Change TinyXML to pugixml

Thanks to Oddx.
This commit is contained in:
wiidev 2023-01-01 17:00:14 +00:00
parent 8ab03c4bf9
commit fbfcba4200
13 changed files with 15621 additions and 6016 deletions

View File

@ -7,17 +7,15 @@
#include <stdlib.h>
#include <string.h>
#include "FileOperations/fileops.h"
#include "xml/tinyxml2.h"
#include "xml/pugixml.hpp"
#include "gecko.h"
#include "HomebrewXML.h"
using namespace tinyxml2;
#define ENTRIE_SIZE 8192
#define ENTRIE_SIZE 8192
/* qparam filename Filepath of the XML file */
int HomebrewXML::LoadHomebrewXMLData(const char* filename)
int HomebrewXML::LoadHomebrewXMLData(const char *filename)
{
Name.clear();
Coder.clear();
@ -26,121 +24,109 @@ int HomebrewXML::LoadHomebrewXMLData(const char* filename)
LongDescription.clear();
Releasedate.clear();
XMLDocument xmlDoc;
if(xmlDoc.LoadFile(filename) != 0)
return false;
pugi::xml_document xmlDoc;
pugi::xml_parse_result result = xmlDoc.load_file(filename);
if (!result)
return 0;
XMLElement *appNode = xmlDoc.FirstChildElement("app");
if(!appNode)
return false;
Name = xmlDoc.child("app").child_value("name");
Coder = xmlDoc.child("app").child_value("coder");
Version = xmlDoc.child("app").child_value("version");
ShortDescription = xmlDoc.child("app").child_value("short_description");
LongDescription = xmlDoc.child("app").child_value("long_description");
XMLElement *node = NULL;
node = appNode->FirstChildElement("name");
if(node && node->FirstChild() && node->FirstChild()->Value())
Name = node->FirstChild()->Value();
node = appNode->FirstChildElement("coder");
if(node && node->FirstChild() && node->FirstChild()->Value())
Coder = node->FirstChild()->Value();
node = appNode->FirstChildElement("version");
if(node && node->FirstChild() && node->FirstChild()->Value())
Version = node->FirstChild()->Value();
node = appNode->FirstChildElement("short_description");
if(node && node->FirstChild() && node->FirstChild()->Value())
ShortDescription = node->FirstChild()->Value();
node = appNode->FirstChildElement("long_description");
if(node && node->FirstChild() && node->FirstChild()->Value())
LongDescription = node->FirstChild()->Value();
char ReleaseText[200];
memset(ReleaseText, 0, sizeof(ReleaseText));
node = appNode->FirstChildElement("release_date");
if(node && node->FirstChild() && node->FirstChild()->Value())
snprintf(ReleaseText, sizeof(ReleaseText), node->FirstChild()->Value());
int len = (strlen(ReleaseText) - 6); //length of the date string without the 200000 at the end
if (len == 8)
snprintf(ReleaseText, sizeof(ReleaseText), "%c%c/%c%c/%c%c%c%c", ReleaseText[4], ReleaseText[5], ReleaseText[6], ReleaseText[7], ReleaseText[0], ReleaseText[1], ReleaseText[2], ReleaseText[3]);
else if (len == 6)
snprintf(ReleaseText, sizeof(ReleaseText), "%c%c/%c%c%c%c", ReleaseText[4], ReleaseText[5], ReleaseText[0], ReleaseText[1], ReleaseText[2], ReleaseText[3]);
Releasedate = ReleaseText;
node = appNode->FirstChildElement("arguments");
if(!node)
return 1;
XMLElement *argNode = node->FirstChildElement("arg");
while(argNode)
std::string ReleaseText = xmlDoc.child("app").child_value("release_date");
if (ReleaseText.length() >= 6)
{
if(argNode->FirstChild() && argNode->FirstChild()->Value())
Arguments.push_back(std::string(argNode->FirstChild()->Value()));
argNode = argNode->NextSiblingElement();
if (ReleaseText.find("/") == std::string::npos)
{
Releasedate = ReleaseText.substr(4, 2);
if (ReleaseText.length() >= 8)
{
Releasedate.append("/");
Releasedate.append(ReleaseText.substr(6, 2));
}
Releasedate.append("/");
Releasedate.append(ReleaseText.substr(0, 4));
}
else
Releasedate = ReleaseText;
}
for (pugi::xml_node arg : xmlDoc.child("app").child("arguments").children("arg"))
Arguments.push_back(arg.text().as_string());
return 1;
}
int HomebrewXML::SaveHomebrewXMLData(const char* filename)
int HomebrewXML::SaveHomebrewXMLData(const char *filename)
{
const int max_line_size = 4096;
char *line = new (std::nothrow) char[max_line_size];
if(!line) return 0;
if (!line)
return 0;
FILE *fp = fopen(filename, "wb");
if(!fp)
if (!fp)
{
delete [] line;
delete[] line;
return 0;
}
snprintf(line, max_line_size,"<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n"); fputs(line, fp);
