Reformat, Begin packet refactors

* Reformat solution
* Start to work on packet refactors to centralize serialization logic
* Expand gitignore
This commit is contained in:
Mooshua 2023-03-06 14:23:56 -08:00
parent e3c04d2363
commit 7d40531231
18 changed files with 1939 additions and 1634 deletions

37
.gitignore vendored
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@ -1,2 +1,37 @@
*.swp
*.*~
project.lock.json
.DS_Store
*.pyc
nupkg/
.vs/CommunityServerAPI/v17/.suo
# Visual Studio Code
.vscode
# Rider
.idea
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
msbuild.log
msbuild.err
msbuild.wrn
# Visual Studio 2015
.vs/

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@ -1,74 +1,92 @@
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Common.Extentions;
using BattleBitAPI.Common.Serialization;
using BattleBitAPI.Networking;
using CommunityServerAPI.BattleBitAPI;
using System;
#region
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
namespace BattleBitAPI.Client
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Networking;
using CommunityServerAPI.BattleBitAPI;
using CommunityServerAPI.BattleBitAPI.Common.Extentions;
using Stream = BattleBitAPI.Common.Serialization.Stream;
#endregion
namespace BattleBitAPI.Client;
// This class was created mainly for Unity Engine, for this reason, Task async was not implemented.
public class Client
{
// This class was created mainly for Unity Engine, for this reason, Task async was not implemented.
public class Client
{
// ---- Public Variables ----
public bool IsConnected { get; private set; }
public int GamePort { get; set; } = 30000;
public bool IsPasswordProtected { get; set; } = false;
public string ServerName { get; set; } = "";
public string Gamemode { get; set; } = "";
public string Map { get; set; } = "";
public MapSize MapSize { get; set; } = MapSize._16vs16;
public MapDayNight DayNight { get; set; } = MapDayNight.Day;
public int CurrentPlayers { get; set; } = 0;
public int InQueuePlayers { get; set; } = 0;
public int MaxPlayers { get; set; } = 16;
public string LoadingScreenText { get; set; } = "";
public string ServerRulesText { get; set; } = "";
private string mDestination;
private bool mIsConnectingFlag;
private byte[] mKeepAliveBuffer;
private long mLastPackageReceived;
private long mLastPackageSent;
private int mPort;
private uint mReadPackageSize;
private Stream mReadStream;
// ---- Private Variables ----
private TcpClient mSocket;
private string mDestination;
private int mPort;
private byte[] mKeepAliveBuffer;
private Common.Serialization.Stream mWriteStream;
private Common.Serialization.Stream mReadStream;
private uint mReadPackageSize;
private long mLastPackageReceived;
private long mLastPackageSent;
private bool mIsConnectingFlag;
private Stream mWriteStream;
// ---- Construction ----
public Client(string destination, int port)
{
this.mDestination = destination;
this.mPort = port;
mDestination = destination;
mPort = port;
this.mWriteStream = new Common.Serialization.Stream()
mWriteStream = new Stream()
{
Buffer = new byte[Const.MaxNetworkPackageSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0,
WritePosition = 0
};
this.mReadStream = new Common.Serialization.Stream()
mReadStream = new Stream()
{
Buffer = new byte[Const.MaxNetworkPackageSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0,
WritePosition = 0
};
this.mKeepAliveBuffer = new byte[4]
mKeepAliveBuffer = new byte[4]
{
0,0,0,0,
0, 0, 0, 0
};
this.mLastPackageReceived = Extentions.TickCount;
this.mLastPackageSent = Extentions.TickCount;
mLastPackageReceived = Extensions.TickCount;
mLastPackageSent = Extensions.TickCount;
}
// ---- Public Variables ----
public bool IsConnected { get; private set; }
public int GamePort { get; set; } = 30000;
public bool IsPasswordProtected { get; set; } = false;
public string ServerName { get; set; } = "";
public string Gamemode { get; set; } = "";
public string Map { get; set; } = "";
public MapSize MapSize { get; set; } = MapSize._16vs16;
public MapDayNight DayNight { get; set; } = MapDayNight.Day;
public int CurrentPlayers { get; set; } = 0;
public int InQueuePlayers { get; set; } = 0;
public int MaxPlayers { get; set; } = 16;
public string LoadingScreenText { get; set; } = "";
public string ServerRulesText { get; set; } = "";
// ---- Main Tick ----
public void Tick()
{
@ -77,30 +95,41 @@ namespace BattleBitAPI.Client
return;
//Have we connected?
if (!this.IsConnected)
if (!IsConnected)
{
//Attempt to connect to server async.
this.mIsConnectingFlag = true;
mIsConnectingFlag = true;
//Dispose old client if exist.
