TGameServer in OnGameServerX & copy paste fix

This commit is contained in:
Rodion Kalyuzhin 2023-08-13 02:26:22 +07:00
parent 2ab5710c11
commit f0e3875cbe
2 changed files with 4 additions and 4 deletions

View File

@ -307,7 +307,7 @@
this.Barrel = attachment;
break;
case AttachmentType.UnderRail:
this.Barrel = attachment;
this.UnderRail = attachment;
break;
case AttachmentType.SideRail:
this.SideRail = attachment;

View File

@ -39,7 +39,7 @@ namespace BattleBitAPI.Server
/// <remarks>
/// GameServer: Game server that is connecting.<br/>
/// </remarks>
public Func<GameServer<TPlayer>, Task> OnGameServerConnected { get; set; }
public Func<TGameServer, Task> OnGameServerConnected { get; set; }
/// <summary>
/// Fired when a game server reconnects. (When game server connects while a socket is already open)
@ -48,7 +48,7 @@ namespace BattleBitAPI.Server
/// <remarks>
/// GameServer: Game server that is reconnecting.<br/>
/// </remarks>
public Func<GameServer<TPlayer>, Task> OnGameServerReconnected { get; set; }
public Func<TGameServer, Task> OnGameServerReconnected { get; set; }
/// <summary>
/// Fired when a game server disconnects. Check (GameServer.TerminationReason) to see the reason.
@ -57,7 +57,7 @@ namespace BattleBitAPI.Server
/// <remarks>
/// GameServer: Game server that disconnected.<br/>
/// </remarks>
public Func<GameServer<TPlayer>, Task> OnGameServerDisconnected { get; set; }
public Func<TGameServer, Task> OnGameServerDisconnected { get; set; }
// --- Private ---
private TcpListener mSocket;