fixed Weapon type
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64ba9dd755
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556b85e4af
20
Program.cs
20
Program.cs
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@ -66,16 +66,16 @@ public class MyPlayer : Player<MyPlayer>
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internal class MyGameServer : GameServer<MyPlayer>
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{
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// // Gun Game
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// public override async Task OnPlayerSpawned(MyPlayer player)
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// {
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// await Task.Run(() =>
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// {
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// player.UpdateWeapon();
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// player.SetRunningSpeedMultiplier(1.25f);
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// player.SetFallDamageMultiplier(0f);
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// player.SetJumpMultiplier(1.5f);
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// });
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// }
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public override async Task OnPlayerSpawned(MyPlayer player)
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{
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await Task.Run(() =>
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{
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player.UpdateWeapon();
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player.SetRunningSpeedMultiplier(1.25f);
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player.SetFallDamageMultiplier(0f);
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player.SetJumpMultiplier(1.5f);
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});
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}
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//
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// public override async Task<bool> OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
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// {
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