snprintf(line, max_line_size,"<app version=\"1\">\n"); fputs(line, fp);
snprintf(line, max_line_size," <name>%s</name>\n", GetName()); fputs(line, fp);
snprintf(line, max_line_size," <coder>%s</coder>\n", GetCoder()); fputs(line, fp);
snprintf(line, max_line_size," <version>%s</version>\n", GetVersion()); fputs(line, fp);
snprintf(line, max_line_size," <release_date>%s</release_date>\n", GetReleasedate()); fputs(line, fp);
snprintf(line, max_line_size, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n");
fputs(line, fp);
snprintf(line, max_line_size, "<app version=\"1\">\n");
fputs(line, fp);
snprintf(line, max_line_size, " <name>%s</name>\n", GetName());
fputs(line, fp);
snprintf(line, max_line_size, " <coder>%s</coder>\n", GetCoder());
fputs(line, fp);
snprintf(line, max_line_size, " <version>%s</version>\n", GetVersion());
fputs(line, fp);
snprintf(line, max_line_size, " <release_date>%s</release_date>\n", GetReleasedate());
fputs(line, fp);
if (Arguments.size() > 0)
{
snprintf(line, max_line_size," <arguments>\n"); fputs(line, fp);
for(u8 i = 0; i < Arguments.size(); i++)
snprintf(line, max_line_size, " <arguments>\n");
fputs(line, fp);
for (u8 i = 0; i < Arguments.size(); i++)
{
snprintf(line, max_line_size," <arg>%s</arg>\n", Arguments[i].c_str()); fputs(line, fp);
snprintf(line, max_line_size, " <arg>%s</arg>\n", Arguments[i].c_str());
fputs(line, fp);
}
snprintf(line, max_line_size," </arguments>\n"); fputs(line, fp);
snprintf(line, max_line_size, " </arguments>\n");
fputs(line, fp);
}
snprintf(line, max_line_size," <ahb_access/>\n"); fputs(line, fp);
snprintf(line, max_line_size," <short_description>%s</short_description>\n", GetShortDescription()); fputs(line, fp);
snprintf(line, max_line_size," <long_description>%s</long_description>\n", GetLongDescription()); fputs(line, fp);
snprintf(line, max_line_size,"</app>\n"); fputs(line, fp);
snprintf(line, max_line_size, " <ahb_access/>\n");
fputs(line, fp);
snprintf(line, max_line_size, " <short_description>%s</short_description>\n", GetShortDescription());
fputs(line, fp);
snprintf(line, max_line_size, " <long_description>%s</long_description>\n", GetLongDescription());
fputs(line, fp);
snprintf(line, max_line_size, "</app>\n");
fputs(line, fp);
fclose(fp);
delete [] line;
delete[] line;
return 1;
}
/* Set argument */
void HomebrewXML::SetArgument(const char* argument)
void HomebrewXML::SetArgument(const char *argument)
{
// Crop value from argument, if present
char argName[strlen(argument)+1];
char argName[strlen(argument) + 1];
strcpy(argName, argument);
char *ptr = strrchr(argName, '=');
if(ptr) *(ptr+1) = 0;
if (ptr)
*(ptr + 1) = 0;
// Check if argument already exists and edit it
bool found = false;
for(u8 i=0; i < Arguments.size(); i++)
for (u8 i = 0; i < Arguments.size(); i++)
{
size_t pos = Arguments[i].find(argName);
if(pos != std::string::npos)
if (pos != std::string::npos)
{
Arguments[i] = argument;
found = true;
@ -149,54 +135,54 @@ void HomebrewXML::SetArgument(const char* argument)
}
// if it doesn't exist, add the new argument.
if(!found)
if (!found)
Arguments.push_back(argument);
}
/* Get name */
const char * HomebrewXML::GetName() const
const char *HomebrewXML::GetName() const
{
return Name.c_str();
}
/* Set Name */
void HomebrewXML::SetName(char * newName)
void HomebrewXML::SetName(char *newName)
{
Name = newName;
}
/* Get coder */
const char * HomebrewXML::GetCoder() const
const char *HomebrewXML::GetCoder() const
{
return Coder.c_str();
}
/* Get version */
const char * HomebrewXML::GetVersion() const
const char *HomebrewXML::GetVersion() const
{
return Version.c_str();
}
/* Set version */
void HomebrewXML::SetVersion(const char * newVer)
void HomebrewXML::SetVersion(const char *newVer)
{
Version = newVer;
}
/* Get releasedate */
const char * HomebrewXML::GetReleasedate() const
const char *HomebrewXML::GetReleasedate() const
{
return Releasedate.c_str();
}
/* Get shortdescription */
const char * HomebrewXML::GetShortDescription() const
const char *HomebrewXML::GetShortDescription() const
{
return ShortDescription.c_str();
}
/* Get longdescription */
const char * HomebrewXML::GetLongDescription() const
const char *HomebrewXML::GetLongDescription() const
{
return LongDescription.c_str();
}

