usbloadergx/source/system/IosLoader.h

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#ifndef _IOSLOADER_H_
#define _IOSLOADER_H_
#include <gccore.h>
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
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#include <ogc/machine/processor.h>
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#define CheckAHBPROT() (read32(0x0D800064) == 0xFFFFFFFF)
enum MiosInfo
{
DEFAULT_MIOS,
DIOS_MIOS,
DIOS_MIOS_LITE,
QUADFORCE,
QUADFORCE_USB,
};
enum DMLVersions
{
DML_VERSION_MIOS = 0,
DML_VERSION_R51,
DML_VERSION_R52,
// DML_VERSION_DML_1_0,
// DML_VERSION_DML_1_1,
DML_VERSION_QUAD_0_1, // Feb 15 2012 13:19:36 wrong built date.
DML_VERSION_DML_1_2, // Apr 24 2012 19:44:08
// DML_VERSION_DML_1_3, // Apr 26 2012
DML_VERSION_DML_1_4,
DML_VERSION_DML_1_4b, // May 7 2012 21:12:47
// DML_VERSION_QUAD_0_1 // Jun 9 2012 23:13:16 correct built date.
DML_VERSION_DML_1_5, // Jun 14 2012 00:05:09
DML_VERSION_DM_2_0, // Jun 23 2012 19:43:21
// DML_VERSION_DM_2_0_1,
// DML_VERSION_DM_2_0_2,
// DML_VERSION_DM_2_0_3,
// DML_VERSION_DM_2_0_3b,
// DML_VERSION_DM_2_0_3c,
// DML_VERSION_DM_2_0_3d,
// DML_VERSION_DM_2_0_4,
// DML_VERSION_DM_2_0_5,
DML_VERSION_DM_2_1, // Jul 17 2012 11:25:35
DML_VERSION_DM_2_2, // Jul 18 2012 16:57:47
// DML_VERSION_DM_2_2_1,
DML_VERSION_DM_2_2_2, // Jul 20 2012 14:49:47
DML_VERSION_DML_2_2, // Aug 6 2012 15:19:17
DML_VERSION_DML_2_2_1, // Aug 13 2012 00:12:46
DML_VERSION_DML_2_3m, // Sep 24 2012 13:13:42 (mirror link)
DML_VERSION_DM_2_3, // Sep 24 2012 15:51:54 (Main link and Mirror link)
DML_VERSION_DML_2_3, // Sep 25 2012 03:03:41 (main link)
DML_VERSION_DM_2_4, // Oct 21 2012 22:57:12
DML_VERSION_DML_2_4, // Oct 21 2012 22:57:17
DML_VERSION_DM_2_5, // Nov 9 2012 21:18:52
DML_VERSION_DML_2_5, // Nov 9 2012 21:18:56
DML_VERSION_DM_2_6_0, // Dec 1 2012 01:52:53
DML_VERSION_DML_2_6, // Dec 1 2012 16:22:29
DML_VERSION_DM_2_6_1, // Dec 1 2012 16:42:34
DML_VERSION_DM_2_7, // Feb 20 2013 14:54:33
DML_VERSION_DML_2_7, // Feb 21 2013 03:13:49
DML_VERSION_DML_2_8, // Feb 24 2013 13:30:29
DML_VERSION_DM_2_8, // Feb 24 2013 14:17:03
DML_VERSION_DML_2_9, // Apr 5 2013 18:20:33
DML_VERSION_DM_2_9, // Apr 5 2013 18:29:35
DML_VERSION_QUAD_2_0, // Apr 30 2013 17:31:32
DML_VERSION_QUAD_3_0, // May 8 2013 22:21:44
DML_VERSION_QUAD_4_0, // May 12 2013 20:22:57
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
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DML_VERSION_DML_2_10, // May 24 2013 18:51:58
DML_VERSION_DM_2_10, // May 24 2013 21:22:22
DML_VERSION_QUAD_4_1, // May 26 2013.00:15:28 (USB)
DML_VERSION_DML_2_11, // Jul 2 2014 10:31:06
DML_VERSION_DM_2_11, // Jul 2 2014 10:31:15
DML_VERSION_MAX_VERSION,
};
typedef struct _iosinfo_t
{
u32 magicword; //0x1ee7c105
u32 magicversion; // 1
u32 version; // Example: 5
u32 baseios; // Example: 56
char name[0x10]; // Example: d2x
char versionstring[0x10]; // Example: beta2
} __attribute__((packed)) iosinfo_t;
typedef struct d2x
{
s32 slot;
s32 base;
s32 duplicate;
} d2x;
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class IosLoader
{
public:
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static s32 LoadAppCios(u8 ios);
static s32 LoadGameCios(s32 ios);
static s32 ReloadIosSafe(s32 ios);
static s32 ReloadIosKeepingRights(s32 ios);
static bool IsHermesIOS(s32 ios = IOS_GetVersion());
static bool IsWaninkokoIOS(s32 ios = IOS_GetVersion());
static bool IsD2X(s32 ios = IOS_GetVersion());
static bool IsD2XBase(s32 ios, s32 *base);
static s32 GetD2XIOS(s32 base);
static void GetD2XInfo();
static iosinfo_t *GetIOSInfo(s32 ios);
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
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static u8 GetMIOSInfo();
static u8 GetDMLVersion(char* releaseDate = NULL);
static bool is_NandEmu_compatible(const char *NandEmuPath, s32 ios = IOS_GetVersion());
private:
static void LoadIOSModules(s32 ios, s32 ios_rev);
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};
#endif