usbloadergx/source/GUI/gui_gamegrid.cpp

840 lines
24 KiB
C++

/****************************************************************************
* libwiigui
*
* gui_gameGrid.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "wpad.h"
#include <unistd.h>
#include "gui_gamegrid.h"
#include "gui_image_async.h"
#include "GUI/LoadCoverImage.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "settings/CSettings.h"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "utils/tools.h"
#include "menu.h"
#include <string.h>
#include <math.h>
#include <sstream>
//#define SCALE 0.8f
//#define DEG_OFFSET 7
#define RADIUS 780
//#define IN_SPEED 175
//#define SHIFT_SPEED 100
//#define SPEED_STEP 4
//#define SAFETY 320
#define goSteps 10
#include "../main.h"
static int Skew1[7][8] = { { -14, -66, 14, -34, 14, 34, -14, 66 }, { -10, -44, 10, -26, 10, 26, -10, 44 }, { -6, -22,
6, -14, 6, 14, -6, 22 }, { 0, -11, 0, -11, 0, 11, 0, 11 }, { -6, -14, 6, -22, 6, 22, -6, 14 }, { -10, -26, 10,
-44, 10, 44, -10, 26 }, { -14, -34, 14, -66, 14, 66, -14, 34 } };
static int Pos1[7][2][2] = {
// {{16:9 x,y},{ 4:3 x,y}}
{ { -230, 74 }, { -320, 74 } }, { { -70, 74 }, { -130, 74 } }, { { 88, 74 }, { 60, 74 } }, { { 239, 74 }, {
239, 74 } }, { { 390, 74 }, { 420, 74 } }, { { 550, 74 }, { 612, 74 } }, { { 710, 74 }, { 772, 74 } } };
static int Skew2[18][8] = { { -5, -49, 5, -27, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 27, -5, 49 },
{ -5, -49, 5, -27, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 27, -5, 49 },
{ -4, -22, 4, -14, 4, 0, -4, 0 }, { -4, 0, 4, 0, 4, 14, -4, 22 },
{ 0, -9, 0, -5, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 5, 0, 9 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, -5, 0, -9, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 9, 0, 5 },
{ -4, -14, 4, -22, 4, 0, -4, 0 }, { -4, 0, 4, 0, 4, 22, -4, 14 },
{ -5, -27, 5, -49, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 49, -5, 27 },
{ -5, -27, 5, -49, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 49, -5, 27 } };
static int Pos2[18][2][2] = {
// {{16:9 x,y},{ 4:3 x,y}}
{ { -91, 50 }, { -166, 50 } }, { { -91, 193 }, { -166, 193 } },
{ { 3, 50 }, { -54, 50 } }, { { 3, 193 }, { -54, 193 } },
{ { 97, 50 }, { 58, 50 } }, { { 97, 193 }, { 58, 193 } },
{ { 187, 50 }, { 166, 50 } }, { { 187, 193 }, { 166, 193 } },
{ { 272, 50 }, { 272, 50 } }, { { 272, 193 }, { 272, 193 } },
{ { 358, 50 }, { 378, 50 } }, { { 358, 193 }, { 378, 193 } },
{ { 449, 50 }, { 487, 50 } }, { { 449, 193 }, { 487, 193 } },
{ { 545, 50 }, { 599, 50 } }, { { 545, 193 }, { 599, 193 } },
{ { 641, 50 }, { 700, 50 } }, { { 641, 193 }, { 700, 193 } } };
static int Skew3[45][8] = { { -38, -110, 15, -42, 15, 65, -38, 32 }, { -38, -75, 15, -48, 15, 45, -38, 72 }, { -38,
-52, 15, -70, 15, 27, -38, 100 },
{ -38, -110, 15, -42, 15, 65, -38, 32 }, { -38, -75, 15, -48, 15, 45, -38, 72 },
{ -38, -52, 15, -70, 15, 27, -38, 100 },
{ -38, -70, 15, -24, 15, 40, -38, 27 }, { -38, -50, 15, -35, 15, 40, -38, 50 }, { -38, -34, 15, -47, 15, 24,
-38, 58 },
{ -27, -55, 19, -22, 19, 30, -27, 22 }, { -27, -40, 19, -30, 19, 30, -27, 40 }, { -27, -20, 19, -30, 19, 20,
-27, 50 },
