BattleBit-Community-Server-API/BattleBitAPI/Networking/NetworkCommuncation.cs

50 lines
1.4 KiB
C#

namespace BattleBitAPI.Networking
{
public enum NetworkCommuncation : byte
{
None = 0,
Hail = 1,
Accepted = 2,
Denied = 3,
ExecuteCommand = 10,
SendPlayerStats = 11,
SpawnPlayer = 12,
SetNewRoomSettings = 13,
RespondPlayerMessage = 14,
SetNewRoundState = 15,
SetPlayerWeapon = 16,
SetPlayerGadget = 17,
SetPlayerModifications = 18,
PlayerConnected = 50,
PlayerDisconnected = 51,
OnPlayerTypedMessage = 52,
OnAPlayerDownedAnotherPlayer = 53,
OnPlayerJoining = 54,
SavePlayerStats = 55,
OnPlayerAskingToChangeRole = 56,
OnPlayerChangedRole = 57,
OnPlayerJoinedASquad = 58,
OnPlayerLeftSquad = 59,
OnPlayerChangedTeam = 60,
OnPlayerRequestingToSpawn = 61,
OnPlayerReport = 62,
OnPlayerSpawn = 63,
OnPlayerDie = 64,
NotifyNewMapRotation = 65,
NotifyNewGamemodeRotation = 66,
NotifyNewRoundState = 67,
OnPlayerAskingToChangeTeam = 68,
GameTick = 69,
OnPlayerGivenUp = 70,
OnPlayerRevivedAnother = 71,
OnSquadPointsChanged = 72,
NotifyNewRoundID = 73,
Log = 74,
OnSquadLeaderChanged = 75,
UpdateNewGameData = 76,
UpdateConnectedPlayers = 77,
}
}