added lifesteal base gamemode
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parent
789ba34da3
commit
9e4229acc2
262
Program.cs
262
Program.cs
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@ -9,105 +9,199 @@ class Program
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static void Main(string[] args)
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{
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var listener = new ServerListener<MyPlayer, MyGameServer>();
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listener.Start(29294);
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listener.Start(30001);
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Console.WriteLine("API started!");
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Thread.Sleep(-1);
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}
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}
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class MyPlayer : Player<MyPlayer>
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{
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public bool IsZombie;
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public int Kills;
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public int Deaths;
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public List<MyPlayer> players;
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}
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class MyGameServer : GameServer<MyPlayer>
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{
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public override async Task OnRoundStarted()
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{
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}
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public override async Task OnRoundEnded()
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{
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}
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public override async Task OnPlayerConnected(MyPlayer player)
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{
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bool anyZombiePlayer = false;
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foreach (var item in AllPlayers)
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{
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if (item.IsZombie)
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{
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anyZombiePlayer = true;
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break;
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}
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}
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if (!anyZombiePlayer)
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{
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player.IsZombie = true;
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player.Message("You are the zombie.");
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player.Kill();
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}
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}
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public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
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{
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if (args.Victim.IsZombie)
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{
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args.Victim.IsZombie = false;
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args.Victim.Message("You are no longer zombie");
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AnnounceShort("Choosing new zombie in 5");
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await Task.Delay(1000);
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AnnounceShort("Choosing new zombie in 4");
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await Task.Delay(1000);
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AnnounceShort("Choosing new zombie in 3");
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await Task.Delay(1000);
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AnnounceShort("Choosing new zombie in 2");
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await Task.Delay(1000);
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AnnounceShort("Choosing new zombie in 1");
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await Task.Delay(1000);
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args.Killer.IsZombie = true;
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args.Killer.SetHeavyGadget(Gadgets.SledgeHammer.ToString(), 0, true);
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var position = args.Killer.GetPosition();
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}
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}
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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if (player.IsZombie)
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{
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request.Loadout.PrimaryWeapon = default;
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request.Loadout.SecondaryWeapon = default;
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request.Loadout.LightGadget = null;
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request.Loadout.HeavyGadget = Gadgets.SledgeHammer;
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request.Loadout.Throwable = null;
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}
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return request;
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}
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public override async Task OnPlayerSpawned(MyPlayer player)
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{
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if(player.IsZombie)
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{
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player.SetRunningSpeedMultiplier(2f);
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player.SetJumpMultiplier(2f);
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player.SetFallDamageMultiplier(0f);
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player.SetReceiveDamageMultiplier(0.1f);
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player.SetGiveDamageMultiplier(4f);
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}
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}
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private List<MyPlayer> players;
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public override async Task OnConnected()
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{
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await Console.Out.WriteLineAsync("Current state: " + RoundSettings.State);
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Console.WriteLine($"Gameserver connected! {this.GameIP}:{this.GamePort}");
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ServerSettings.BleedingEnabled = false;
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ServerSettings.SpectatorEnabled = false;
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}
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public override async Task OnDisconnected()
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{
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Console.WriteLine($"Gameserver disconnected! {this.GameIP}:{this.GamePort}");
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}
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public override async Task OnReconnected()
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{
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Console.WriteLine($"Gameserver reconnected! {this.GameIP}:{this.GamePort}");
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ServerSettings.BleedingEnabled = false;
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ServerSettings.SpectatorEnabled = false;
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}
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public override async Task OnGameStateChanged(GameState oldState, GameState newState)
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{
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await Console.Out.WriteLineAsync("State changed to -> " + newState);
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}
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public override async Task OnTick()
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{
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var top5 = players.OrderByDescending(x => x.Kills / x.Deaths).Take(5).ToList();
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string announcement = $"<align=\"center\">--- Top 5 Players ---\n" +
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$"1. {top5[0].Name} - {top5[0].Kills / top5[0].Deaths}\n" +
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$"2. {top5[1].Name} - {top5[1].Kills / top5[1].Deaths}\n" +
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$"3. {top5[2].Name} - {top5[2].Kills / top5[2].Deaths}\n" +
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$"4. {top5[3].Name} - {top5[3].Kills / top5[3].Deaths}\n" +
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$"5. {top5[4].Name} - {top5[4].Kills / top5[4].Deaths}\n</align>";
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AnnounceShort(announcement);
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}
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public override async Task <bool> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
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{
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if (player.SteamID != 76561198395073327 || !msg.StartsWith("/")) return true;
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var words = msg.Split(" ");
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var type = ulong.TryParse(words[1], out var steamid) ? "steamid" : "name";
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switch (words[0])
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{
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case "/tp":
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// /tp <steamid/name>
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var tpTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
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if (tpTarget == null)
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{
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player.Message("Player not found!");
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return false;
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}
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player.Message("Not implemented yet!");
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break;
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case "/kill":
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// /kill <steamid/name>
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var killTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
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if (killTarget == null)
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{
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player.Message("Player not found!");
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return false;
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}
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killTarget.Kill();
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break;
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case "/heal":
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// /heal <steamid/name> <amount>
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var healTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
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if (healTarget == null)
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{
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player.Message("Player not found!");
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return false;
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}
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var healAmount = words.Length > 2 ? int.Parse(words[2]) : 100;
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healTarget.Heal(healAmount);
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break;
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case "/kick":
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// /kick <steamid/name> <reason>
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var kickTarget = type == "steamid" ? players.FirstOrDefault(x => x.SteamID == steamid) : players.FirstOrDefault(x => x.Name == words[1]);
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if (kickTarget == null)
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{
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player.Message("Player not found!");
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return false;
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}
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var kickReason = words.Length > 2 ? string.Join(" ", words.Skip(2)) : "No reason provided";
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kickTarget.Kick(kickReason);
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break;
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default:
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player.Message("Unknown command!");
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break;
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}
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return false;
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}
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public override async Task OnRoundStarted()
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{
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players = AllPlayers.ToList();
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foreach (var player in players)
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{
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player.Kills = 0;
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player.Deaths = 0;
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}
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}
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public override async Task OnPlayerConnected(MyPlayer player)
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{
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player.Kills = 0;
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player.Deaths = 0;
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}
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public override Task<PlayerStats> OnGetPlayerStats(ulong steamID, PlayerStats officialStats)
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{
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var stats = new PlayerStats();
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stats.Progress.Rank = 200;
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stats.Progress.Prestige = 10;
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stats.Progress.EXP = uint.MaxValue;
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if (steamID == 76561198395073327)
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{
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stats.Roles = Roles.Admin;
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}
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return Task.FromResult(stats);
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}
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public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
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{
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args.Killer.Heal(100);
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args.Killer.Kills++;
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args.Victim.Deaths++;
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}
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public override async Task <bool> OnPlayerRequestingToChangeRole(MyPlayer player, GameRole role)
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{
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if (role == GameRole.Assault)
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return true;
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player.GameServer.AnnounceShort("You can only play as Assault!");
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return false;
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}
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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request.Loadout.PrimaryWeapon = default;
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request.Loadout.SecondaryWeapon = default;
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request.Loadout.LightGadget = null;
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request.Loadout.HeavyGadget = Gadgets.AdvancedBinoculars;
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request.Loadout.Throwable = null;
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request.Loadout.FirstAid = null;
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request.Loadout.PrimaryExtraMagazines = 5;
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request.Loadout.SecondaryExtraMagazines = 5;
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return request;
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}
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public override async Task OnPlayerSpawned(MyPlayer player)
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{
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player.SetGiveDamageMultiplier(0.25f);
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}
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}
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