if (this.mSocket != null)
if (mSocket != null)
{
try { this.mSocket.Close(); } catch { }
try { this.mSocket.Dispose(); } catch { }
this.mSocket = null;
try
{
mSocket.Close();
}
catch
{
}
try
{
mSocket.Dispose();
}
catch
{
}
mSocket = null;
}
//Create new client
this.mSocket = new TcpClient();
this.mSocket.SendBufferSize = Const.MaxNetworkPackageSize;
this.mSocket.ReceiveBufferSize = Const.MaxNetworkPackageSize;
mSocket = new TcpClient();
mSocket.SendBufferSize = Const.MaxNetworkPackageSize;
mSocket.ReceiveBufferSize = Const.MaxNetworkPackageSize;
//Attempt to connect.
try
{
var state = mSocket.BeginConnect(mDestination, mPort, (x) =>
{
try
{
//Did we connect?
@ -109,21 +138,21 @@ namespace BattleBitAPI.Client
var networkStream = mSocket.GetStream();
//Prepare our hail package and send it.
using (var hail = BattleBitAPI.Common.Serialization.Stream.Get())
using (var hail = Stream.Get())
{
hail.Write((byte)NetworkCommuncation.Hail);
hail.Write((ushort)this.GamePort);
hail.Write(this.IsPasswordProtected);
hail.Write(this.ServerName);
hail.Write(this.Gamemode);
hail.Write(this.Map);
hail.Write((byte)this.MapSize);
hail.Write((byte)this.DayNight);
hail.Write((byte)this.CurrentPlayers);
hail.Write((byte)this.InQueuePlayers);
hail.Write((byte)this.MaxPlayers);
hail.Write(this.LoadingScreenText);
hail.Write(this.ServerRulesText);
hail.Write((ushort)GamePort);
hail.Write(IsPasswordProtected);
hail.Write(ServerName);
hail.Write(Gamemode);
hail.Write(Map);
hail.Write((byte)MapSize);
hail.Write((byte)DayNight);
hail.Write((byte)CurrentPlayers);
hail.Write((byte)InQueuePlayers);
hail.Write((byte)MaxPlayers);
hail.Write(LoadingScreenText);
hail.Write(ServerRulesText);
//Send our hail package.
networkStream.Write(hail.Buffer, 0, hail.WritePosition);
@ -134,7 +163,7 @@ namespace BattleBitAPI.Client
var watch = Stopwatch.StartNew();
//Read the first byte.
NetworkCommuncation response = NetworkCommuncation.None;
var response = NetworkCommuncation.None;
while (watch.ElapsedMilliseconds < Const.HailConnectTimeout)
{
if (mSocket.Available > 0)
@ -153,8 +182,8 @@ namespace BattleBitAPI.Client
if (response == NetworkCommuncation.Accepted)
{
//We are accepted.
this.mIsConnectingFlag = false;
this.IsConnected = true;
mIsConnectingFlag = false;
IsConnected = true;
mOnConnectedToServer();
}
@ -169,7 +198,7 @@ namespace BattleBitAPI.Client
{
string errorString = null;
using (var readStream = BattleBitAPI.Common.Serialization.Stream.Get())
using (var readStream = Stream.Get())
{
readStream.WritePosition = networkStream.Read(readStream.Buffer, 0, mSocket.Available);
if (!readStream.TryReadString(out errorString))
@ -185,18 +214,16 @@ namespace BattleBitAPI.Client
}
catch (Exception e)
{
this.mIsConnectingFlag = false;
mIsConnectingFlag = false;
mLogError("Unable to connect to API server: " + e.Message);
return;
}
}, null);
}
catch
{
this.mIsConnectingFlag = false;
mIsConnectingFlag = false;
}
//We haven't connected yet.
@ -219,89 +246,85 @@ namespace BattleBitAPI.Client
//Read network packages.
while (mSocket.Available > 0)
{
this.mLastPackageReceived = Extentions.TickCount;
mLastPackageReceived = Extensions.TickCount;
//Do we know the package size?
if (this.mReadPackageSize == 0)
if (mReadPackageSize == 0)
{
const int sizeToRead = 4;
int leftSizeToRead = sizeToRead - this.mReadStream.WritePosition;
var leftSizeToRead = sizeToRead - mReadStream.WritePosition;
int read = networkStream.Read(this.mReadStream.Buffer, this.mReadStream.WritePosition, leftSizeToRead);
var read = networkStream.Read(mReadStream.Buffer, mReadStream.WritePosition, leftSizeToRead);
if (read <= 0)
throw new Exception("Connection was terminated.");
this.mReadStream.WritePosition += read;
mReadStream.WritePosition += read;
//Did we receive the package?