{ -19, -28, 0, -17, 0, 15, -19, 10 }, { -19, -30, 0, -20, 0, 12, -19, 30 },
{ -19, -15, 0, -20, 0, 10, -19, 24 },
{ -10, -20, 3, -13, 3, 14, -10, 10 }, { -10, -20, 3, -18, 3, 18, -10, 20 },
{ -10, -10, 3, -10, 3, 0, -10, 10 },
{ -10, -15, 3, -12, 3, 13, -10, 13 },
{ -10, -17, 3, -10, 3, 10, -10, 17 },
{ -10, -10, 3, -15, 3, 10, -10, 10 },
{ -10, -10, 3, -10, 3, 14, -10, 14 },
{ -10, -10, 3, -10, 3, 10, -10, 10 },//middle
{ -10, -10, 3, -10, 3, 10, -10, 10 },
{ -14, -10, 4, -20, 3, 10, -14, 10 }, { -14, -10, 4, -17, 3, 17, -14, 10 },
{ -14, -10, 4, -10, 3, 10, -14, 10 },
{ -10, -13, 3, -20, 3, 14, -10, 10 }, { -10, -18, 3, -20, 3, 20, -10, 18 },
{ -10, -10, 3, -10, 3, 20, -10, 5 },
{ -19, -17, 0, -28, 0, 10, -19, 15 }, { -19, -20, 0, -30, 0, 30, -19, 12 },
{ -19, -20, 0, -15, 0, 30, -19, 10 },
{ -27, -22, 19, -55, 19, 22, -27, 30 }, { -27, -30, 19, -40, 19, 40, -27, 30 }, { -27, -30, 19, -20, 19, 55,
-27, 20 },
{ -38, -24, 15, -70, 15, 27, -38, 40 }, { -38, -35, 15, -50, 15, 50, -38, 40 }, { -38, -47, 15, -34, 15, 58,
-38, 24 },
{ -38, -42, 15, -110, 15, 32, -38, 60 }, { -38, -48, 15, -75, 15, 70, -38, 45 }, { -38, -70, 15, -52, 15, 100,
-38, 27 },
{ -38, -42, 15, -110, 15, 32, -38, 60 }, { -38, -48, 15, -75, 15, 70, -38, 45 }, { -38, -70, 15, -52, 15, 100,
-38, 27 } };
static int Pos3[45][2][2] = {
// {{16:9 x,y},{ 4:3 x,y}}
{ { -42, 49 }, { -91, 49 } }, { { -42, 153 }, { -91, 153 } }, { { -42, 261 }, { -91, 261 } },
{ { 13, 58 }, { -29, 58 } }, { { 13, 153 }, { -29, 153 } }, { { 13, 250 }, { -29, 250 } },
{ { 68, 67 }, { 33, 67 } }, { { 68, 153 }, { 33, 153 } }, { { 68, 239 }, { 33, 239 } },
{ { 120, 74 }, { 92, 74 } }, { { 120, 153 }, { 92, 153 } }, { { 120, 232 }, { 92, 232 } },
{ { 170, 78 }, { 149, 78 } }, { { 170, 153 }, { 149, 153 } }, { { 170, 228 }, { 149, 228 } },
{ { 214, 80 }, { 200, 80 } }, { { 214, 153 }, { 200, 153 } }, { { 214, 226 }, { 200, 226 } },
{ { 258, 81 }, { 251, 81 } }, { { 258, 153 }, { 251, 153 } }, { { 258, 224 }, { 251, 224 } },
{ { 302, 81 }, { 302, 81 } }, { { 302, 153 }, { 302, 153 } }, { { 302, 223 }, { 302, 223 } },
{ { 346, 81 }, { 353, 81 } }, { { 346, 153 }, { 353, 153 } }, { { 346, 223 }, { 353, 223 } },
{ { 390, 80 }, { 404, 80 } }, { { 390, 153 }, { 404, 153 } }, { { 390, 225 }, { 404, 225 } },
{ { 434, 77 }, { 457, 77 } }, { { 434, 153 }, { 457, 153 } }, { { 434, 227 }, { 457, 227 } },
{ { 484, 73 }, { 512, 73 } }, { { 484, 153 }, { 512, 153 } }, { { 484, 231 }, { 512, 231 } },
{ { 537, 67 }, { 572, 67 } }, { { 537, 153 }, { 572, 153 } }, { { 537, 239 }, { 572, 239 } },
{ { 591, 58 }, { 633, 58 } }, { { 591, 153 }, { 633, 153 } }, { { 591, 250 }, { 633, 250 } },
{ { 660, 58 }, { 660, 58 } }, { { 660, 153 }, { 660, 153 } }, { { 660, 250 }, { 660, 250 } }
};
#define VALUE4ROWS(rows, val1, val2, val3) (rows==3 ? val3 : (rows==2 ? val2 : val1))
#define ROWS2PAGESIZE(rows) (rows==3 ? 45 : (rows==2 ? 18 : 7))
static inline int OFFSETLIMIT(int Offset, int rows, int gameCnt)
{
gameCnt += (rows - (gameCnt % rows)) % rows; // add count of skiped Entries at end if List
while (Offset > gameCnt)
Offset -= gameCnt;
while (Offset < 0)
Offset += gameCnt;
