more tests
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@ -71,7 +71,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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ToolName = mGunGame[player.Level].Name,
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MainSight = Attachments.RedDot
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};
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player.SetPrimaryWeapon(w, 0, true); //currently buggy everything other than 0 will crash
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// player.SetPrimaryWeapon(w, 0, true); //currently buggy everything other than 0 will crash
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}
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public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
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