more testing, last build was functional
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parent
556b85e4af
commit
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12
Program.cs
12
Program.cs
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@ -68,13 +68,10 @@ internal class MyGameServer : GameServer<MyPlayer>
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// // Gun Game
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// // Gun Game
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public override async Task OnPlayerSpawned(MyPlayer player)
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public override async Task OnPlayerSpawned(MyPlayer player)
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{
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{
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await Task.Run(() =>
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player.UpdateWeapon();
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{
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player.SetRunningSpeedMultiplier(1.25f);
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player.UpdateWeapon();
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player.SetFallDamageMultiplier(0f);
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player.SetRunningSpeedMultiplier(1.25f);
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player.SetJumpMultiplier(1.5f);
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player.SetFallDamageMultiplier(0f);
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player.SetJumpMultiplier(1.5f);
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});
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}
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}
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//
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//
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// public override async Task<bool> OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
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// public override async Task<bool> OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
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@ -108,6 +105,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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public override Task OnConnected()
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public override Task OnConnected()
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{
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{
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Console.WriteLine("Server connected");
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Console.WriteLine("Server connected");
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ServerSettings.BleedingEnabled = false;
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return base.OnConnected();
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return base.OnConnected();
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}
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}
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