return Offset;
}
// Help-Function to Calc GameIndex
static int GetGameIndex(int pageEntry, int rows, int listOffset, int gameCnt)
{
int skip = (rows - (gameCnt % rows)) % rows; // count of skiped Entries at end if List
int pagesize = ROWS2PAGESIZE( rows );
if (gameCnt < (pagesize - 3 * rows))
{
int listStart = (pagesize - gameCnt) >> 1; // align list on the center
listStart = listStart - (listStart % rows); // align listStart to the top row
if (pageEntry < listStart || pageEntry >= listStart + gameCnt) return -1;
return pageEntry - listStart;
}
else
{
listOffset = listOffset - (listOffset % rows); // align listOffset to the top row
listOffset = listOffset - 3 * rows; // align listOffset to the left full visible column
if (listOffset < 0) listOffset += gameCnt + skip; // set the correct Offset
pageEntry = (listOffset + pageEntry) % (gameCnt + skip); // get offset of pageEntry
if (pageEntry >= gameCnt) return -1;
return pageEntry;
}
}
static GuiImageData *GameGridLoadCoverImage(void * Arg)
{
return LoadCoverImage((struct discHdr *) Arg, false, false);
}
/**
* Constructor for the GuiGamegrid class.
*/
GuiGameGrid::GuiGameGrid(int w, int h, const char *themePath, int offset) :
noCover(Resources::GetFile("nocoverFlat.png"), Resources::GetFileSize("nocoverFlat.png"))
{
width = w;
height = h;
listOffset = LIMIT(offset, 0, MAX(0, gameList.size()-1));
theme_posX = thInt("0 - game grid layout pos x");
theme_posY = thInt("20 - game grid layout pos y");
selectable = true;
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigL = new GuiTrigger;
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR = new GuiTrigger;
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trig1 = new GuiTrigger;
trig1->SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_X, PAD_BUTTON_X);
trig2 = new GuiTrigger;
trig2->SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_Y, PAD_BUTTON_Y);
trigPlus = new GuiTrigger;
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
trigMinus = new GuiTrigger;
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
int btnHeight = (int) lround(sqrt(RADIUS * RADIUS - 90000) - RADIUS - 50);
// Button Left
btnLeft = new GuiButton(0, 0);
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
btnLeft->SetPosition(20, btnHeight);
btnLeft->SetParent(this);
btnLeft->SetSoundOver(btnSoundOver);
btnLeft->SetTrigger(trigL);
btnLeft->SetTrigger(trigMinus);
// Button Right
btnRight = new GuiButton(0, 0);
btnRight->SetParent(this);
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
btnRight->SetPosition(-20, btnHeight);
btnRight->SetSoundOver(btnSoundOver);
btnRight->SetTrigger(trigR);
btnRight->SetTrigger(trigPlus);
// Button RowUp
btnRowUp = new GuiButton(0, 0);
btnRowUp->SetParent(this);
btnRowUp->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
btnRowUp->SetPosition(0, 0);
btnRowUp->SetTrigger(trig2);
// Button RowDown
btnRowDown = new GuiButton(0, 0);
btnRowDown->SetParent(this);
btnRowDown->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
btnRowDown->SetPosition(0, 0);
btnRowDown->SetTrigger(trig1);
Reload(Settings.gridRows, listOffset);
}
/**
* Destructor for the GuiGameGrid class.
