more testing
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15
Program.cs
15
Program.cs
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@ -45,13 +45,13 @@ internal class MyGameServer : GameServer<MyPlayer>
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};
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// Gun Game
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public override async Task OnPlayerSpawned(MyPlayer player)
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{
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UpdateWeapon(player);
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player.SetRunningSpeedMultiplier(1.25f);
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player.SetFallDamageMultiplier(0f);
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player.SetJumpMultiplier(1.5f);
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}
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// public override async Task OnPlayerSpawned(MyPlayer player)
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// {
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// UpdateWeapon(player);
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// player.SetRunningSpeedMultiplier(1.25f);
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// player.SetFallDamageMultiplier(0f);
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// player.SetJumpMultiplier(1.5f);
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// }
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public int GetGameLenght()
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{
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@ -85,7 +85,6 @@ internal class MyGameServer : GameServer<MyPlayer>
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if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
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UpdateWeapon(killer);
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}
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public override Task OnRoundEnded()
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