View File

@ -27,11 +27,9 @@
#include "network/networkops.h"
#include "network/https.h"
#include "utils/StringTools.h"
#include "xml/tinyxml2.h"
#include "xml/pugixml.hpp"
#include "gecko.h"
using namespace tinyxml2;
Wiinnertag::Wiinnertag(const std::string &filepath)
{
ReadXML(filepath);
@ -39,26 +37,27 @@ Wiinnertag::Wiinnertag(const std::string &filepath)
bool Wiinnertag::ReadXML(const std::string &filepath)
{
XMLDocument xmlDoc;
if(xmlDoc.LoadFile(filepath.c_str()) != 0)
pugi::xml_document xmlDoc;
pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
if (!result)
return false;
XMLElement * node = xmlDoc.FirstChildElement("Tag");
pugi::xml_node node = xmlDoc.child("Tag");
while(node != NULL)
while (node != NULL)
{
const char * URL = node->Attribute("URL");
const char * Key = node->Attribute("Key");
const char *URL = node.attribute("URL").value();
const char *Key = node.attribute("Key").value();
if(URL && Key)
if (URL && Key)
{
int size = tagList.size();
tagList.resize(size+1);
tagList.resize(size + 1);
tagList[size].first = URL;
tagList[size].second = Key;
}
node = node->NextSiblingElement();
node = node.next_sibling();
}
return true;
@ -66,12 +65,12 @@ bool Wiinnertag::ReadXML(const std::string &filepath)
bool Wiinnertag::Send(const char *gameID)
{
if(!IsNetworkInit())
if (!IsNetworkInit())
return false;
char sendURL[1024];
for(u32 i = 0; i < tagList.size(); ++i)
for (u32 i = 0; i < tagList.size(); ++i)
{
strcpy(sendURL, tagList[i].first.c_str());
@ -88,11 +87,11 @@ bool Wiinnertag::Send(const char *gameID)
bool Wiinnertag::TagGame(const char *gameID)
{
std::string fullpath = Settings.WiinnertagPath;
if(fullpath.size() == 0)
std::string fullpath(Settings.WiinnertagPath);
if (fullpath.length() == 0)
return false;
if(fullpath[fullpath.size()-1] != '/')
if (fullpath.back() != '/')
fullpath += '/';
fullpath += "Wiinnertag.xml";
@ -102,27 +101,26 @@ bool Wiinnertag::TagGame(const char *gameID)
bool Wiinnertag::CreateExample(const std::string &filepath)
{
if(filepath.size() == 0)
if (filepath.length() == 0)
return false;
CreateSubfolder(filepath.c_str());
std::string fullpath = filepath;
if(fullpath[fullpath.size()-1] != '/')
if (fullpath.back() != '/')
fullpath += '/';
fullpath += "Wiinnertag.xml";
XMLDocument xmlDoc;
pugi::xml_document xmlDoc;
pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
declaration.append_attribute("version") = "1.0";
declaration.append_attribute("encoding") = "UTF-8";
XMLDeclaration * declaration = xmlDoc.NewDeclaration();
xmlDoc.InsertEndChild(declaration);
pugi::xml_node Tag = xmlDoc.append_child("Tag");
Tag.append_attribute("URL") = "https://tag.rc24.xyz/wii?game={ID6}&key={KEY}";
Tag.append_attribute("Key") = "1234567890";
XMLElement *Tag = xmlDoc.NewElement("Tag");
Tag->SetAttribute("URL", "https://tag.rc24.xyz/wii?game={ID6}&key={KEY}");
Tag->SetAttribute("Key", "1234567890");
xmlDoc.InsertEndChild(Tag);
xmlDoc.SaveFile(fullpath.c_str());
xmlDoc.save_file(fullpath.c_str());
return true;
}

View File

@ -90,18 +90,18 @@ static bool CheckNewGameTDBVersion(const char *url)
if (file.gametdbcheck <= 0)
return false;
std::string Title;
std::string Filepath = Settings.titlestxt_path;
if (Settings.titlestxt_path[Filepath.size() - 1] != '/')
std::string Filepath(Settings.titlestxt_path);
if (Filepath.back() != '/')
Filepath += '/';
Filepath += "wiitdb.xml";
GameTDB XML_DB;
if (!XML_DB.OpenFile((Filepath.c_str())))
if (!XML_DB.OpenFile(Filepath.c_str()))
return true; //! If no file exists we need the file
u64 ExistingVersion = XML_DB.GetGameTDBVersion();
XML_DB.CloseFile();
gprintf("Existing GameTDB Version: %llu Online GameTDB Version: %llu\n", ExistingVersion, file.gametdbcheck);
@ -118,10 +118,9 @@ int UpdateGameTDB()
gprintf("Updating GameTDB...\n");
std::string ZipPath = Settings.titlestxt_path;
if (Settings.titlestxt_path[ZipPath.size() - 1] != '/')
std::string ZipPath(Settings.titlestxt_path);
if (ZipPath.back() != '/')
ZipPath += '/';
ZipPath += "wiitdb.zip";
int filesize = DownloadFileToPath(Settings.URL_GameTDB, ZipPath.c_str());

