPI.Server
|
|||
//Send new settings
|
||||
using (var pck = Common.Serialization.Stream.Get())
|
||||
{
|
||||
pck.Write((byte)NetworkCommuncation.SetNewRoomSettings);
|
||||
pck.Write((byte)NetworkCommunication.SetNewRoomSettings);
|
||||
this.mInternal._RoomSettings.Write(pck);
|
||||
WriteToSocket(pck);
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ namespace BattleBitAPI.Server
|
|||
//Send new round settings
|
||||
using (var pck = Common.Serialization.Stream.Get())
|
||||
{
|
||||
pck.Write((byte)NetworkCommuncation.SetNewRoundState);
|
||||
pck.Write((byte)NetworkCommunication.SetNewRoundState);
|
||||
this.mInternal._RoundSettings.Write(pck);
|
||||
WriteToSocket(pck);
|
||||
}
|
||||
|
@ -354,7 +354,7 @@ namespace BattleBitAPI.Server
|
|||
lock (this.mInternal.mWriteStream)
|
||||
{
|
||||
this.mInternal.mWriteStream.Write((uint)(1 + 2 + bytesLong));
|
||||
this.mInternal.mWriteStream.Write((byte)NetworkCommuncation.ExecuteCommand);
|
||||
this.mInternal.mWriteStream.Write((byte)NetworkCommunication.ExecuteCommand);
|
||||
this.mInternal.mWriteStream.Write(cmd);
|
||||
}
|
||||
}
|
||||
|
@ -519,7 +519,7 @@ namespace BattleBitAPI.Server
|
|||
//Respond back.
|
||||
using (var response = Common.Serialization.Stream.Get())
|
||||
{
|
||||
response.Write((byte)NetworkCommuncation.SpawnPlayer);
|
||||
response.Write((byte)NetworkCommunication.SpawnPlayer);
|
||||
response.Write(steamID);
|
||||
request.Write(response);
|
||||
response.Write((ushort)0);
|
||||
|
@ -600,7 +600,7 @@ namespace BattleBitAPI.Server
|
|||
{
|
||||
using (var packet = Common.Serialization.Stream.Get())
|
||||
{
|
||||
packet.Write((byte)NetworkCommuncation.SetPlayerWeapon);
|
||||
packet.Write((byte)NetworkCommunication.SetPlayerWeapon);
|
||||
packet.Write(steamID);
|
||||
packet.Write((byte)0);//Primary
|
||||
item.Write(packet);
|
||||
|
@ -618,7 +618,7 @@ namespace BattleBitAPI.Server
|
|||
{
|
||||
using (var packet = Common.Serialization.Stream.Get())
|
||||
{
|
||||
packet.Write((byte)NetworkCommuncation.SetPlayerWeapon);
|
||||
packet.Write((byte)NetworkCommunication.SetPlayerWeapon);
|
||||
packet.Write(steamID);
|
||||
packet.Write((byte)1);//Secondary
|
||||
item.Write(packet);
|
||||
|
@ -636,7 +636,7 @@ namespace BattleBitAPI.Server
|
|||
{
|
||||
using (var packet = Common.Serialization.Stream.Get())
|
||||
{
|
||||
packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
|
||||
packet.Write((byte)NetworkCommunication.SetPlayerGadget);
|
||||
packet.Write(steamID);
|
||||
packet.Write((byte)2);//first aid
|
||||
packet.Write(tool);
|
||||
|
@ -654,7 +654,7 @@ namespace BattleBitAPI.Server
|
|||
{
|
||||
using (var packet = Common.Serialization.Stream.Get())
|
||||
{
|
||||
packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
|
||||
packet.Write((byte)NetworkCommunication.SetPlayerGadget);
|
||||
packet.Write(steamID);
|
||||
packet.Write((byte)3);//Tool A
|
||||
packet.Write(tool);
|
||||
|
@ -672,7 +672,7 @@ namespace BattleBitAPI.Server
|
|||
{
|
||||
using (var packet = Common.Serialization.Stream.Get())
|
||||
{
|
||||
packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
|
||||
packet.Write((byte)NetworkCommunication.SetPlayerGadget);
|
||||
packet.Write(steamID);
|
||||
packet.Write((byte)4);//Tool A
|
||||
packet.Write(tool);
|
||||
|
@ -690,7 +690,7 @@ namespace BattleBitAPI.Server
|
|||
{
|
||||
using (var packet = Common.Serialization.Stream.Get())
|
||||
{
|
||||
packet.Write((byte)NetworkCommuncation.SetPlayerGadget);
|
||||
packet.Write((byte)NetworkCommunication.SetPlayerGadget);
|
||||
packet.Write(steamID);
|
||||
packet.Write((byte)5);//Tool A
|
||||
packet.Write(tool);
|
||||
|
|
|
@ -173,8 +173,8 @@ namespace BattleBitAPI.Server
|
|||
readStream.Reset();
|
||||
if (!await networkStream.TryRead(readStream, 1, source.Token))
|
||||
throw new Exception("Unable to read the package type");
|
||||
NetworkCommuncation type = (NetworkCommuncation)readStream.ReadInt8();
|
||||
if (type != NetworkCommuncation.Hail)
|
||||
NetworkCommunication type = (NetworkCommunication)readStream.ReadInt8();
|
||||
if (type != NetworkCommunication.Hail)
|
||||
throw new Exception("Incoming package wasn't hail.");
|
||||
}
|
||||
|
||||
|
@ -542,7 +542,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
|
||||
//Send accepted notification.
