74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
namespace BattleBitAPI.Common;
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public class Map : IEquatable<string>, IEquatable<Map>
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{
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public Map(string name)
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{
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Name = name;
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}
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public string Name { get; }
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public bool Equals(Map other)
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{
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if (other == null)
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return false;
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return Name.Equals(other.Name);
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}
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public bool Equals(string other)
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{
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if (other == null)
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return false;
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return Name.Equals(other);
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}
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public override string ToString()
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{
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return Name;
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}
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public static bool operator ==(string left, Map right)
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{
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var leftNull = ReferenceEquals(left, null);
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var rightNull = ReferenceEquals(right, null);
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if (leftNull && rightNull)
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return true;
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if (leftNull || rightNull)
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return false;
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return right.Name.Equals(left);
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}
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public static bool operator !=(string left, Map right)
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{
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var leftNull = ReferenceEquals(left, null);
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var rightNull = ReferenceEquals(right, null);
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if (leftNull && rightNull)
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return true;
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if (leftNull || rightNull)
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return false;
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return right.Name.Equals(left);
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}
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public static bool operator ==(Map right, string left)
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{
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var leftNull = ReferenceEquals(left, null);
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var rightNull = ReferenceEquals(right, null);
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if (leftNull && rightNull)
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return true;
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if (leftNull || rightNull)
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return false;
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return right.Name.Equals(left);
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}
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public static bool operator !=(Map right, string left)
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{
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var leftNull = ReferenceEquals(left, null);
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var rightNull = ReferenceEquals(right, null);
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if (leftNull && rightNull)
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return true;
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if (leftNull || rightNull)
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return false;
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return right.Name.Equals(left);
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}
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} |