usbloadergx/source/settings/menus/GUISettingsMenu.cpp

451 lines
12 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GUISettingsMenu.hpp"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "settings/SettingsPrompts.h"
#include "settings/GameTitles.h"
#include "settings/CGameCategories.hpp"
#include "SystemMenu/SystemMenuResources.h"
#include "system/IosLoader.h"
#include "usbloader/wbfs.h"
#include "themes/CTheme.h"
#include "utils/tools.h"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * GameInfoText[GAMEINFO_MAX] =
{
trNOOP( "Game ID" ),
trNOOP( "Game Region" ),
trNOOP( "Both" ),
trNOOP( "Neither" )
};
static const char * FlipXText[XFLIP_MAX][3] =
{
{ trNOOP( "Right" ), "/", trNOOP( "Next" ) },
{ trNOOP( "Left" ), "/", trNOOP( "Prev" ) },
{ trNOOP( "Like SysMenu" ), "", "" },
{ trNOOP( "Right" ), "/", trNOOP( "Prev" ) },
{ trNOOP( "DiskFlip" ), "", "" }
};
static const char * PromptButtonsText[MAX_ON_OFF] =
{
trNOOP( "Normal" ),
trNOOP( "Widescreen Fix" ),
};
static const char * GameWindowText[2] =
{
trNOOP( "Banner Animation" ),
trNOOP( "Rotating Disc" ),
};
static const char * KeyboardText[KEYBOARD_MAX] =
{
"QWERTY",
"DVORAK",
"QWERTZ",
"AZERTY",
"QWERTY 2"
};
static const char * DiscArtDownloadText[DISCARTS_MAX_CHOICE] =
{
trNOOP( "Original/Customs" ),
trNOOP( "Customs/Original" )
};
static const char *ScreensaverText[SCREENSAVER_MAX] =
{
trNOOP( "OFF" ),
trNOOP( "3 min" ),
trNOOP( "5 min" ),
trNOOP( "10 min" ),
trNOOP( "20 min" ),
trNOOP( "30 min" ),
trNOOP( "1 hour" )
};
static const char * HomeMenuText[HOME_MENU_MAX_CHOICE] =
{
trNOOP( "System Default" ),
trNOOP( "Full Menu" ),
trNOOP( "Default" )
};
GuiSettingsMenu::GuiSettingsMenu()
: SettingsMenu(tr("GUI Settings"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "App Language" ));
Options->SetName(Idx++, "%s", tr( "Display" ));
Options->SetName(Idx++, "%s", tr( "Clock" ));
Options->SetName(Idx++, "%s", tr( "Clock Scale Factor" ));
Options->SetName(Idx++, "%s", tr( "Tooltips" ));
Options->SetName(Idx++, "%s", tr( "Tooltip Delay" ));
Options->SetName(Idx++, "%s", tr( "Flip-X" ));
Options->SetName(Idx++, "%s", tr( "Game Window Mode" ));
Options->SetName(Idx++, "%s", tr( "Prompts Buttons" ));
Options->SetName(Idx++, "%s", tr( "Widescreen Factor" ));
Options->SetName(Idx++, "%s", tr( "Font Scale Factor" ));
Options->SetName(Idx++, "%s", tr( "Keyboard" ));
Options->SetName(Idx++, "%s", tr( "Disc Artwork Download" ));
Options->SetName(Idx++, "%s", tr( "Screensaver" ));
Options->SetName(Idx++, "%s", tr( "Mark new games" ));
Options->SetName(Idx++, "%s", tr( "Show Play Count" ));
Options->SetName(Idx++, "%s", tr( "Show Free Space" ));
Options->SetName(Idx++, "%s", tr( "HOME Menu" ));
Options->SetName(Idx++, "%s", tr( "Use System Font" ));
Options->SetName(Idx++, "%s", tr( "Virtual Pointer Speed" ));
Options->SetName(Idx++, "%s", tr( "Adjust Overscan X" ));
Options->SetName(Idx++, "%s", tr( "Adjust Overscan Y" ));
SetOptionValues();
}
void GuiSettingsMenu::SetOptionValues()
{
int Idx = 0;
//! Settings: App Language
const char * language = strrchr(Settings.language_path, '/');