|
||||
networkStream.WriteByte((byte)NetworkCommuncation.Accepted);
|
||||
networkStream.WriteByte((byte)NetworkCommunication.Accepted);
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
|
@ -560,7 +560,7 @@ namespace BattleBitAPI.Server
|
|||
var networkStream = client.GetStream();
|
||||
using (var pck = BattleBitAPI.Common.Serialization.Stream.Get())
|
||||
{
|
||||
pck.Write((byte)NetworkCommuncation.Denied);
|
||||
pck.Write((byte)NetworkCommunication.Denied);
|
||||
pck.Write(e.Message);
|
||||
|
||||
//Send denied notification.
|
||||
|
@ -652,10 +652,10 @@ namespace BattleBitAPI.Server
|
|||
// --- Logic Executing ---
|
||||
private async Task mExecutePackage(GameServer<TPlayer> server, GameServer<TPlayer>.Internal resources, Common.Serialization.Stream stream)
|
||||
{
|
||||
var communcation = (NetworkCommuncation)stream.ReadInt8();
|
||||
var communcation = (NetworkCommunication)stream.ReadInt8();
|
||||
switch (communcation)
|
||||
{
|
||||
case NetworkCommuncation.PlayerConnected:
|
||||
case NetworkCommunication.PlayerConnected:
|
||||
{
|
||||
if (stream.CanRead(8 + 2 + 4 + (1 + 1 + 1)))
|
||||
{
|
||||
|
@ -690,7 +690,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.PlayerDisconnected:
|
||||
case NetworkCommunication.PlayerDisconnected:
|
||||
{
|
||||
if (stream.CanRead(8))
|
||||
{
|
||||
|
@ -717,7 +717,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerTypedMessage:
|
||||
case NetworkCommunication.OnPlayerTypedMessage:
|
||||
{
|
||||
if (stream.CanRead(2 + 8 + 1 + 2))
|
||||
{
|
||||
|
@ -736,7 +736,7 @@ namespace BattleBitAPI.Server
|
|||
//Respond back.
|
||||
using (var response = Common.Serialization.Stream.Get())
|
||||
{
|
||||
response.Write((byte)NetworkCommuncation.RespondPlayerMessage);
|
||||
response.Write((byte)NetworkCommunication.RespondPlayerMessage);
|
||||
response.Write(messageID);
|
||||
response.Write(pass);
|
||||
server.WriteToSocket(response);
|
||||
|
@ -750,7 +750,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnAPlayerDownedAnotherPlayer:
|
||||
case NetworkCommunication.OnAPlayerDownedAnotherPlayer:
|
||||
{
|
||||
if (stream.CanRead(8 + 12 + 8 + 12 + 2 + 1 + 1))
|
||||
{
|
||||
|
@ -789,7 +789,7 @@ namespace BattleBitAPI.Server
|
|||
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerJoining:
|
||||
case NetworkCommunication.OnPlayerJoining:
|
||||
{
|
||||
if (stream.CanRead(8 + 2))
|
||||
{
|
||||
|
@ -810,7 +810,7 @@ namespace BattleBitAPI.Server
|
|||
await server.OnPlayerJoiningToServer(steamID, args);
|
||||
using (var response = Common.Serialization.Stream.Get())
|
||||
{
|
||||
response.Write((byte)NetworkCommuncation.SendPlayerStats);
|
||||
response.Write((byte)NetworkCommunication.SendPlayerStats);
|
||||
response.Write(steamID);
|
||||
args.Write(response);
|
||||
server.WriteToSocket(response);
|
||||
|
@ -821,7 +821,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.SavePlayerStats:
|
||||
case NetworkCommunication.SavePlayerStats:
|
||||
{
|
||||
if (stream.CanRead(8 + 4))
|
||||
{
|
||||
|
@ -833,7 +833,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerAskingToChangeRole:
|
||||
case NetworkCommunication.OnPlayerAskingToChangeRole:
|
||||
{
|
||||
if (stream.CanRead(8 + 1))
|
||||
{
|
||||
|
@ -854,7 +854,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerChangedRole:
|
||||
