eventargs

This commit is contained in:
moddedmcplayer 2023-08-07 18:03:28 +02:00
parent 06a1516d6c
commit 82377c9119
22 changed files with 421 additions and 138 deletions

View File

@ -0,0 +1,23 @@
using System.Net;
namespace BattleBitAPI.Server.EventArgs
{
public class GameServerConnectingEventArgs
{
/// <summary>
/// IP of incoming connection
/// </summary>
public IPAddress IPAddress { get; init; }
/// <summary>
/// Whether to allow the connection or not.
/// </summary>
public bool Allow { get; set; }
internal GameServerConnectingEventArgs(IPAddress ipAddress)
{
IPAddress = ipAddress;
Allow = true;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class GetPlayerStatsEventArgs
{
/// <summary>
/// The player's SteamID
/// </summary>
public ulong SteamID { get; init; }
/// <summary>
/// The player's stats (which you can modify)
/// </summary>
public PlayerStats PlayerStats { get; set; }
internal GetPlayerStatsEventArgs(ulong steamID, PlayerStats playerStats)
{
SteamID = steamID;
PlayerStats = playerStats;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerChangedRoleEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player who changed role.
/// </summary>
public TPlayer Player { get; init; }
/// <summary>
/// The new role of the player.
/// </summary>
public GameRole Role { get; init; }
internal PlayerChangedRoleEventArgs(TPlayer player, GameRole role)
{
Player = player;
Role = role;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerChangedTeamEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player who joined a team.
/// </summary>
public TPlayer Player { get; init; }
/// <summary>
/// The new team which the player joined.
/// </summary>
public Team Team { get; init; }
internal PlayerChangedTeamEventArgs(TPlayer player, Team team)
{
Player = player;
Team = team;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerJoinedSquadEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player who joined the squad.
/// </summary>
public TPlayer Player { get; }
/// <summary>
/// The squad the player joined.
/// </summary>
public Squads Squads { get; }
internal PlayerJoinedSquadEventArgs(TPlayer player, Squads squad)
{
Player = player;
Squads = squad;
}
}
}

View File

@ -0,0 +1,41 @@
using System.Numerics;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerKilledPlayerEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The killer.
/// </summary>
public TPlayer Killer { get; init; }
/// <summary>
/// The position of the killer.
/// </summary>
public Vector3 KillerPosition { get; init; }
/// <summary>
/// The target.
/// </summary>
public TPlayer Target { get; init; }
/// <summary>
/// The position of the target.
/// </summary>
public Vector3 TargetPosition { get; init; }
/// <summary>
/// The tool used to kill the target.
/// </summary>
public string Tool { get; init; }
internal PlayerKilledPlayerEventArgs(TPlayer killer, Vector3 killerPosition, TPlayer target, Vector3 targetPosition, string tool)
{
Killer = killer;
KillerPosition = killerPosition;
Target = target;
TargetPosition = targetPosition;
Tool = tool;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerLeftSquadEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player who left the squad.
/// </summary>
public TPlayer Player { get; }
/// <summary>
/// The squad the player left.
/// </summary>
public Squads Squads { get; }
internal PlayerLeftSquadEventArgs(TPlayer player, Squads squad)
{
Player = player;
Squads = squad;
}
}
}

View File

@ -0,0 +1,35 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerReportedEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player who made the report.
/// </summary>
public TPlayer Reporter { get; init; }
/// <summary>
/// The player being reported.
/// </summary>
public TPlayer Reported { get; init; }
/// <summary>
/// The report reason.
/// </summary>
public ReportReason Reason { get; init; }
/// <summary>
/// Additional details about the report.
/// </summary>
public string Detail { get; init; }
internal PlayerReportedEventArgs(TPlayer reporter, TPlayer reported, ReportReason reason, string detail)
{
Reporter = reporter;
Reported = reported;
Reason = reason;
Detail = detail;
}
}
}