if(language)
language += 1;
if (!language || strcmp(Settings.language_path, "") == 0)
Options->SetValue(Idx++, "%s", tr( "Default" ));
else
Options->SetValue(Idx++, "%s", language);
//! Settings: Display
Options->SetValue(Idx++, "%s", tr( GameInfoText[Settings.sinfo] ));
//! Settings: Clock
if (Settings.hddinfo == CLOCK_HR12)
Options->SetValue(Idx++, "12 %s", tr( "Hour" ));
else if (Settings.hddinfo == CLOCK_HR24)
Options->SetValue(Idx++, "24 %s", tr( "Hour" ));
else if (Settings.hddinfo == OFF)
Options->SetValue(Idx++, "%s", tr( "OFF" ));
//! Settings: Clock Font Scale Factor
Options->SetValue(Idx++, "%g", Settings.ClockFontScaleFactor);
//! Settings: Tooltips
Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.tooltips]));
//! Settings: Tooltip Delay
Options->SetValue(Idx++, "%i %s", Settings.TooltipDelay, tr("ms"));
//! Settings: Flip-X
Options->SetValue(Idx++, "%s%s%s", tr(FlipXText[Settings.xflip][0]),
FlipXText[Settings.xflip][1], tr( FlipXText[Settings.xflip][2] ));
//! Settings: Game Window Mode
Options->SetValue(Idx++, "%s", tr( GameWindowText[Settings.GameWindowMode] ));
//! Settings: Prompts Buttons
Options->SetValue(Idx++, "%s", tr( PromptButtonsText[Settings.wsprompt] ));
//! Settings: Widescreen Factor
Options->SetValue(Idx++, "%g", Settings.WSFactor);
//! Settings: Font Scale Factor
Options->SetValue(Idx++, "%g", Settings.FontScaleFactor);
//! Settings: Keyboard
Options->SetValue(Idx++, "%s", KeyboardText[Settings.keyset]);
//! Settings: Disc Artwork Download
Options->SetValue(Idx++, "%s", tr( DiscArtDownloadText[Settings.discart] ));
//! Settings: Screensaver
Options->SetValue(Idx++, "%s", tr( ScreensaverText[Settings.screensaver] ));
//! Settings: Mark new games
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.marknewtitles] ));
//! Settings: Show Play Count
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowPlayCount] ));
//! Settings: Show Free Space
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowFreeSpace] ));
//! Settings: Home Menu style
Options->SetValue(Idx++, "%s", tr( HomeMenuText[Settings.HomeMenu] ));
//! Settings: Use System Font
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.UseSystemFont] ));
//! Settings: Virtual Pointer Speed
Options->SetValue(Idx++, "%g", Settings.PointerSpeed);
//! Settings: Adjust Overscan X
Options->SetValue(Idx++, "%i", Settings.AdjustOverscanX);
//! Settings: Adjust Overscan Y
Options->SetValue(Idx++, "%i", Settings.AdjustOverscanY);
}
int GuiSettingsMenu::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: App Language
if (ret == ++Idx)
{
if (!Settings.godmode)
{
WindowPrompt(tr( "Language change:" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
return MENU_NONE;
}
SetEffect(EFFECT_FADE, -20);
while (GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
{
((GuiWindow *) parentElement)->Remove(this);
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
}
ResumeGui();
int returnhere = 1;
while (returnhere == 1)
returnhere = MenuLanguageSelect();
if (returnhere == 2)
{
//! Language changed. Reload game titles with new lang code.
