namespace BattleBitAPI.Networking { public enum NetworkCommuncation : byte { None = 0, Hail = 1, Accepted = 2, Denied = 3, ExecuteCommand = 10, SendPlayerStats = 11, SpawnPlayer = 12, SetNewRoomSettings = 13, RespondPlayerMessage = 14, SetNewRoundState = 15, SetPlayerWeapon = 16, SetPlayerGadget = 17, SetPlayerModifications = 18, PlayerConnected = 50, PlayerDisconnected = 51, OnPlayerTypedMessage = 52, OnAPlayerDownedAnotherPlayer = 53, OnPlayerJoining = 54, SavePlayerStats = 55, OnPlayerAskingToChangeRole = 56, OnPlayerChangedRole = 57, OnPlayerJoinedASquad = 58, OnPlayerLeftSquad = 59, OnPlayerChangedTeam = 60, OnPlayerRequestingToSpawn = 61, OnPlayerReport = 62, OnPlayerSpawn = 63, OnPlayerDie = 64, NotifyNewMapRotation = 65, NotifyNewGamemodeRotation = 66, NotifyNewRoundState = 67, OnPlayerAskingToChangeTeam = 68, GameTick = 69, OnPlayerGivenUp = 70, OnPlayerRevivedAnother = 71, OnSquadPointsChanged = 72, NotifyNewRoundID = 73, } }