added lifesteal base gamemode

This commit is contained in:
DasIschBims 2023-08-13 15:30:21 +02:00
parent 789ba34da3
commit 9e4229acc2
No known key found for this signature in database
GPG Key ID: A01C65C4183A6610
1 changed files with 178 additions and 84 deletions

View File

@ -9,105 +9,199 @@ class Program
static void Main(string[] args)
{
var listener = new ServerListener<MyPlayer, MyGameServer>();
listener.Start(29294);
listener.Start(30001);
Console.WriteLine("API started!");
Thread.Sleep(-1);
}
}
class MyPlayer : Player<MyPlayer>
{
public bool IsZombie;
public int Kills;
public int Deaths;
public List<MyPlayer> players;
}
class MyGameServer : GameServer<MyPlayer>
{
public override async Task OnRoundStarted()
{
}
public override async Task OnRoundEnded()
{
}
public override async Task OnPlayerConnected(MyPlayer player)
{
bool anyZombiePlayer = false;
foreach (var item in AllPlayers)
{
if (item.IsZombie)
{
anyZombiePlayer = true;
break;
}
}
if (!anyZombiePlayer)
{
player.IsZombie = true;
player.Message("You are the zombie.");
player.Kill();
}
}
public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
{
if (args.Victim.IsZombie)
{
args.Victim.IsZombie = false;
args.Victim.Message("You are no longer zombie");
AnnounceShort("Choosing new zombie in 5");
await Task.Delay(1000);
AnnounceShort("Choosing new zombie in 4");
await Task.Delay(1000);
AnnounceShort("Choosing new zombie in 3");
await Task.Delay(1000);
AnnounceShort("Choosing new zombie in 2");
await Task.Delay(1000);
AnnounceShort("Choosing new zombie in 1");
await Task.Delay(1000);
args.Killer.IsZombie = true;
args.Killer.SetHeavyGadget(Gadgets.SledgeHammer.ToString(), 0, true);
var position = args.Killer.GetPosition();
}
}
public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
{
if (player.IsZombie)
{
request.Loadout.PrimaryWeapon = default;
request.Loadout.SecondaryWeapon = default;
request.Loadout.LightGadget = null;
request.Loadout.HeavyGadget = Gadgets.SledgeHammer;
request.Loadout.Throwable = null;
}
return request;
}
public override async Task OnPlayerSpawned(MyPlayer player)
{
if(player.IsZombie)
{
player.SetRunningSpeedMultiplier(2f);
player.SetJumpMultiplier(2f);
player.SetFallDamageMultiplier(0f);
player.SetReceiveDamageMultiplier(0.1f);
player.SetGiveDamageMultiplier(4f);
}
}
private List<MyPlayer> players;
public override async Task OnConnected()
{
await Console.Out.WriteLineAsync("Current state: " + RoundSettings.State);
Console.WriteLine($"Gameserver connected! {this.GameIP}:{this.GamePort}");
ServerSettings.BleedingEnabled = false;
ServerSettings.SpectatorEnabled = false;
}
public override async Task OnDisconnected()
{
Console.WriteLine($"Gameserver disconnected! {this.GameIP}:{this.GamePort}");
}
public override async Task OnReconnected()
{
Console.WriteLine($"Gameserver reconnected! {this.GameIP}:{this.GamePort}");
ServerSettings.BleedingEnabled = false;
ServerSettings.SpectatorEnabled = false;
}
public override async Task OnGameStateChanged(GameState oldState, GameState newState)
{
await Console.Out.WriteLineAsync("State changed to -> " + newState);
}
public override async Task OnTick()
{
var top5 = players.OrderByDescending(x => x.Kills / x.Deaths).Take(5).ToList();
string announcement = $"<align=\"center\">--- Top 5 Players ---\n" +
$"1. {top5[0].Name} - {top5[0].Kills / top5[0].Deaths}\n" +
$"2. {top5[1].Name} - {top5[1].Kills / top5[1].Deaths}\n" +
$"3. {top5[2].Name} - {top5[2].Kills / top5[2].Deaths}\n" +
$"4. {top5[3].Name} - {top5[3].Kills / top5[3].Deaths}\n" +
$"5. {top5[4].Name} - {top5[4].Kills / top5[4].Deaths}\n</align>";
AnnounceShort(announcement);
}
public override async Task <bool> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
{
if (player.SteamID != 76561198395073327 || !msg.StartsWith("/")) return true;
var words = msg.Split(" ");
var type = ulong.TryParse(words[1], out var steamid) ? "steamid" : "name";
switch (words[0])
{
case "/tp":
// /tp <steamid/name>
var tpTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
if (tpTarget == null)
{
player.Message("Player not found!");
return false;
}
player.Message("Not implemented yet!");
break;
case "/kill":
// /kill <steamid/name>
var killTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
if (killTarget == null)
{
player.Message("Player not found!");
return false;
}
killTarget.Kill();
break;
case "/heal":
// /heal <steamid/name> <amount>
var healTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
if (healTarget == null)
{
player.Message("Player not found!");
return false;
}
var healAmount = words.Length > 2 ? int.Parse(words[2]) : 100;
healTarget.Heal(healAmount);
break;
case "/kick":
// /kick <steamid/name> <reason>
var kickTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
if (kickTarget == null)
{
player.Message("Player not found!");
return false;
}
var kickReason = words.Length > 2 ? string.Join(" ", words.Skip(2)) : "No reason provided";
kickTarget.Kick(kickReason);
break;
default:
player.Message("Unknown command!");
break;
}
return false;
}
public override async Task OnRoundStarted()
{
players = AllPlayers.ToList();
foreach (var player in players)
{
player.Kills = 0;
player.Deaths = 0;
}
}
public override async Task OnPlayerConnected(MyPlayer player)
{
player.Kills = 0;
player.Deaths = 0;
}
public override Task<PlayerStats> OnGetPlayerStats(ulong steamID, PlayerStats officialStats)
{
var stats = new PlayerStats();
stats.Progress.Rank = 200;
stats.Progress.Prestige = 10;
stats.Progress.EXP = uint.MaxValue;
if (steamID == 76561198395073327)
{
stats.Roles = Roles.Admin;
}
return Task.FromResult(stats);
}
public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
{
args.Killer.Heal(100);
args.Killer.Kills++;
args.Victim.Deaths++;
}
public override async Task <bool> OnPlayerRequestingToChangeRole(MyPlayer player, GameRole role)
{
if (role == GameRole.Assault)
return true;
player.GameServer.AnnounceShort("You can only play as Assault!");
return false;
}
public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
{
request.Loadout.PrimaryWeapon = default;
request.Loadout.SecondaryWeapon = default;
request.Loadout.LightGadget = null;
request.Loadout.HeavyGadget = Gadgets.AdvancedBinoculars;
request.Loadout.Throwable = null;
request.Loadout.FirstAid = null;
request.Loadout.PrimaryExtraMagazines = 5;
request.Loadout.SecondaryExtraMagazines = 5;
return request;
}
public override async Task OnPlayerSpawned(MyPlayer player)
{
player.SetGiveDamageMultiplier(0.25f);
}
}