case NetworkCommunication.OnPlayerChangedRole:
|
||||
{
|
||||
if (stream.CanRead(8 + 1))
|
||||
{
|
||||
|
@ -872,7 +872,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerJoinedASquad:
|
||||
case NetworkCommunication.OnPlayerJoinedASquad:
|
||||
{
|
||||
if (stream.CanRead(8 + 1))
|
||||
{
|
||||
|
@ -890,7 +890,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerLeftSquad:
|
||||
case NetworkCommunication.OnPlayerLeftSquad:
|
||||
{
|
||||
if (stream.CanRead(8))
|
||||
{
|
||||
|
@ -917,7 +917,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerChangedTeam:
|
||||
case NetworkCommunication.OnPlayerChangedTeam:
|
||||
{
|
||||
if (stream.CanRead(8 + 1))
|
||||
{
|
||||
|
@ -936,7 +936,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerRequestingToSpawn:
|
||||
case NetworkCommunication.OnPlayerRequestingToSpawn:
|
||||
{
|
||||
if (stream.CanRead(2))
|
||||
{
|
||||
|
@ -955,7 +955,7 @@ namespace BattleBitAPI.Server
|
|||
//Respond back.
|
||||
using (var response = Common.Serialization.Stream.Get())
|
||||
{
|
||||
response.Write((byte)NetworkCommuncation.SpawnPlayer);
|
||||
response.Write((byte)NetworkCommunication.SpawnPlayer);
|
||||
response.Write(steamID);
|
||||
request.Write(response);
|
||||
response.Write(vehicleID);
|
||||
|
@ -968,7 +968,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerReport:
|
||||
case NetworkCommunication.OnPlayerReport:
|
||||
{
|
||||
if (stream.CanRead(8 + 8 + 1 + 2))
|
||||
{
|
||||
|
@ -987,7 +987,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerSpawn:
|
||||
case NetworkCommunication.OnPlayerSpawn:
|
||||
{
|
||||
if (stream.CanRead(8 + 2))
|
||||
{
|
||||
|
@ -1012,7 +1012,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerDie:
|
||||
case NetworkCommunication.OnPlayerDie:
|
||||
{
|
||||
if (stream.CanRead(8))
|
||||
{
|
||||
|
@ -1028,7 +1028,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.NotifyNewMapRotation:
|
||||
case NetworkCommunication.NotifyNewMapRotation:
|
||||
{
|
||||
if (stream.CanRead(4))
|
||||
{
|
||||
|
@ -1046,7 +1046,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.NotifyNewGamemodeRotation:
|
||||
case NetworkCommunication.NotifyNewGamemodeRotation:
|
||||
{
|
||||
if (stream.CanRead(4))
|
||||
{
|
||||
|
@ -1064,7 +1064,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.NotifyNewRoundState:
|
||||
case NetworkCommunication.NotifyNewRoundState:
|
||||
{
|
||||
if (stream.CanRead(GameServer<TPlayer>.mRoundSettings.Size))
|
||||
{
|
||||
|
@ -1084,7 +1084,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerAskingToChangeTeam:
|
||||
case NetworkCommunication.OnPlayerAskingToChangeTeam:
|
||||
{
|
||||
if (stream.CanRead(8 + 1))
|
||||
{
|
||||
|
@ -1105,7 +1105,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.GameTick:
|
||||
case NetworkCommunication.GameTick:
|
||||
{
|
||||
if (stream.CanRead(4 + 4 + 4))
|
||||
{
|
||||
|
@ -1152,7 +1152,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerGivenUp:
|
||||
case NetworkCommunication.OnPlayerGivenUp:
|
||||
{
|
||||
if (stream.CanRead(8))
|
||||
{
|
||||
|
@ -1165,7 +1165,7 @@ namespace BattleBitAPI.Server
|
|||
}
|
||||
break;
|
||||
}
|
||||
case NetworkCommuncation.OnPlayerRevivedAnother:
|
||||
case NetworkCommunication.OnPlayerRevivedAnother:
|
||||
{
|
||||
if (stream.CanRead(8 + 8))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue