BattleBit-Community-Server-API/BattleBitAPI/Common/Conts.cs

49 lines
1.7 KiB
C#

namespace BattleBitAPI
{
public static class Const
{
public static string Version = "1.0.4v";
// ---- Networking ----
/// <summary>
/// Maximum data size for a single package. 4MB is default.
/// </summary>
public const int MaxNetworkPackageSize = 1024 * 1024 * 4;//4mb
/// <summary>
/// How long should server/client wait until connection is determined as timed out when no packages is being sent for long time.
/// </summary>
public const int NetworkTimeout = 60 * 1000;//60 seconds
/// <summary>
/// How frequently client/server will send keep alive to each other when no message is being sent to each other for a while.
/// </summary>
public const int NetworkKeepAlive = 5 * 1000;//15 seconds
/// <summary>
/// How long server/client will wait other side to send their hail/initial package. In miliseconds.
/// </summary>
#if DEBUG
public const int HailConnectTimeout = 20 * 1000;
#else
public const int HailConnectTimeout = 2 * 1000;
#endif
// ---- Server Fields ----
public const int MinServerNameLength = 5;
public const int MaxServerNameLength = 400;
public const int MaxTokenSize = 512;
public const int MinGamemodeNameLength = 2;
public const int MaxGamemodeNameLength = 12;
public const int MinMapNameLength = 2;
public const int MaxMapNameLength = 36;
public const int MinLoadingScreenTextLength = 0;
public const int MaxLoadingScreenTextLength = 1024 * 8;
public const int MinServerRulesTextLength = 0;
public const int MaxServerRulesTextLength = 1024 * 8;
}
}