more testing
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11
Program.cs
11
Program.cs
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@ -47,16 +47,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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// Gun Game
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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await Task.Run(() =>
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{
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request.Loadout.PrimaryWeapon.Tool = mGunGame[player.Level];
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request.Loadout.SecondaryWeapon = default;
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request.Loadout.LightGadget = null;
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request.Loadout.HeavyGadget = Gadgets.SledgeHammer;
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request.Loadout.Throwable = null;
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});
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await Task.Run(() => { UpdateWeapon(player); });
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return request;
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}
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