BattleBit-Community-Server-API/CommandHandler.cs

63 lines
2.1 KiB
C#

using System.Text;
using BattleBitAPI.Common;
using CommunityServerAPI.Enums;
namespace CommunityServerAPI;
public class CommandHandler
{
public async Task handleCommand(MyPlayer player, Command cmd)
{
switch (cmd.Action)
{
case ActionType.Help:
{
player.Message("Available commands:");
var commands = MyGameServer.ApiCommands.Where(c => !c.AdminOnly || player.IsAdmin).ToList();
StringBuilder messageBuilder = new StringBuilder();
foreach (var command in commands)
{
messageBuilder.Append($"{command.CommandString} - {command.HelpString}\n");
}
string message = messageBuilder.ToString();
player.Message(message);
break;
}
case ActionType.Kill:
{
var target = cmd.Message.Split(" ")[1..].Aggregate((a, b) => a + " " + b);
var targetPlayer = player.GameServer.AllPlayers.ToList().FirstOrDefault(p => p.Name.ToLower().Contains(target.ToLower()) || p.SteamID.ToString().Contains(target));
if (targetPlayer == null)
{
player.Message("Player not found!");
break;
}
targetPlayer.Kill();
player.Message("Killed player!");
break;
}
case ActionType.Start:
{
if (player.GameServer.RoundSettings.State != GameState.WaitingForPlayers)
{
player.Message("Round already started!");
break;
}
player.Message("Starting game!");
player.GameServer.ForceStartGame();
player.GameServer.RoundSettings.SecondsLeft = 3;
break;
}
default:
{
player.Message("Unknown command!");
break;
}
}
}
}