some error handling
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@ -121,7 +121,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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ForceEndGame();
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}
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if (onPlayerKillArguments.KillerTool == "Sledge Hammer") victim.Level--;
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if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
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killer.UpdateWeapon();
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});
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return true;
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@ -231,6 +231,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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player.IsStreamer = true;
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if (!mAdmins.Contains(player.SteamID)) return true;
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;
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player.IsAdmin = true;
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return true;
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