View File

@ -94,6 +94,7 @@ static int InternalShowGameInfo(struct discHdr *header)
if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
{
XML_DB.CloseFile();
ShowError(tr("Could not find info for this game in the wiitdb.xml."));
return -1;
}
@ -255,26 +256,26 @@ static int InternalShowGameInfo(struct discHdr *header)
char linebuf2[100] = "";
// enable icons for required accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
{
if(!GameInfo.AccessoirList[i].Required)
if(!GameInfo.AccessoryList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
// switch icons
@ -331,26 +332,26 @@ static int InternalShowGameInfo(struct discHdr *header)
else dancepadImgData = Resources::GetImageData("dancepad.png");
// look for optional accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
{
if(GameInfo.AccessoirList[i].Required)
if(GameInfo.AccessoryList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);

View File

@ -35,9 +35,7 @@
#include "utils/StringTools.h"
#include "svnrev.h"
using namespace tinyxml2;
#define VALID_CONFIG_REV 1084
#define VALID_CONFIG_REV 1084
CGameCategories GameCategories;
@ -48,11 +46,12 @@ CGameCategories::CGameCategories()
const std::vector<unsigned int> &CGameCategories::operator[](const char *id) const
{
if(!id) return defaultCategory;
if (!id)
return defaultCategory;
for(std::map<std::string, std::vector<unsigned int> >::const_iterator itr = List.begin(); itr != List.end(); itr++)
for (std::map<std::string, std::vector<unsigned int>>::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
if(strncasecmp(itr->first.c_str(), id, 6) == 0)
if (strncasecmp(itr->first.c_str(), id, 6) == 0)
return itr->second;
}
@ -61,63 +60,55 @@ const std::vector<unsigned int> &CGameCategories::operator[](const char *id) con
bool CGameCategories::Load(std::string filepath)
{
if(filepath.size() == 0)
if (filepath.length() == 0)
return false;
if(filepath[filepath.size()-1] != '/')
if (filepath.back() != '/')
filepath += '/';
filepath += "GXGameCategories.xml";
configPath = filepath;
clear();
XMLDocument xmlDoc;
if(xmlDoc.LoadFile(filepath.c_str()) != 0)
pugi::xml_document xmlDoc;
pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
if (!result)
return false;
if(!ValidVersion(xmlDoc.FirstChildElement("Revision")))
pugi::xml_node root = xmlDoc.child("USBLoaderGX");
if (!root)
root = xmlDoc;
if (!ValidVersion(root.child("Revision")))
return false;
XMLElement * node = xmlDoc.FirstChildElement("Categories");
if(!node)
pugi::xml_node categories = root.child("Categories");
if (!categories)
return false;
node = node->FirstChildElement("Category");
while(node != NULL)
for (pugi::xml_node category : categories.children("Category"))
{
const char * ID = node->Attribute("ID");
const char * Name = node->Attribute("Name");
const char *ID = category.attribute("ID").value();
const char *Name = category.attribute("Name").value();
if(ID && Name)
if (ID && Name)
CategoryList.SetCategory(atoi(ID), Name);
node = node->NextSiblingElement();
}
node = xmlDoc.FirstChildElement("GameCategories");
if(!node)
pugi::xml_node gamecategories = root.child("GameCategories");
if (!gamecategories)
return false;
node = node->FirstChildElement("Game");
while(node != NULL)
for (pugi::xml_node game : gamecategories.children("Game"))
{
const char * gameID = node->Attribute("ID");
const char *gameID = game.attribute("ID").value();
XMLElement * category = node->FirstChildElement("Category");
while(category != NULL)
for (pugi::xml_node category : game.children("Category"))
{
const char * categoryID = category->Attribute("ID");
if(gameID && categoryID)
const char *categoryID = category.attribute("ID").value();
if (gameID && categoryID)
SetCategory(gameID, atoi(categoryID));
category = category->NextSiblingElement();
}
node = node->NextSiblingElement();
}
CategoryList.goToFirst();
@ -130,104 +121,87 @@ bool CGameCategories::Save()
char filepath[300];
snprintf(filepath, sizeof(filepath), configPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
char *ptr = strrchr(filepath, '/');
if (ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
StartProgress(tr("Generating GXGameCategories.xml"), tr("Please wait..."), 0, false, true);
XMLDocument xmlDoc;
XMLDeclaration *declaration = xmlDoc.NewDeclaration();
xmlDoc.InsertEndChild(declaration);
XMLElement *Revision = xmlDoc.NewElement("Revision");
XMLText *revText = xmlDoc.NewText(GetRev());
Revision->InsertEndChild(revText);
xmlDoc.InsertEndChild(Revision);
pugi::xml_document xmlDoc;
pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
declaration.append_attribute("version") = "1.0";
declaration.append_attribute("encoding") = "UTF-8";
pugi::xml_node root = xmlDoc.append_child("USBLoaderGX");
pugi::xml_node revision = root.append_child("Revision");
revision.append_child(pugi::node_pcdata).set_value(GetRev());
int progressSize = CategoryList.size() + List.size();
int progress = 0;
//! Add all categories as an ID map
pugi::xml_node categories = root.append_child("Categories");
CategoryList.goToFirst();
do
{
//! On LinkEndChild TinyXML owns and deletes the elements allocated here.
//! This is more memory efficient than making another copy of the elements.
XMLElement *Categories = xmlDoc.NewElement("Categories");
ShowProgress(progress, progressSize);
CategoryList.goToFirst();
do
{
ShowProgress(progress, progressSize);
pugi::xml_node category = categories.append_child("Category");
category.append_attribute("ID") = fmt("%02i", CategoryList.getCurrentID());
category.append_attribute("Name") = CategoryList.getCurrentName().c_str();
XMLElement *Category = xmlDoc.NewElement("Category");
Category->SetAttribute("ID", fmt("%02i", CategoryList.getCurrentID()));
Category->SetAttribute("Name", CategoryList.getCurrentName().c_str());
Categories->LinkEndChild(Category);
++progress;
}
while(CategoryList.goToNext());
xmlDoc.LinkEndChild(Categories);
}
++progress;
} while (CategoryList.goToNext());
//! Add game specific categories now
pugi::xml_node gamecategories = root.append_child("GameCategories");
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{
//! On LinkEndChild TinyXML owns and deletes the elements allocated here.
//! This is more memory efficient than making another copy of the elements.
XMLElement *GameCategories = xmlDoc.NewElement("GameCategories");
ShowProgress(progress, progressSize);
for(std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