View File

@ -0,0 +1,29 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerRequestingToChangeRoleEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player requesting.
/// </summary>
public TPlayer Player { get; init; }
/// <summary>
/// The role the player asking to change.
/// </summary>
public GameRole Role { get; init; }
/// <summary>
/// Whether to allow the player to change role or not.
/// </summary>
public bool Allow { get; set; }
internal PlayerRequestingToChangeRoleEventArgs(TPlayer player, GameRole role)
{
Player = player;
Role = role;
Allow = true;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class PlayerSpawningEventArgs<TPlayer> where TPlayer : Player
{
/// <summary>
/// The player who is spawning.
/// </summary>
public TPlayer Player { get; init; }
/// <summary>
/// The spawn request (which you can modify).
/// </summary>
public PlayerSpawnRequest Request { get; set; }
internal PlayerSpawningEventArgs(TPlayer player, PlayerSpawnRequest request)
{
Player = player;
Request = request;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
/// <remarks>
/// Player: The player that typed the message <br/>
/// ChatChannel: The channel the message was sent <br/>
/// string - Message: The message<br/>
/// </remarks>
public class PlayerTypedMessageEventArgs<TPlayer> where TPlayer : Player
{
public TPlayer Player { get; init; }
public ChatChannel ChatChannel { get; init; }
public string Message { get; init; }
internal PlayerTypedMessageEventArgs(TPlayer player, ChatChannel chatChannel, string message)
{
Player = player;
ChatChannel = chatChannel;
Message = message;
}
}
}

View File

@ -0,0 +1,23 @@
using BattleBitAPI.Common;
namespace BattleBitAPI.Server.EventArgs
{
public class SavingPlayerStatsEventArgs
{
/// <summary>
/// The player's SteamID
/// </summary>
public ulong SteamID { get; init; }
/// <summary>
/// The player's stats
/// </summary>
public PlayerStats PlayerStats { get; init; }
internal SavingPlayerStatsEventArgs(ulong steamID, PlayerStats playerStats)
{
SteamID = steamID;
PlayerStats = playerStats;
}
}
}

View File

@ -3,8 +3,8 @@ using System.Net.Sockets;
using System.Numerics;
using BattleBitAPI.Common;
using BattleBitAPI.Common.Extentions;
using BattleBitAPI.Common.Serialization;
using BattleBitAPI.Networking;
using BattleBitAPI.Server.EventArgs;
using CommunityServerAPI.BattleBitAPI;
namespace BattleBitAPI.Server
@ -26,15 +26,7 @@ namespace BattleBitAPI.Server
/// Fired when an attempt made to connect to the server.<br/>
/// Default, any connection attempt will be accepted
/// </summary>
///
/// <remarks>
/// IPAddress: IP of incoming connection <br/>
/// </remarks>
///
/// <value>
/// Returns: true if allow connection, false if deny the connection.
/// </value>
public Func<IPAddress, Task<bool>> OnGameServerConnecting { get; set; }
public Func<GameServerConnectingEventArgs, Task> OnGameServerConnecting { get; set; }
/// <summary>
/// Fired when a game server connects.
@ -86,118 +78,52 @@ namespace BattleBitAPI.Server
/// <summary>
/// Fired when a player types a message to text chat.<br/>
/// </summary>
///
/// <remarks>
/// Player: The player that typed the message <br/>
/// ChatChannel: The channel the message was sent <br/>
/// string - Message: The message<br/>
/// </remarks>
public Func<TPlayer, ChatChannel, string, Task> OnPlayerTypedMessage { get; set; }
public Func<PlayerTypedMessageEventArgs<TPlayer>, Task> OnPlayerTypedMessage { get; set; }
/// <summary>
/// Fired when a player kills another player.
/// </summary>
///
/// <remarks>
/// Player: The killer player<br/>
/// Vector3: The position of killer<br/>
/// Player: The target player that got killed<br/>
/// Vector3: The target player's position<br/>
/// string - Tool: The tool user to kill the player<br/>
/// </remarks>
public Func<TPlayer, Vector3, TPlayer, Vector3, string, Task> OnAPlayerKilledAnotherPlayer { get; set; }
public Func<PlayerKilledPlayerEventArgs<TPlayer>, Task> OnAPlayerKilledAnotherPlayer { get; set; }
/// <summary>
/// Fired when game server requests the stats of a player, this function should return in 3000ms or player will not able to join to server.
/// </summary>
///
/// <remarks>
/// ulong - SteamID of the player<br/>
/// PlayerStats - The official stats of the player<br/>
/// </remarks>
/// <value>
/// Returns: The modified stats of the player.
/// </value>
public Func<ulong, PlayerStats, Task<PlayerStats>> OnGetPlayerStats { get; set; }
public Func<GetPlayerStatsEventArgs, Task> OnGetPlayerStats { get; set; }
/// <summary>
/// Fired when game server requests to save the stats of a player.
/// </summary>
///
/// <remarks>
/// ulong - SteamID of the player<br/>
/// PlayerStats - Stats of the player<br/>
/// </remarks>
/// <value>
/// Returns: The stats of the player.
/// </value>
public Func<ulong, PlayerStats, Task> OnSavePlayerStats { get; set; }
public Func<SavingPlayerStatsEventArgs, Task> OnSavePlayerStats { get; set; }
/// <summary>
/// Fired when a player requests server to change role.
/// </summary>
///
/// <remarks>
/// TPlayer - The player requesting<br/>
/// GameRole - The role the player asking to change<br/>
/// </remarks>
/// <value>
/// Returns: True if you accept if, false if you don't.
/// </value>
public Func<TPlayer, GameRole, Task<bool>> OnPlayerRequestingToChangeRole { get; set; }
public Func<PlayerRequestingToChangeRoleEventArgs<TPlayer>, Task> OnPlayerRequestingToChangeRole { get; set; }
/// <summary>
/// Fired when a player changes their game role.
/// </summary>
///
/// <remarks>
/// TPlayer - The player<br/>
