usbloadergx/source/prompts/GCDeleteMenu.cpp

125 lines
3.3 KiB
C++

/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <unistd.h>
#include "GCDeleteMenu.h"
#include "GameCube/GCGames.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "language/gettext.h"
#include "themes/gettheme.h"
#include "themes/Resources.h"
#include "menu/menus.h"
GCDeleteMenu::GCDeleteMenu(void)
{
titleTxt->SetText(tr("GameCube Games Delete"));
button1Txt->SetText(tr("Delete"));
browserRefresh();
}
GCDeleteMenu::~GCDeleteMenu()
{
for(u32 i = 0; i < sizeTxtList.size(); ++i)
delete sizeTxtList[i];
}
void GCDeleteMenu::browserRefresh(void)
{
browser->Clear();
browser->SetMaxTextWidth(200);
for(u32 i = 0; i < sizeTxtList.size(); ++i)
delete sizeTxtList[i];
sizeTxtList.resize(GCGames::Instance()->GetSDHeaders().size());
for(u32 i = 0; i < GCGames::Instance()->GetSDHeaders().size(); ++i)
{
const struct discHdr *gcDiscHdr = &GCGames::Instance()->GetSDHeaders().at(i);
float fSize = GCGames::Instance()->GetGameSize((char*)gcDiscHdr->id);
browser->AddEntrie(GameTitles.GetTitle(gcDiscHdr));
char size_text[20];
snprintf(size_text, sizeof(size_text), "(%.2fGB)", fSize);
sizeTxtList[i] = new GuiText(size_text, 18, thColor("r=0 g=0 b=0 a=255 - checkbox browser text color"));
sizeTxtList[i]->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxtList[i]->SetPosition(-40, 5);
browser->GetCheckbox(i)->SetLabel(sizeTxtList[i]);
}
}
int GCDeleteMenu::Show()
{
while(true)
{
usleep(10000);
if (shutdown)
Sys_Shutdown();
else if (reset)
Sys_Reboot();
else if(backBtn->GetState() == STATE_CLICKED)
{
if(!changed || WindowPrompt(tr("Do you want to discard changes?"), 0, tr("Yes"), tr("No")))
break;
backBtn->ResetState();
}
else if (homeButton->GetState() == STATE_CLICKED)
{
gprintf("\thomeButton clicked\n");
WindowExitPrompt();
mainWindow->SetState(STATE_DISABLED);
SetState(STATE_DEFAULT);
homeButton->ResetState();
}
else if(button1->GetState() == STATE_CLICKED)
{
if(!changed)
{
WindowPrompt(tr("Error:"), tr("Nothing selected to delete."), tr("OK"));
}
else if(WindowPrompt(tr("Attention!"), tr("Are you really sure you want to delete all selected games from the SD card?"), tr("Yes"), tr("Cancel")))
{
DeleteSelectedGames();
break;
}
button1->ResetState();
}
}
return 0;
}
void GCDeleteMenu::DeleteSelectedGames(void)
{
for(u32 i = 0; i < GCGames::Instance()->GetSDHeaders().size(); ++i)
{
if(browser->IsChecked(i))
{
GCGames::Instance()->RemoveSDGame((char*)GCGames::Instance()->GetSDHeaders().at(i).id);
}
}
GCGames::Instance()->LoadAllGames();
}