pugi::xml_node game = gamecategories.append_child("Game");
game.append_attribute("ID") = itr->first.c_str();
game.append_attribute("Title") = GameTitles.GetTitle(itr->first.c_str());
for (u32 i = 0; i < itr->second.size(); ++i)
{
ShowProgress(progress, progressSize);
const char *CatName = CategoryList[itr->second[i]];
if (!CatName)
CatName = "";
XMLElement *Game = xmlDoc.NewElement("Game");
Game->SetAttribute("ID", itr->first.c_str());
Game->SetAttribute("Title", GameTitles.GetTitle(itr->first.c_str()));
for(u32 i = 0; i < itr->second.size(); ++i)
{
const char *CatName = CategoryList[itr->second[i]];
if(!CatName)
CatName = "";
XMLElement *Category = xmlDoc.NewElement("Category");
Category->SetAttribute("ID", fmt("%02i", itr->second[i]));
Category->SetAttribute("Name", CatName);
Game->LinkEndChild(Category);
}
GameCategories->LinkEndChild(Game);
++progress;
pugi::xml_node category = game.append_child("Category");
category.append_attribute("ID") = fmt("%02i", itr->second[i]);
category.append_attribute("Name") = CatName;
}
xmlDoc.LinkEndChild(GameCategories);
++progress;
}
ShowProgress(tr("Writing GXGameCategories.xml"), tr("Please wait..."), 0, progressSize, progressSize, false, true);
xmlDoc.SaveFile(configPath.c_str());
xmlDoc.save_file(configPath.c_str());
ProgressStop();
return true;
}
bool CGameCategories::ValidVersion(XMLElement *revisionNode)
bool CGameCategories::ValidVersion(pugi::xml_node revisionNode)
{
if(!revisionNode) return false;
if(!revisionNode->FirstChild() || !revisionNode->FirstChild()->Value())
if (!revisionNode)
return false;
return atoi(revisionNode->FirstChild()->Value()) >= VALID_CONFIG_REV;
if (!revisionNode.first_child() || !revisionNode.first_child().value())
return false;
return atoi(revisionNode.first_child().value()) >= VALID_CONFIG_REV;
}
bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
{
if(!gameID) return false;
if (!gameID)
return false;
char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID);
@ -239,14 +213,14 @@ bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
{
if(List[gameID].empty())
if (List[gameID].empty())
List[gameID] = defaultCategory;
std::vector<unsigned int> tmpVect(List[gameID]);
for(u32 i = 0; i < tmpVect.size(); ++i)
for (u32 i = 0; i < tmpVect.size(); ++i)
{
if(tmpVect[i] == id)
if (tmpVect[i] == id)
return false;
}
@ -256,7 +230,8 @@ bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
{
if(!gameID) return false;
if (!gameID)
return false;
char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID);
@ -266,7 +241,6 @@ bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
return true;
}
bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id)
{
List[gameID] = defaultCategory;
@ -276,13 +250,13 @@ bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id
void CGameCategories::RemoveCategory(unsigned int id)
{
for(std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{
for(u32 i = 0; i < itr->second.size(); ++i)
for (u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
if (itr->second[i] == id)
{
itr->second.erase(itr->second.begin()+ i);
itr->second.erase(itr->second.begin() + i);
--i;
}
}
@ -291,21 +265,20 @@ void CGameCategories::RemoveCategory(unsigned int id)
void CGameCategories::RemoveGameCategories(const std::string &gameID)
{
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
{
if (gameID == itr->first)
List.erase(itr);
}
}
}
void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
{
if(!gameID) return;
if (!gameID)
return;
std::string gameID6;
for(int i = 0; i < 6 && gameID[i] != 0; ++i)
for (int i = 0; i < 6 && gameID[i] != 0; ++i)
gameID6.push_back(gameID[i]);
RemoveCategory(gameID6, id);
@ -313,15 +286,15 @@ void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
{
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
if (gameID == itr->first)
{
for(u32 i = 0; i < itr->second.size(); ++i)
for (u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
if (itr->second[i] == id)
{
itr->second.erase(itr->second.begin()+ i);
itr->second.erase(itr->second.begin() + i);
break;
}
}
@ -332,22 +305,23 @@ void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
bool CGameCategories::isInCategory(const char *gameID, unsigned int id)
{
if(id == 0) //! ID = 0 means category 'All' so it is always true
if (id == 0) //! ID = 0 means category 'All' so it is always true
return true;
if(!gameID) return false;
if (!gameID)
return false;
std::string gameID6;
for(int i = 0; i < 6 && gameID[i] != 0; ++i)
for (int i = 0; i < 6 && gameID[i] != 0; ++i)
gameID6.push_back(gameID[i]);
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
{
if(itr->first == gameID6)
if (itr->first == gameID6)
{
for(u32 i = 0; i < itr->second.size(); ++i)
for (u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
if (itr->second[i] == id)
return true;
}
break;
@ -361,45 +335,45 @@ bool CGameCategories::ImportFromGameTDB(const std::string &xmlpath)
{
GameTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath.c_str()))
if (!XML_DB.OpenFile(xmlpath.c_str()))
return false;
StartProgress(tr("Importing categories"), tr("Please wait..."), 0, false, true);
XML_DB.SetLanguageCode(Settings.db_language);
wString filter(gameList.GetCurrentFilter());
gameList.LoadUnfiltered();
for(int i = 0; i < gameList.size(); ++i)
std::vector<struct discHdr *> headerlist;
if (!gameList.GetGameListHeaders(headerlist, MODE_ALL))
return false;
for (u32 i = 0; i < headerlist.size(); ++i)
{
ShowProgress(i, gameList.size());
ShowProgress(i, headerlist.size());
std::vector<std::string> genreList;
std::string GameType;
if(XML_DB.GetGameType((const char *) gameList[i]->id, GameType))
if (XML_DB.GetGameType((const char *)headerlist[i]->id, GameType))
{
if(!CategoryList.findCategory(GameType))
if (!CategoryList.findCategory(GameType))
CategoryList.AddCategory(GameType);
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
}
if(!XML_DB.GetGenreList((const char *) gameList[i]->id, genreList))
if (!XML_DB.GetGenreList((const char *)headerlist[i]->id, genreList))
continue;
for(u32 n = 0; n < genreList.size(); ++n)
for (u32 n = 0; n < genreList.size(); ++n)
{
if(!CategoryList.findCategory(genreList[n]))
if (!CategoryList.findCategory(genreList[n]))
CategoryList.AddCategory(genreList[n]);
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
}
}
XML_DB.CloseFile();
gameList.FilterList(filter.c_str());
ProgressStop();

