BattleBit-Community-Server-API/Program.cs

87 lines
2.3 KiB
C#

using BattleBitAPI;
using BattleBitAPI.Common;
using BattleBitAPI.Server;
using CommunityServerAPI;
class Program
{
static void Main(string[] args)
{
var listener = new ServerListener<MyPlayer, MyGameServer>();
listener.Start(30001);
Console.WriteLine("API started!");
Thread.Sleep(-1);
}
}
public class MyPlayer : Player<MyPlayer>
{
public bool IsAdmin = true;
public int Kills;
public int Deaths;
}
class MyGameServer : GameServer<MyPlayer>
{
public static List<ApiCommand> ApiCommands = new()
{
new HelpCommand(),
new KillCommand(),
new StartCommand()
};
private CommandHandler handler = new();
public override async Task OnConnected()
{
Console.WriteLine($"Gameserver connected! {this.GameIP}:{this.GamePort}");
ServerSettings.BleedingEnabled = false;
ServerSettings.SpectatorEnabled = false;
}
public override async Task OnDisconnected()
{
Console.WriteLine($"Gameserver disconnected! {this.GameIP}:{this.GamePort}");
}
public override async Task OnReconnected()
{
Console.WriteLine($"Gameserver reconnected! {this.GameIP}:{this.GamePort}");
ServerSettings.BleedingEnabled = false;
ServerSettings.SpectatorEnabled = false;
}
public override async Task OnPlayerDisconnected(MyPlayer player)
{
await Console.Out.WriteLineAsync("Disconnected: " + player);
}
public override async Task<bool> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
{
if (player.SteamID == 76561198395073327)
player.IsAdmin = true;
var splits = msg.Split(" ");
var cmd = splits[0].ToLower();
if (!cmd.StartsWith("/")) return true;
foreach(var apiCommand in ApiCommands)
{
if (apiCommand.CommandString == cmd || apiCommand.Aliases.Contains(cmd))
{
var command = apiCommand.ChatCommand(player, channel, msg);
if (apiCommand.AdminOnly && !player.IsAdmin)
return true;
await handler.handleCommand(player, command);
return false;
}
}
return true;
}
}