/// GameRole - The new role of the player<br/>
/// </remarks>
public Func<TPlayer, GameRole, Task> OnPlayerChangedRole { get; set; }
public Func<PlayerChangedRoleEventArgs<TPlayer>, Task> OnPlayerChangedRole { get; set; }
/// <summary>
/// Fired when a player joins a squad.
/// </summary>
///
/// <remarks>
/// TPlayer - The player<br/>
/// Squads - The squad player joined<br/>
/// </remarks>
public Func<TPlayer, Squads, Task> OnPlayerJoinedASquad { get; set; }
public Func<PlayerJoinedSquadEventArgs<TPlayer>, Task> OnPlayerJoinedASquad { get; set; }
/// <summary>
/// Fired when a player leaves their squad.
/// </summary>
///
/// <remarks>
/// TPlayer - The player<br/>
/// Squads - The squad that player left<br/>
/// </remarks>
public Func<TPlayer, Squads, Task> OnPlayerLeftSquad { get; set; }
public Func<PlayerLeftSquadEventArgs<TPlayer>, Task> OnPlayerLeftSquad { get; set; }
/// <summary>
/// Fired when a player changes team.
/// </summary>
///
/// <remarks>
/// TPlayer - The player<br/>
/// Team - The new team that player joined<br/>
/// </remarks>
public Func<TPlayer, Team, Task> OnPlayerChangedTeam { get; set; }
public Func<PlayerChangedTeamEventArgs<TPlayer>, Task> OnPlayerChangedTeam { get; set; }
/// <summary>
/// Fired when a player is spawning.
/// </summary>
///
/// <remarks>
/// TPlayer - The player<br/>
/// PlayerSpawnRequest - The request<br/>
/// </remarks>
/// <value>
/// Returns: The new spawn response
/// </value>
public Func<TPlayer, PlayerSpawnRequest, Task<PlayerSpawnRequest>> OnPlayerSpawning { get; set; }
public Func<PlayerSpawningEventArgs<TPlayer>, Task> OnPlayerSpawning { get; set; }
/// <summary>
/// Fired when a player is spawns
@ -220,24 +146,11 @@ namespace BattleBitAPI.Server
/// <summary>
/// Fired when a player reports another player.
/// </summary>
///
/// <remarks>
/// TPlayer - The reporter player<br/>
/// TPlayer - The reported player<br/>
/// ReportReason - The reason of report<br/>
/// String - Additional detail<br/>
/// </remarks>
public Func<TPlayer, TPlayer, ReportReason, string, Task> OnPlayerReported { get; set; }
public Func<PlayerReportedEventArgs<TPlayer>, Task> OnPlayerReported { get; set; }
// --- Private ---
private TcpListener mSocket;
private Dictionary<ulong, GameServer> mActiveConnections;
// --- Construction ---
public ServerListener()
{
this.mActiveConnections = new Dictionary<ulong, GameServer>(16);
}
private Dictionary<ulong, GameServer> mActiveConnections = new(16);
// --- Starting ---
public void Start(IPAddress bindIP, int port)
@ -290,13 +203,18 @@ namespace BattleBitAPI.Server
mInternalOnClientConnecting(client);
}
}
private async Task mInternalOnClientConnecting(TcpClient client)
{
var ip = (client.Client.RemoteEndPoint as IPEndPoint).Address;
bool allow = true;
if (OnGameServerConnecting != null)
allow = await OnGameServerConnecting(ip);
{
var args = new GameServerConnectingEventArgs(ip);
await OnGameServerConnecting(args);
allow = args.Allow;
}
if (!allow)
{
@ -804,7 +722,7 @@ namespace BattleBitAPI.Server
if (stream.TryReadString(out var msg))
{
if (OnPlayerTypedMessage != null)
await OnPlayerTypedMessage.Invoke((TPlayer)player, chat, msg);
await OnPlayerTypedMessage.Invoke(new PlayerTypedMessageEventArgs<TPlayer>((TPlayer)player, chat, msg));
}
}
}
@ -825,7 +743,7 @@ namespace BattleBitAPI.Server
if (resources.TryGetPlayer(killer, out var killerClient))
if (resources.TryGetPlayer(victim, out var victimClient))
if (OnAPlayerKilledAnotherPlayer != null)