View File

@ -28,11 +28,9 @@
#include <map>
#include <string>
#include <vector>
#include "xml/tinyxml2.h"
#include "xml/pugixml.hpp"
#include "CCategoryList.hpp"
using namespace tinyxml2;
class CGameCategories
{
public:
@ -58,7 +56,7 @@ class CGameCategories
CCategoryList CategoryList;
protected:
bool ValidVersion(XMLElement *xmlfile);
bool ValidVersion(pugi::xml_node xmlfile);
std::string configPath;
const std::vector<unsigned int> defaultCategory;

File diff suppressed because it is too large Load Diff

View File

@ -26,12 +26,13 @@
#include <vector>
#include <string>
#include "pugixml.hpp"
typedef struct _Accessoir
typedef struct _Accessory
{
std::string Name;
bool Required;
} Accessoir;
} Accessory;
typedef struct _GameXMLInfo
{
@ -49,7 +50,7 @@ typedef struct _GameXMLInfo
int WifiPlayers;
std::vector<std::string> WifiFeatureList;
int Players;
std::vector<Accessoir> AccessoirList;
std::vector<Accessory> AccessoryList;
long CaseColor;
} GameXMLInfo;
@ -63,96 +64,97 @@ typedef struct _GameOffsets
class GameTDB
{
public:
//! Constructor
GameTDB();
//! Constructor
//! If filepath is passed the xml file is opened and the node offsets are loaded
GameTDB(const char * filepath);
//! Destructor
~GameTDB();
//! If filepath is passed the xml file is opened and the node offsets are loaded
bool OpenFile(const char * filepath);
//! Closes the GameTDB xml file
void CloseFile();
//! Set the language code which should be use to find the appropriate language
//! If the language code is not found, the language code defaults to EN
void SetLanguageCode(const char * code) { if(code) LangCode = code; };
//! Get the current set language code
const char * GetLanguageCode() { return LangCode.c_str(); };
//! Get the title of a specific game id in the language defined in LangCode
bool GetTitle(const char * id, std::string & title);
//! Get the synopsis of a specific game id in the language defined in LangCode
bool GetSynopsis(const char * id, std::string & synopsis);
//! Get the region of a game for a specific game id
bool GetRegion(const char * id, std::string & region);
//! Get the developer of a game for a specific game id
bool GetDeveloper(const char * id, std::string & dev);
//! Get the publisher of a game for a specific game id
bool GetPublisher(const char * id, std::string & pub);
//! Get the publish date of a game for a specific game id
//! First 1 byte is the day, than 1 byte month and last 2 bytes is the year
//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
unsigned int GetPublishDate(const char * id);
//! Get the genre list of a game for a specific game id
bool GetGenreList(const char * id, std::vector<std::string> & genre);
//! Get the rating type for a specific game id
//! The rating type can be converted to a std::string with GameTDB::RatingTostd::string(rating)
int GetRating(const char * id);
//! Get the rating value for a specific game id
bool GetRatingValue(const char * id, std::string & rating_value);
//! Get the rating descriptor list inside a std::vector for a specific game id
//! Returns the amount of descriptors found or -1 if failed
int GetRatingDescriptorList(const char * id, std::vector<std::string> & desc_list);
//! Get the wifi player count for a specific game id
//! Returns the amount of wifi players or -1 if failed
int GetWifiPlayers(const char * id);
//! Get the wifi feature list inside a std::vector for a specific game id
//! Returns the amount of wifi features found or -1 if failed
int GetWifiFeatureList(const char * id, std::vector<std::string> & feat_list);
//! Get the player count for a specific game id
//! Returns the amount of players or -1 if failed
int GetPlayers(const char * id);
//! Returns the amount of accessoirs found or -1 if failed
//! Get the accessoir (inputs) list inside a std::vector for a specific game id
int GetAccessoirList(const char * id, std::vector<Accessoir> & acc_list);
//! Get the box (case) color for a specific game id
//! Returns the color in RGB (first 3 bytes)
int GetCaseColor(const char * id);
//! Get the complete game info in the GameXMLInfo struct
bool GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo);
//! Get the type of the game. If blank the game is a Wii game.
bool GetGameType(const char * id, std::string &GameType);
//! Translate genre list to configure language code
void TranslateGenres(std::vector<std::string> &GenreList);
//! Translate descriptors list to configure language code
void TranslateDescriptors(std::vector<std::string> &DescList);
//! Convert a specific game rating to a std::string
static const char * RatingToString(int rating);
//! Convert a rating std::string to a rating number
static int StringToRating(const char *rate_string);
//! Convert a rating to another rating
static int ConvertRating(const char *value, const char *from, const char *to);
//! Get the version of the gametdb xml database
unsigned long long GetGameTDBVersion();
//! Get the entry count in the xml database
inline size_t GetEntryCount() { return OffsetMap.size(); };
private:
bool ParseFile();
