BattleBit-Community-Server-API/Program.cs

173 lines
5.1 KiB
C#

using BattleBitAPI;
using BattleBitAPI.Common;
using BattleBitAPI.Server;
using CommunityServerAPI;
class Program
{
static void Main(string[] args)
{
var listener = new ServerListener<MyPlayer, MyGameServer>();
listener.Start(30001);
Console.WriteLine("API started!");
Thread.Sleep(-1);
}
private static async Task<bool> OnValidateGameServerToken(IPAddress ip, ushort gameport, string sentToken)
{
await Console.Out.WriteLineAsync(ip + ":" + gameport + " sent " + sentToken);
return true;
}
private static async Task<bool> OnGameServerConnecting(IPAddress arg)
{
await Console.Out.WriteLineAsync(arg.ToString() + " connecting");
return true;
}
}
public class MyPlayer : Player<MyPlayer>
{
public bool IsAdmin = false;
public int Kills;
public int Deaths;
}
class MyGameServer : GameServer<MyPlayer>
{
public static List<ApiCommand> ApiCommands = new()
{
new HelpCommand(),
new StatsCommand(),
new KillCommand(),
new StartCommand()
};
private CommandHandler handler = new();
private async Task SetupServer()
{
ServerSettings.BleedingEnabled = false;
ServerSettings.SpectatorEnabled = false;
MapRotation.ClearRotation();
MapRotation.AddToRotation("Azagor");
GamemodeRotation.ClearRotation();
GamemodeRotation.AddToRotation("TDM");
if (RoundSettings.State == GameState.WaitingForPlayers)
ForceStartGame();
if (RoundSettings.State == GameState.CountingDown)
RoundSettings.SecondsLeft = 1;
if (RoundSettings.State == GameState.Playing)
AllPlayers.ToList().ForEach((player) =>
{
player.SetRunningSpeedMultiplier(1.25f);
player.SetJumpMultiplier(1.5f);
player.SetFallDamageMultiplier(0f);
});
}
public override async Task OnTick()
{
ServerSettings.JumpHeightMultiplier = 1.5f;
ServerSettings.RunningSpeedMultiplier = 1.25f;
ServerSettings.FallDamageMultiplier = 0f;
ServerSettings.CanSpectate = false;
ServerSettings.ReloadSpeedMultiplier = 1.25f;
ServerSettings.CanRespawn = false;
ServerSettings.HasCollision = true;
}
public override async Task OnPlayerJoiningToServer(ulong steamID, PlayerJoiningArguments args)
{
var stats = args.Stats;
stats.Progress.Rank = 200;
stats.Progress.Prestige = 10;
if (steamID == 76561198395073327)
stats.Roles = Roles.Admin;
if (RoundSettings.State == GameState.WaitingForPlayers)
ForceStartGame();
}
public override async Task OnConnected()
{
Console.WriteLine($"Gameserver connected! {this.GameIP}:{this.GamePort}");
await SetupServer();
}
public override async Task OnDisconnected()
{
Console.WriteLine($"Gameserver disconnected! {this.GameIP}:{this.GamePort}");
}
public override async Task OnReconnected()
{
Console.WriteLine($"Gameserver reconnected! {this.GameIP}:{this.GamePort}");
await SetupServer();
}
public override async Task OnPlayerConnected(MyPlayer player)
{
SayToChat("<color=green>" + player.Name + " joined the game!</color>");
await Console.Out.WriteLineAsync("Connected: " + player);
}
public override async Task OnPlayerDisconnected(MyPlayer player)
{
SayToChat("<color=orange>" + player.Name + " left the game!</color>");
await Console.Out.WriteLineAsync("Disconnected: " + player);
}
public override async Task OnAPlayerDownedAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
{
if (args.Killer == args.Victim)
{
SayToChat("<color=red>" + args.Killer.Name + " killes themselves!</color>");
args.Victim.Kill();
args.Victim.Deaths++;
}
else
{
SayToChat("<color=red>" + args.Killer.Name + " killed " + args.Victim.Name + "!</color>");
args.Victim.Kill();
args.Killer.SetHP(100);
args.Killer.Kills++;
args.Victim.Deaths++;
}
}
public override async Task<bool> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
{
if (player.SteamID == 76561198395073327)
player.IsAdmin = true;
var splits = msg.Split(" ");
var cmd = splits[0].ToLower();
if (!cmd.StartsWith("/")) return true;
foreach(var apiCommand in ApiCommands)
{
if (apiCommand.CommandString == cmd || apiCommand.Aliases.Contains(cmd))
{
var command = apiCommand.ChatCommand(player, channel, msg);
if (apiCommand.AdminOnly && !player.IsAdmin)
return true;
await handler.handleCommand(player, command);
return false;
}
}
return true;
}
}