*/
GuiGameGrid::~GuiGameGrid()
{
delete btnRight;
delete btnLeft;
delete btnRowUp;
delete btnRowDown;
delete trigA;
delete trigL;
delete trigR;
delete trigPlus;
delete trigMinus;
delete trig1;
delete trig2;
GuiImageAsync::ClearQueue();
for (u32 i = 0; i < game.size(); ++i)
delete game[i];
for (u32 i = 0; i < coverImg.size(); ++i)
delete coverImg[i];
for (u32 i = 0; i < titleTT.size(); ++i)
delete titleTT[i];
game.clear();
coverImg.clear();
titleTT.clear();
gameIndex.clear();
}
void GuiGameGrid::SetFocus(int f)
{
LOCK( this );
for (u32 i = 0; i < game.size(); i++)
game[i]->ResetState();
if (f == 1 && selectedItem >= 0 && selectedItem < (int) game.size())
game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameGrid::ResetState()
{
LOCK( this );
if (state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for (u32 i = 0; i < game.size(); i++)
{
game[i]->ResetState();
}
}
int GuiGameGrid::GetClickedOption()
{
LOCK( this );
int found = -1;
if (clickedItem >= 0 && clickedItem < (int) game.size())
{
game[clickedItem]->SetState(STATE_SELECTED);
found = gameIndex[clickedItem];
clickedItem = -1;
}
return found;
}
int GuiGameGrid::GetSelectedOption()
{
LOCK( this );
int found = -1;
for (u32 i = 0; i < game.size(); i++)
{
if (game[i]->GetState() == STATE_SELECTED)
{
game[i]->SetState(STATE_SELECTED);
found = gameIndex[i];
break;
}
}
return found;
}
void GuiGameGrid::SetSelectedOption(int ind)
{
LOCK(this);
selectedItem = LIMIT(ind, 0, MIN(pagesize, MAX(0, gameList.size()-1)));
}
/**
* Draw the button on screen
*/
void GuiGameGrid::Draw()
{
LOCK( this );
if (!this->IsVisible() || !gameList.size() || !game.size()) return;
if (goLeft > 0)
{
goLeft--;
int wsi = Settings.widescreen ? 0 : 1;
float f2 = ((float) goLeft) / goSteps;
float f1 = 1.0 - f2;
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
for (int i = 0; i < pagesize - rows; i++)
{
game[i]->SetPosition(Pos[i][wsi][0] * f1 + Pos[i + rows][wsi][0] * f2 + theme_posX, Pos[i][wsi][1]
* f1 + Pos[i + rows][wsi][1] * f2 + theme_posY);
game[i]->SetSkew(Skew[i][0] * f1 + Skew[i + rows][0] * f2, Skew[i][1] * f1 + Skew[i + rows][1] * f2,
Skew[i][2] * f1 + Skew[i + rows][2] * f2, Skew[i][3] * f1 + Skew[i + rows][3] * f2, Skew[i][4] * f1
+ Skew[i + rows][4] * f2, Skew[i][5] * f1 + Skew[i + rows][5] * f2, Skew[i][6] * f1
+ Skew[i + rows][6] * f2, Skew[i][7] * f1 + Skew[i + rows][7] * f2);
}
}
else if (goRight > 0)
{
goRight--;
int wsi = Settings.widescreen ? 0 : 1;
float f2 = ((float) goRight) / goSteps;
float f1 = 1.0 - f2;
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
for (int i = rows; i < pagesize; i++)
{
game[i]->SetPosition(Pos[i][wsi][0] * f1 + Pos[i - rows][wsi][0] * f2 + theme_posX, Pos[i][wsi][1]
* f1 + Pos[i - rows][wsi][1] * f2 + theme_posY);
game[i]->SetSkew(Skew[i][0] * f1 + Skew[i - rows][0] * f2, Skew[i][1] * f1 + Skew[i - rows][1] * f2,
Skew[i][2] * f1 + Skew[i - rows][2] * f2, Skew[i][3] * f1 + Skew[i - rows][3] * f2, Skew[i][4] * f1
+ Skew[i - rows][4] * f2, Skew[i][5] * f1 + Skew[i - rows][5] * f2, Skew[i][6] * f1
+ Skew[i - rows][6] * f2, Skew[i][7] * f1 + Skew[i - rows][7] * f2);
}
}
for (int i = 0; i < pagesize; i++)
game[i]->Draw();
if (gameList.size() > pagesize - 2 * rows)