bool LoadGameOffsets(const char * path);
bool SaveGameOffsets(const char * path);
inline int GetData(char * data, int offset, int size);
inline char * LoadGameNode(const char * id);
inline char * GetGameNode(const char * id);
inline GameOffsets * GetGameOffset(const char * id);
inline char * SeekLang(char * text, const char * langcode);
inline char * GetNodeText(char * data, const char * nodestart, const char * nodeend);
public:
//! Constructor
GameTDB();
//! Constructor
//! If filepath is passed the xml file is opened and the node offsets are loaded
GameTDB(const char *filepath);
//! Destructor
~GameTDB();
//! If filepath is passed the xml file is opened and the node offsets are loaded
bool OpenFile(const char *filepath);
//! Closes the GameTDB xml file
void CloseFile();
//! Set the language code which should be use to find the appropriate language
//! If the language code is not found, the language code defaults to EN
void SetLanguageCode(const char *code) { if(code) LangCode = code; };
//! Get the current set language code
const char *GetLanguageCode() { return LangCode.c_str(); };
//! Get the title of a specific game id in the language defined in LangCode
bool GetTitle(const char *id, std::string &title);
//! Get the synopsis of a specific game id in the language defined in LangCode
bool GetSynopsis(const char *id, std::string &synopsis);
//! Get the region of a game for a specific game id
bool GetRegion(const char *id, std::string &region);
//! Get the languages of a game for a specific game id
bool GetLanguages(const char *id, std::string &languages);
//! Get the developer of a game for a specific game id
bool GetDeveloper(const char *id, std::string &dev);
//! Get the publisher of a game for a specific game id
bool GetPublisher(const char *id, std::string &pub);
//! Get the publish date of a game for a specific game id
//! First 1 byte is the day, than 1 byte month and last 2 bytes is the year
//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
unsigned int GetPublishDate(const char *id);
//! Get the genre list of a game for a specific game id
bool GetGenreList(const char *id, std::vector<std::string> &genre);
//! Get the rating type for a specific game id
//! The rating type can be converted to a std::string with GameTDB::RatingTostd::string(rating)
int GetRating(const char *id);
//! Get the rating value for a specific game id
bool GetRatingValue(const char *id, std::string &rating_value);
//! Get the rating descriptor list inside a std::vector for a specific game id
//! Returns the amount of descriptors found or -1 if failed
int GetRatingDescriptorList(const char *id, std::vector<std::string> &desc_list);
//! Get the wifi player count for a specific game id
//! Returns the amount of wifi players or -1 if failed
int GetWifiPlayers(const char *id);
//! Get the wifi feature list inside a std::vector for a specific game id
//! Returns the amount of wifi features found or -1 if failed
int GetWifiFeatureList(const char *id, std::vector<std::string> &feat_list);
//! Get the player count for a specific game id
//! Returns the amount of players or -1 if failed
int GetPlayers(const char *id);
//! Returns the amount of accessories found or -1 if failed
//! Get the accessory (inputs) list inside a std::vector for a specific game id
int GetAccessoryList(const char *id, std::vector<Accessory> &acc_list);
//! Get the box (case) color for a specific game id
//! Returns the color in RGB (first 3 bytes)
int GetCaseColor(const char *id);
//! Get the complete game info in the GameXMLInfo struct
bool GetGameXMLInfo(const char *id, GameXMLInfo *gameInfo);
//! Get the type of the game. If blank the game is a Wii game.
bool GetGameType(const char *id, std::string &GameType);
//! Translate genre list to configure language code
void TranslateGenres(std::vector<std::string> &GenreList);
//! Translate descriptors list to configure language code
//! void TranslateDescriptors(std::vector<std::string> &DescList);
//! Convert a specific game rating to a std::string
static const char *RatingToString(int rating);
//! Convert a rating std::string to a rating number
static int StringToRating(const char *rate_string);
//! Convert a rating to another rating
static int ConvertRating(const char *value, const char *from, const char *to);
//! Get the version of the gametdb xml database
unsigned long long GetGameTDBVersion();
//! Get the entry count in the xml database
inline size_t GetEntryCount() { return OffsetMap.size(); };
std::vector<GameOffsets> OffsetMap;
FILE * file;
std::string LangCode;
char * GameNodeCache;
char GameIDCache[7];
private:
bool ParseFile();
bool LoadGameOffsets(const char *path);
bool SaveGameOffsets(const char *path);
bool ParseGameNode(const char *id);
inline int GetData(char *data, int offset, int size);
inline char *LoadGameNode(const char *id);
inline GameOffsets *GetGameOffset(const char *id);
std::vector<GameOffsets> OffsetMap;
FILE *file;
std::string LangCode;
char GameIDCache[7];
pugi::xml_document xmlDoc;
};
#endif

