minor code improvements
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d99cf0d3ef
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@ -1,5 +1,4 @@
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using System.Diagnostics;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Numerics;
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using System.Numerics;
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using System.Text;
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using System.Text;
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@ -1,7 +1,6 @@
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using BattleBitAPI.Common;
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using BattleBitAPI.Common;
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using BattleBitAPI.Common.Extentions;
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using BattleBitAPI.Common.Extentions;
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using BattleBitAPI.Networking;
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using BattleBitAPI.Networking;
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@ -190,12 +189,12 @@ namespace BattleBitAPI.Server
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throw new Exception("Incoming package wasn't hail.");
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throw new Exception("Incoming package wasn't hail.");
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}
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}
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//Read the server name
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//Read the server token
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string token;
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string token;
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{
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{
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readStream.Reset();
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readStream.Reset();
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if (!await networkStream.TryRead(readStream, 2, source.Token))
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if (!await networkStream.TryRead(readStream, 2, source.Token))
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throw new Exception("Unable to read the Token Size");
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throw new Exception("Unable to read the token Size");
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int stringSize = readStream.ReadUInt16();
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int stringSize = readStream.ReadUInt16();
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if (stringSize > Const.MaxTokenSize)
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if (stringSize > Const.MaxTokenSize)
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@ -339,7 +338,7 @@ namespace BattleBitAPI.Server
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throw new Exception("Unable to read the Loading Screen Text Size");
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throw new Exception("Unable to read the Loading Screen Text Size");
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int stringSize = readStream.ReadUInt16();
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int stringSize = readStream.ReadUInt16();
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if (stringSize < Const.MinLoadingScreenTextLength || stringSize > Const.MaxLoadingScreenTextLength)
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if (stringSize > Const.MaxLoadingScreenTextLength)
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throw new Exception("Invalid server Loading Screen Text Size");
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throw new Exception("Invalid server Loading Screen Text Size");
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if (stringSize > 0)
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if (stringSize > 0)
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@ -364,7 +363,7 @@ namespace BattleBitAPI.Server
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throw new Exception("Unable to read the Server Rules Text Size");
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throw new Exception("Unable to read the Server Rules Text Size");
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int stringSize = readStream.ReadUInt16();
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int stringSize = readStream.ReadUInt16();
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if (stringSize < Const.MinServerRulesTextLength || stringSize > Const.MaxServerRulesTextLength)
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if (stringSize > Const.MaxServerRulesTextLength)
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throw new Exception("Invalid server Server Rules Text Size");
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throw new Exception("Invalid server Server Rules Text Size");
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if (stringSize > 0)
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if (stringSize > 0)
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@ -546,7 +545,7 @@ namespace BattleBitAPI.Server
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{
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{
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readStream.Reset();
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readStream.Reset();
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if (!await networkStream.TryRead(readStream, 4, source.Token))
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if (!await networkStream.TryRead(readStream, 4, source.Token))
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throw new Exception("Unable to read the LoadoutSize");
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throw new Exception("Unable to read the Loadout + Wearings size");
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int loadoutSize = (int)readStream.ReadUInt32();
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int loadoutSize = (int)readStream.ReadUInt32();
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readStream.Reset();
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readStream.Reset();
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