{
btnRight->Draw();
btnLeft->Draw();
}
btnRowUp->Draw();
btnRowDown->Draw();
if (Settings.tooltips == ON)
for (int i = 0; i < pagesize; i++)
game[i]->DrawTooltip();
this->UpdateEffects();
}
/**
* Change the number of rows
*/
void GuiGameGrid::ChangeRows(int n)
{
if (n != rows) Reload(n, -1);
}
void GuiGameGrid::Update(GuiTrigger * t)
{
if (state == STATE_DISABLED || !t || !gameList.size() || !game.size()) return;
LOCK( this );
if (!(game[0]->GetEffect() || game[0]->GetEffectOnOver()))
{
for (int i = 0; i < pagesize; i++)
game[i]->SetEffectGrow();
}
btnRight->Update(t);
btnLeft->Update(t);
btnRowUp->Update(t);
btnRowDown->Update(t);
selectedItem = -1;
clickedItem = -1;
for (int i = 0; i < pagesize; i++)
{
game[i]->Update(t);
if (game[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
}
if (game[i]->GetState() == STATE_CLICKED)
{
clickedItem = i;
}
}
// navigation
if (gameList.size() >= (pagesize - 3 * rows) && goLeft == 0 && goRight == 0)
{
// Left/Right Navigation
if (btnLeft->GetState() == STATE_CLICKED)
{
u32 buttons = t->wpad.btns_h;
if (!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left()))
{
btnLeft->ResetState();
return;
}
if (Settings.xflip == XFLIP_SYSMENU || Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_DISK3D)
goRight = goSteps;
else goLeft = goSteps;
}
else if (btnRight->GetState() == STATE_CLICKED)
{
u32 buttons = t->wpad.btns_h;
if (!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right()))
{
btnRight->ResetState();
return;
}
if (Settings.xflip == XFLIP_SYSMENU || Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_DISK3D)
goLeft = goSteps;
else goRight = goSteps;
}
if (goLeft == goSteps)
{
GuiButton *tmpButton[rows];
GuiTooltip *tmpTooltip[rows];
listOffset = OFFSETLIMIT(listOffset + rows, rows, gameList.size()); // set the new listOffset
// Save left Tooltip & Button and destroy left Image + Image-Data
for (int i = 0; i < rows; i++)
{
delete coverImg[i];
coverImg[i] = NULL;
game[i]->SetImage(NULL);
tmpTooltip[i] = titleTT[i];
tmpButton[i] = game[i];
}
// Move all Page-Entries one step left
for (int i = 0; i < (pagesize - rows); i++)
{
titleTT[i] = titleTT[i + rows];
coverImg[i] = coverImg[i + rows];
game[i] = game[i + rows];
gameIndex[i] = gameIndex[i + rows];
}
// set saved Tooltip, Button & gameIndex to right
int wsi = Settings.widescreen ? 0 : 1;
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
for (int i = 0; i < rows; i++)
{
int ii = i + pagesize - rows;
gameIndex[ii] = GetGameIndex(ii, rows, listOffset, gameList.size());
titleTT[ii] = tmpTooltip[i];
coverImg[ii] = NULL;
if (gameIndex[ii] != -1)
{
coverImg[ii] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[ii]],
sizeof(struct discHdr), &noCover);
if (coverImg[ii])
{
coverImg[ii] ->SetWidescreen(Settings.widescreen);
coverImg[ii] ->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
coverImg[ii] ->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
}
titleTT[ii] ->SetText(GameTitles.GetTitle(gameList[gameIndex[ii]]));
}
else
{
titleTT[ii] ->SetText(NULL);
}
game[ii] = tmpButton[i];
game[ii] ->SetImage(coverImg[ii]);
game[ii] ->SetPosition(Pos[ii][wsi][0], Pos[ii][wsi][1]);
game[ii] ->SetSkew(&Skew[ii][0]);