77
source/xml/pugiconfig.hpp Normal file
View File

@ -0,0 +1,77 @@
/**
* pugixml parser - version 1.13
* --------------------------------------------------------
* Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
* of this file.
*
* This work is based on the pugxml parser, which is:
* Copyright (C) 2003, by Kristen Wegner (kristen@tima.net)
*/
#ifndef HEADER_PUGICONFIG_HPP
#define HEADER_PUGICONFIG_HPP
// Uncomment this to enable wchar_t mode
// #define PUGIXML_WCHAR_MODE
// Uncomment this to enable compact mode
// #define PUGIXML_COMPACT
// Uncomment this to disable XPath
// #define PUGIXML_NO_XPATH
// Uncomment this to disable STL
// #define PUGIXML_NO_STL
// Uncomment this to disable exceptions
// #define PUGIXML_NO_EXCEPTIONS
// Set this to control attributes for public classes/functions, i.e.:
// #define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
// #define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall
// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead
// Tune these constants to adjust memory-related behavior
// #define PUGIXML_MEMORY_PAGE_SIZE 32768
// #define PUGIXML_MEMORY_OUTPUT_STACK 10240
// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096
// Tune this constant to adjust max nesting for XPath queries
// #define PUGIXML_XPATH_DEPTH_LIMIT 1024
// Uncomment this to switch to header-only version
// #define PUGIXML_HEADER_ONLY
// Uncomment this to enable long long support
// #define PUGIXML_HAS_LONG_LONG
#endif
/**
* Copyright (c) 2006-2022 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/

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