16 lines
369 B
C#
16 lines
369 B
C#
using System.Numerics;
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namespace BattleBitAPI.Common;
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public struct OnPlayerKillArguments<TPlayer> where TPlayer : Player<TPlayer>
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{
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public TPlayer Killer;
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public Vector3 KillerPosition;
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public TPlayer Victim;
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public Vector3 VictimPosition;
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public string KillerTool;
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public PlayerBody BodyPart;
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public ReasonOfDamage SourceOfDamage;
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} |