await OnAPlayerKilledAnotherPlayer.Invoke((TPlayer)killerClient, killerPos, (TPlayer)victimClient, victimPos, tool);
await OnAPlayerKilledAnotherPlayer.Invoke(new PlayerKilledPlayerEventArgs<TPlayer>((TPlayer)killerClient, killerPos, (TPlayer)victimClient, victimPos, tool));
}
}
@ -841,7 +759,11 @@ namespace BattleBitAPI.Server
stats.Read(stream);
if (OnGetPlayerStats != null)
stats = await OnGetPlayerStats.Invoke(steamID, stats);
{
var args = new GetPlayerStatsEventArgs(steamID, stats);
await OnGetPlayerStats.Invoke(args);
stats = args.PlayerStats;
}
using (var response = Common.Serialization.Stream.Get())
{
@ -862,7 +784,7 @@ namespace BattleBitAPI.Server
stats.Read(stream);
if (OnSavePlayerStats != null)
await OnSavePlayerStats.Invoke(steamID, stats);
await OnSavePlayerStats.Invoke(new SavingPlayerStatsEventArgs(steamID, stats));
}
break;
}
@ -878,7 +800,11 @@ namespace BattleBitAPI.Server
bool accepted = true;
if (OnPlayerRequestingToChangeRole != null)
accepted = await OnPlayerRequestingToChangeRole.Invoke((TPlayer)client, role);
{
var args = new PlayerRequestingToChangeRoleEventArgs<TPlayer>((TPlayer)client, role);
await OnPlayerRequestingToChangeRole.Invoke(args);
accepted = args.Allow;
}
if (accepted)
server.SetRoleTo(steamID, role);
@ -897,7 +823,7 @@ namespace BattleBitAPI.Server
{
client.Role = role;
if (OnPlayerChangedRole != null)
await OnPlayerChangedRole.Invoke((TPlayer)client, role);
await OnPlayerChangedRole.Invoke(new PlayerChangedRoleEventArgs<TPlayer>((TPlayer)client, role));
}
}
break;
@ -913,7 +839,7 @@ namespace BattleBitAPI.Server
{
client.Squad = squad;
if (OnPlayerJoinedASquad != null)
await OnPlayerJoinedASquad.Invoke((TPlayer)client, squad);
await OnPlayerJoinedASquad.Invoke(new PlayerJoinedSquadEventArgs<TPlayer>((TPlayer)client, squad));
}
}
break;
@ -932,11 +858,11 @@ namespace BattleBitAPI.Server
client.Role = GameRole.Assault;
if (OnPlayerLeftSquad != null)
await OnPlayerLeftSquad.Invoke((TPlayer)client, oldSquad);
await OnPlayerLeftSquad.Invoke(new PlayerLeftSquadEventArgs<TPlayer>((TPlayer)client, oldSquad));
if (oldRole != GameRole.Assault)
if (OnPlayerChangedRole != null)
await OnPlayerChangedRole.Invoke((TPlayer)client, GameRole.Assault);
await OnPlayerChangedRole.Invoke(new PlayerChangedRoleEventArgs<TPlayer>((TPlayer)client, GameRole.Assault));
}
}
break;
@ -952,7 +878,7 @@ namespace BattleBitAPI.Server
{
client.Team = team;
if (OnPlayerChangedTeam != null)
await OnPlayerChangedTeam.Invoke((TPlayer)client, team);
await OnPlayerChangedTeam.Invoke(new PlayerChangedTeamEventArgs<TPlayer>((TPlayer)client, team));
}
}
break;
@ -968,8 +894,12 @@ namespace BattleBitAPI.Server
ushort vehicleID = stream.ReadUInt16();
if (resources.TryGetPlayer(steamID, out var client))
if (this.OnPlayerSpawning != null)
request = await OnPlayerSpawning.Invoke((TPlayer)client, request);
if (OnPlayerSpawning != null)
{
var args = new PlayerSpawningEventArgs<TPlayer>((TPlayer)client, request);
await OnPlayerSpawning.Invoke(args);
request = args.Request;
}
//Respond back.
using (var response = Common.Serialization.Stream.Get())
@ -997,7 +927,7 @@ namespace BattleBitAPI.Server
if (resources.TryGetPlayer(reported, out var reportedClient))
{
if (OnPlayerReported != null)
await OnPlayerReported.Invoke((TPlayer)reporterClient, (TPlayer)reportedClient, reason, additionalInfo);
await OnPlayerReported.Invoke(new PlayerReportedEventArgs<TPlayer>((TPlayer)reporterClient, (TPlayer)reportedClient, reason, additionalInfo));
}
}
}

