BattleBit-Community-Server-API/RESTQueue.cs

47 lines
1.0 KiB
C#

using System.Collections.Concurrent;
using System.Numerics;
using BattleBitAPI.Common;
namespace CommunityServerAPI
{
public class Command
{
public ActionType Action { get; set; }
public ulong StreamerId { get; set; }
public int Amount { get; set; }
public Vector3 Location { get; set; }
public IEnumerable<string> Data { get; set; }
public string ExecutorName { get; set; }
public List<Attachment> AttachmentChange{ get; set; }
public List<Weapon> WeaponChange{ get; set; }
public List<Gadget> GadgetChange{ get; set; }
}
public class CommandQueue
{
private readonly ConcurrentQueue<Command> _queue = new();
public void Enqueue(Command command)
{
_queue.Enqueue(command);
}
public Command Dequeue()
{
_queue.TryDequeue(out var command);
return command;
}
public bool IsEmpty()
{
return _queue.IsEmpty;
}
}
}