more testing, last build was functional

This commit is contained in:
caesarakalaeii 2023-08-13 23:32:19 +02:00
parent 556b85e4af
commit 9f9fe68630
1 changed files with 5 additions and 7 deletions

View File

@ -68,13 +68,10 @@ internal class MyGameServer : GameServer<MyPlayer>
// // Gun Game
public override async Task OnPlayerSpawned(MyPlayer player)
{
await Task.Run(() =>
{
player.UpdateWeapon();
player.SetRunningSpeedMultiplier(1.25f);
player.SetFallDamageMultiplier(0f);
player.SetJumpMultiplier(1.5f);
});
player.UpdateWeapon();
player.SetRunningSpeedMultiplier(1.25f);
player.SetFallDamageMultiplier(0f);
player.SetJumpMultiplier(1.5f);
}
//
// public override async Task<bool> OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
@ -108,6 +105,7 @@ internal class MyGameServer : GameServer<MyPlayer>
public override Task OnConnected()
{
Console.WriteLine("Server connected");
ServerSettings.BleedingEnabled = false;
return base.OnConnected();
}