TGameServer in OnGameServerX & copy paste fix
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@ -307,7 +307,7 @@
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this.Barrel = attachment;
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break;
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case AttachmentType.UnderRail:
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this.Barrel = attachment;
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this.UnderRail = attachment;
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break;
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case AttachmentType.SideRail:
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this.SideRail = attachment;
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@ -39,7 +39,7 @@ namespace BattleBitAPI.Server
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/// <remarks>
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/// GameServer: Game server that is connecting.<br/>
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/// </remarks>
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public Func<GameServer<TPlayer>, Task> OnGameServerConnected { get; set; }
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public Func<TGameServer, Task> OnGameServerConnected { get; set; }
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/// <summary>
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/// Fired when a game server reconnects. (When game server connects while a socket is already open)
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@ -48,7 +48,7 @@ namespace BattleBitAPI.Server
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/// <remarks>
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/// GameServer: Game server that is reconnecting.<br/>
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/// </remarks>
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public Func<GameServer<TPlayer>, Task> OnGameServerReconnected { get; set; }
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public Func<TGameServer, Task> OnGameServerReconnected { get; set; }
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/// <summary>
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/// Fired when a game server disconnects. Check (GameServer.TerminationReason) to see the reason.
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@ -57,7 +57,7 @@ namespace BattleBitAPI.Server
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/// <remarks>
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/// GameServer: Game server that disconnected.<br/>
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/// </remarks>
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public Func<GameServer<TPlayer>, Task> OnGameServerDisconnected { get; set; }
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public Func<TGameServer, Task> OnGameServerDisconnected { get; set; }
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// --- Private ---
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private TcpListener mSocket;
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