added Heal on kill
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@ -83,6 +83,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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ForceEndGame();
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}
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killer.SetHP(100);
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if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
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UpdateWeapon(killer);
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}
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@ -102,6 +103,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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return base.OnConnected();
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}
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public override Task OnDisconnected()
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{
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Console.WriteLine("Server disconnected");
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