BattleBit-Community-Server-API/BattleBitAPI/Common/Data/PlayerWearings.cs

44 lines
1.4 KiB
C#

namespace BattleBitAPI.Common
{
public struct PlayerWearings
{
public string Head;
public string Chest;
public string Belt;
public string Backbag;
public string Eye;
public string Face;
public string Hair;
public string Skin;
public string Uniform;
public string Camo;
public void Write(Common.Serialization.Stream ser)
{
ser.WriteStringItem(this.Head);
ser.WriteStringItem(this.Chest);
ser.WriteStringItem(this.Belt);
ser.WriteStringItem(this.Backbag);
ser.WriteStringItem(this.Eye);
ser.WriteStringItem(this.Face);
ser.WriteStringItem(this.Hair);
ser.WriteStringItem(this.Skin);
ser.WriteStringItem(this.Uniform);
ser.WriteStringItem(this.Camo);
}
public void Read(Common.Serialization.Stream ser)
{
ser.TryReadString(out this.Head);
ser.TryReadString(out this.Chest);
ser.TryReadString(out this.Belt);
ser.TryReadString(out this.Backbag);
ser.TryReadString(out this.Eye);
ser.TryReadString(out this.Face);
ser.TryReadString(out this.Hair);
ser.TryReadString(out this.Skin);
ser.TryReadString(out this.Uniform);
ser.TryReadString(out this.Camo);
}
}
}