game[ii] ->RemoveToolTip();
if (gameIndex[ii] != -1)
{
game[ii] ->SetClickable(true);
game[ii] ->SetVisible(true);
}
else
{
game[ii] ->SetVisible(false);
game[ii] ->SetClickable(false);
game[ii] ->RemoveSoundOver();
}
}
// Set Tooltip-Position
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
for (int i = 0; i < pagesize; i++)
{
switch ((i * 3) / pagesize)
{
case 0:
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
break;
case 1:
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTER, ALIGN_MIDDLE);
break;
case 2:
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
break;
default:
break;
}
}
}
else if (goRight == goSteps)
{
GuiButton *tmpButton[rows];
GuiTooltip *tmpTooltip[rows];
listOffset = OFFSETLIMIT(listOffset - rows, rows, gameList.size()); // set the new listOffset
// Save right Button & Tooltip and destroy right Image-Data
for (int i = 0; i < rows; i++)
{
int ii = i + pagesize - rows;
delete coverImg[ii];
coverImg[ii] = NULL;
game[ii]->SetImage(NULL);
tmpTooltip[i] = titleTT[ii];
tmpButton[i] = game[ii];
}
// Move all Page-Entries one step right
for (int i = pagesize - 1; i >= rows; i--)
{
titleTT[i] = titleTT[i - rows];
coverImg[i] = coverImg[i - rows];
game[i] = game[i - rows];
gameIndex[i] = gameIndex[i - rows];
}
// set saved Image, Button & gameIndex to left
int wsi = Settings.widescreen ? 0 : 1;
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
for (int i = 0; i < rows; i++)
{
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
titleTT[i] = tmpTooltip[i];
coverImg[i] = NULL;
if (gameIndex[i] != -1)
{
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]],
sizeof(struct discHdr), &noCover);
if (coverImg[i])
{
coverImg[i] ->SetWidescreen(Settings.widescreen);
coverImg[i] ->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
coverImg[i] ->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
}
titleTT[i] ->SetText(GameTitles.GetTitle(gameList[gameIndex[i]]));
}
else
{
titleTT[i] ->SetText(NULL);
}
game[i] = tmpButton[i];
game[i] ->SetImage(coverImg[i]);
game[i] ->SetPosition(Pos[i][wsi][0], Pos[i][wsi][1]);
game[i] ->SetSkew(&Skew[i][0]);
game[i] ->RemoveToolTip();
if (gameIndex[i] != -1)
{
game[i] ->SetClickable(true);
game[i] ->SetVisible(true);
}
else
{
game[i] ->SetVisible(false);
game[i] ->SetClickable(false);
game[i] ->RemoveSoundOver();
}
}
// Set Tooltip-Position
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
for (int i = 0; i < pagesize; i++)
{
switch ((i * 3) / pagesize)
{
case 0:
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
break;
case 1:
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTER, ALIGN_MIDDLE);
break;
case 2:
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
break;
default:
break;
}
}
}
}
if ((btnRowUp->GetState() == STATE_CLICKED))
{
if ((rows == 1) && (gameList.size() >= 18))
this->ChangeRows(2);
else if ((rows == 2) && (gameList.size() >= 45))
this->ChangeRows(3);
btnRowUp->ResetState();
return;
}
if ((btnRowDown->GetState() == STATE_CLICKED))
{
if (rows == 3)
this->ChangeRows(2);
else if (rows == 2)
this->ChangeRows(1);
btnRowDown->ResetState();
return;
}
if (updateCB)
updateCB(this);
}
void GuiGameGrid::Reload(int Rows, int ListOffset)
{
LOCK( this );