View File

@ -8,4 +8,5 @@
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

View File

@ -1,20 +1,20 @@
{
"format": 1,
"restore": {
"C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj": {}
"D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj": {}
},
"projects": {
"C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj": {
"D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj",
"projectUniqueName": "D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj",
"projectName": "CommunityServerAPI",
"projectPath": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj",
"packagesPath": "C:\\Users\\Oki\\.nuget\\packages\\",
"outputPath": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\obj\\",
"projectPath": "D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj",
"packagesPath": "C:\\Users\\notfail\\.nuget\\packages\\",
"outputPath": "D:\\repos\\battlebit\\CommunityAPI\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\Oki\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Users\\notfail\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
@ -50,12 +50,30 @@
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.AspNetCore.App.Ref",
"version": "[6.0.15, 6.0.15]"
},
{
"name": "Microsoft.NETCore.App.Host.win-x64",
"version": "[6.0.15, 6.0.15]"
},
{
"name": "Microsoft.NETCore.App.Ref",
"version": "[6.0.15, 6.0.15]"
},
{
"name": "Microsoft.WindowsDesktop.App.Ref",
"version": "[6.0.15, 6.0.15]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.202\\RuntimeIdentifierGraph.json"
}
}
}

View File

@ -5,11 +5,11 @@
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Oki\.nuget\packages\</NuGetPackageFolders>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\notfail\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.5.0</NuGetToolVersion>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.6.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Oki\.nuget\packages\" />
<SourceRoot Include="C:\Users\notfail\.nuget\packages\" />
</ItemGroup>
</Project>

View File

@ -1,7 +1,6 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.

View File

@ -8,4 +8,4 @@ build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = CommunityServerAPI
build_property.ProjectDir = C:\BattleBit\BattleBitRemastered\Servers\CommunityServerAPI\BattleBit-Community-Server-API\
build_property.ProjectDir = D:\repos\battlebit\CommunityAPI\

View File

@ -8,19 +8,19 @@
"net6.0": []
},
"packageFolders": {
"C:\\Users\\Oki\\.nuget\\packages\\": {}
"C:\\Users\\notfail\\.nuget\\packages\\": {}
},
"project": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj",
"projectUniqueName": "D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj",
"projectName": "CommunityServerAPI",
"projectPath": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj",
"packagesPath": "C:\\Users\\Oki\\.nuget\\packages\\",
"outputPath": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\obj\\",
"projectPath": "D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj",
"packagesPath": "C:\\Users\\notfail\\.nuget\\packages\\",
"outputPath": "D:\\repos\\battlebit\\CommunityAPI\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\Oki\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Users\\notfail\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
@ -56,12 +56,30 @@
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.AspNetCore.App.Ref",
"version": "[6.0.15, 6.0.15]"
},
{
"name": "Microsoft.NETCore.App.Host.win-x64",
"version": "[6.0.15, 6.0.15]"
},
{
"name": "Microsoft.NETCore.App.Ref",
"version": "[6.0.15, 6.0.15]"
},
{
"name": "Microsoft.WindowsDesktop.App.Ref",
"version": "[6.0.15, 6.0.15]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.202\\RuntimeIdentifierGraph.json"
}
}
}

View File

@ -1,8 +1,13 @@
{
"version": 2,
"dgSpecHash": "pUUV0vYUBKisP9wHLyg+4LLgPpJ6nV59j98jNphsryg3WNDca7+wrgNUZlRnXogF4/FlbIby2tBboJ+SQRQCGA==",
"dgSpecHash": "TIgvbarIBImeWO/dRuIof5UqXcjh4EueyEdyEhjQrb0slOU5ZWnsz15fjd/eBP9Z+v9EwI2cV1FiGobOQgN8bw==",
"success": true,
"projectFilePath": "C:\\BattleBit\\BattleBitRemastered\\Servers\\CommunityServerAPI\\BattleBit-Community-Server-API\\CommunityServerAPI.csproj",
"expectedPackageFiles": [],
"projectFilePath": "D:\\repos\\battlebit\\CommunityAPI\\CommunityServerAPI.csproj",
"expectedPackageFiles": [
"C:\\Users\\notfail\\.nuget\\packages\\microsoft.netcore.app.ref\\6.0.15\\microsoft.netcore.app.ref.6.0.15.nupkg.sha512",
"C:\\Users\\notfail\\.nuget\\packages\\microsoft.windowsdesktop.app.ref\\6.0.15\\microsoft.windowsdesktop.app.ref.6.0.15.nupkg.sha512",
"C:\\Users\\notfail\\.nuget\\packages\\microsoft.aspnetcore.app.ref\\6.0.15\\microsoft.aspnetcore.app.ref.6.0.15.nupkg.sha512",
"C:\\Users\\notfail\\.nuget\\packages\\microsoft.netcore.app.host.win-x64\\6.0.15\\microsoft.netcore.app.host.win-x64.6.0.15.nupkg.sha512"
],
"logs": []
}