GameTitles.SetDefault();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
return MENU_SETTINGS;
}
HaltGui();
if(parentElement)
{
((GuiWindow *) parentElement)->Append(this);
((GuiWindow *) parentElement)->SetState(STATE_DEFAULT);
}
SetEffect(EFFECT_FADE, 20);
ResumeGui();
while (GetEffect() > 0) usleep(100);
}
//! Settings: Display
else if (ret == ++Idx)
{
if (++Settings.sinfo >= GAMEINFO_MAX) Settings.sinfo = 0;
}
//! Settings: Clock
else if (ret == ++Idx)
{
if (++Settings.hddinfo >= CLOCK_MAX) Settings.hddinfo = 0; //CLOCK
}
//! Settings: Clock Font Scale Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%g", Settings.ClockFontScaleFactor);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
Settings.ClockFontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
//! Settings: Tooltips
else if (ret == ++Idx)
{
if (++Settings.tooltips >= MAX_ON_OFF) Settings.tooltips = 0;
}
//! Settings: Tooltip Delay
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%i", Settings.TooltipDelay);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
Settings.TooltipDelay = atoi(entrie);
}
//! Settings: Flip-X
else if (ret == ++Idx)
{
if (++Settings.xflip >= XFLIP_MAX) Settings.xflip = 0;
}
//! Settings: Game Window Mode
else if (ret == ++Idx)
{
if (++Settings.GameWindowMode >= 2) Settings.GameWindowMode = 0;
if(Settings.GameWindowMode == GAMEWINDOW_BANNER && !SystemMenuResources::Instance()->IsLoaded()) {
WindowPrompt(tr( "Error:" ), tr( "Banner window is only available with AHBPROT! Please consider installing new HBC version." ), tr( "OK" ));
Settings.GameWindowMode = GAMEWINDOW_DISC;
}
}
//! Settings: Prompts Buttons
else if (ret == ++Idx)
{
if (++Settings.wsprompt >= MAX_ON_OFF) Settings.wsprompt = 0;
}
//! Settings: Widescreen Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%g", Settings.WSFactor);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
Settings.WSFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
//! Settings: Font Scale Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%g", Settings.FontScaleFactor);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
Settings.FontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
//! Settings: Keyboard
else if (ret == ++Idx)
{
if (++Settings.keyset >= KEYBOARD_MAX) Settings.keyset = 0;
}
//! Settings: Disc Artwork Download
else if (ret == ++Idx)
{
if (++Settings.discart >= DISCARTS_MAX_CHOICE) Settings.discart = 0;
}
//! Settings: Screensaver
else if (ret == ++Idx)
{
if (++Settings.screensaver >= SCREENSAVER_MAX) Settings.screensaver = 0;
SetWPADTimeout();
}
//! Settings: Mark new games
else if (ret == ++Idx)
{
if (++Settings.marknewtitles >= MAX_ON_OFF) Settings.marknewtitles = 0;
}
//! Settings: Show Play Count
else if (ret == ++Idx)
{
if (++Settings.ShowPlayCount >= MAX_ON_OFF) Settings.ShowPlayCount = 0;
}
//! Settings: Show Free Space
else if (ret == ++Idx)
{
if (++Settings.ShowFreeSpace >= MAX_ON_OFF) Settings.ShowFreeSpace = 0;
}
//! Settings: Home Menu Style
else if (ret == ++Idx)
{
if (++Settings.HomeMenu >= HOME_MENU_MAX_CHOICE) Settings.HomeMenu = 0;
}
//! Settings: Use System Font
else if (ret == ++Idx)
{
if (++Settings.UseSystemFont >= MAX_ON_OFF) Settings.UseSystemFont = 0;
HaltGui();
Theme::LoadFont(Settings.ConfigPath);
ResumeGui();
if(Settings.FontScaleFactor == 1.0f && Settings.UseSystemFont == ON)
Settings.FontScaleFactor = 0.8f;
else if(Settings.FontScaleFactor == 0.8f && Settings.UseSystemFont == OFF)
Settings.FontScaleFactor = 1.0f;
}
//! Settings: Virtual Pointer Speed
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%g", Settings.PointerSpeed);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
Settings.PointerSpeed = atof(entrie);
}
//! Settings: Adjust Overscan X
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%i", Settings.AdjustOverscanX);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
{
Settings.AdjustOverscanX = atoi(entrie);
AdjustOverscan(Settings.AdjustOverscanX, Settings.AdjustOverscanY);
}
}
//! Settings: Adjust Overscan Y
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%i", Settings.AdjustOverscanY);
int ret = OnScreenNumpad(entrie, sizeof(entrie));
if(ret)
{
Settings.AdjustOverscanY = atoi(entrie);
AdjustOverscan(Settings.AdjustOverscanX, Settings.AdjustOverscanY);
}
}
SetOptionValues();
return MENU_NONE;
}