//Prevent to wait before all images are loaded before we can delete them
GuiImageAsync::ClearQueue();
// CleanUp
for (u32 i = 0; i < game.size(); ++i)
delete game[i];
for (u32 i = 0; i < coverImg.size(); ++i)
delete coverImg[i];
for (u32 i = 0; i < titleTT.size(); ++i)
delete titleTT[i];
game.clear();
coverImg.clear();
titleTT.clear();
gameIndex.clear();
goLeft = 0;
goRight = 0;
rows = Rows > 3 ? 3 : (Rows < 1 ? 1 : Rows);
if ((gameList.size() < 45) && (rows == 3)) rows = 2;
if ((gameList.size() < 18) && (rows == 2)) rows = 1;
if (ListOffset >= 0) // if ListOffset < 0 then no change
listOffset = ListOffset;
listOffset = OFFSETLIMIT(listOffset, rows, gameList.size());
selectedItem = -1;
clickedItem = -1;
pagesize = ROWS2PAGESIZE( rows );
if(gameList.size() == 0)
{
pagesize = 0;
return;
}
// Page-Stuff
gameIndex.resize(pagesize);
titleTT.resize(pagesize);
coverImg.resize(pagesize);
game.resize(pagesize);
int wsi = Settings.widescreen ? 0 : 1;
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
for (int i = 0; i < pagesize; i++)
{
//------------------------
// Index
//------------------------
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
//------------------------
// Tooltip
//------------------------
if (gameIndex[i] != -1)
titleTT[i] = new GuiTooltip(GameTitles.GetTitle(gameList[gameIndex[i]]), thInt("255 - tooltip alpha"));
else
titleTT[i] = new GuiTooltip(NULL, thInt("255 - tooltip alpha"));
//------------------------
// ImageData
//------------------------
// if( gameIndex[i] != -1 )
// cover[i] = LoadCoverImage(&gameList[gameIndex[i]], false /*bool Prefere3D*/);
// else
// cover[i] = new GuiImageData(NULL);
//------------------------
// Image
//------------------------
coverImg[i] = NULL;
if (gameIndex[i] != -1)
{
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
if (coverImg[i])
{
coverImg[i]->SetWidescreen(Settings.widescreen);
// if ( rows == 2 ) coverImg[i]->SetScale(.6); //these are the numbers for 2 rows
// else if ( rows == 3 ) coverImg[i]->SetScale(.26); //these are the numbers for 3 rows
coverImg[i]->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
coverImg[i]->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
}
}
//------------------------
// GameButton
//------------------------
game[i] = new GuiButton(VALUE4ROWS( rows, 160, 75, 35 ), VALUE4ROWS( rows, 224, 133, 68 ));
game[i]->SetParent(this);
game[i]->SetImage(coverImg[i]);
game[i]->SetAlignment(ALIGN_TOP, ALIGN_LEFT);
game[i]->SetPosition(Pos[i][wsi][0] + theme_posX, Pos[i][wsi][1] + theme_posY);
game[i]->SetSkew(&Skew[i][0]);
game[i]->SetTrigger(trigA);
game[i]->SetSoundOver(btnSoundOver);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetRumble(false);
switch ((i * 3) / pagesize)
{
case 0:
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
break;
case 1:
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTER, ALIGN_MIDDLE);
break;
case 2:
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
break;
default:
break;
}
if (gameIndex[i] >= 0)
{
game[i]->SetClickable(true);
game[i]->SetVisible(true);
}
else
{
game[i]->SetVisible(false);
game[i]->SetClickable(false);
// game[i]->RemoveSoundOver();
}
}
Settings.gridRows = rows;
}