if (this.mReadStream.WritePosition >= 4)
if (mReadStream.WritePosition >= 4)
{
//Read the package size
this.mReadPackageSize = this.mReadStream.ReadUInt32();
mReadPackageSize = mReadStream.ReadUInt32();
if (this.mReadPackageSize > Const.MaxNetworkPackageSize)
if (mReadPackageSize > Const.MaxNetworkPackageSize)
throw new Exception("Incoming package was larger than 'Conts.MaxNetworkPackageSize'");
//Is this keep alive package?
if (this.mReadPackageSize == 0)
{
if (mReadPackageSize == 0)
Console.WriteLine("Keep alive was received.");
}
//Reset the stream.
this.mReadStream.Reset();
mReadStream.Reset();
}
}
else
{
int sizeToRead = (int)mReadPackageSize;
int leftSizeToRead = sizeToRead - this.mReadStream.WritePosition;
var sizeToRead = (int)mReadPackageSize;
var leftSizeToRead = sizeToRead - mReadStream.WritePosition;
int read = networkStream.Read(this.mReadStream.Buffer, this.mReadStream.WritePosition, leftSizeToRead);
var read = networkStream.Read(mReadStream.Buffer, mReadStream.WritePosition, leftSizeToRead);
if (read <= 0)
throw new Exception("Connection was terminated.");
this.mReadStream.WritePosition += read;
mReadStream.WritePosition += read;
//Do we have the package?
if (this.mReadStream.WritePosition >= mReadPackageSize)
if (mReadStream.WritePosition >= mReadPackageSize)
{
this.mReadPackageSize = 0;
mReadPackageSize = 0;
mExecutePackage(this.mReadStream);
mExecutePackage(mReadStream);
//Reset
this.mReadStream.Reset();
mReadStream.Reset();
}
}
}
//Send the network packages.
if (this.mWriteStream.WritePosition > 0)
if (mWriteStream.WritePosition > 0)
lock (mWriteStream)
{
lock (this.mWriteStream)
if (mWriteStream.WritePosition > 0)
{
if (this.mWriteStream.WritePosition > 0)
{
networkStream.Write(this.mWriteStream.Buffer, 0, this.mWriteStream.WritePosition);
this.mWriteStream.WritePosition = 0;
networkStream.Write(mWriteStream.Buffer, 0, mWriteStream.WritePosition);
mWriteStream.WritePosition = 0;
this.mLastPackageSent = Extentions.TickCount;
}
mLastPackageSent = Extensions.TickCount;
}
}
//Are we timed out?
if ((Extentions.TickCount - this.mLastPackageReceived) > Const.NetworkTimeout)
if (Extensions.TickCount - mLastPackageReceived > Const.NetworkTimeout)
throw new Exception("server timedout.");
//Send keep alive if needed
if ((Extentions.TickCount - this.mLastPackageSent) > Const.NetworkKeepAlive)
if (Extensions.TickCount - mLastPackageSent > Const.NetworkKeepAlive)
{
//Send keep alive.
networkStream.Write(this.mKeepAliveBuffer, 0, 4);
networkStream.Write(mKeepAliveBuffer, 0, 4);
this.mLastPackageSent = Extentions.TickCount;
mLastPackageSent = Extensions.TickCount;
Console.WriteLine("Keep alive was sent.");
}
@ -313,20 +336,19 @@ namespace BattleBitAPI.Client
}
// ---- Internal ----
private void mExecutePackage(Common.Serialization.Stream stream)
private void mExecutePackage(Stream stream)
{
var communcation = (NetworkCommuncation)stream.ReadInt8();
switch (communcation)
{
}
}
// ---- Callbacks ----
private void mOnConnectedToServer()
{
}
private void mOnDisconnectedFromServer(string reason)
{
}
@ -335,24 +357,35 @@ namespace BattleBitAPI.Client
// ---- Private ----
private void mLogError(string str)
{
}
private void mClose(string reason)
{
if (this.IsConnected)
if (IsConnected)
{
this.IsConnected = false;
IsConnected = false;
//Dispose old client if exist.
if (this.mSocket != null)
if (mSocket != null)
{
try { this.mSocket.Close(); } catch { }
try { this.mSocket.Dispose(); } catch { }
this.mSocket = null;
try
{
mSocket.Close();
}
catch
{
}
try
{
mSocket.Dispose();
}
catch
{
}
mSocket = null;
}
mOnDisconnectedFromServer(reason);
}
}
}
}

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@ -1,20 +1,22 @@
namespace CommunityServerAPI.BattleBitAPI
namespace CommunityServerAPI.BattleBitAPI;
public static class Const
{
public static class Const
{
// ---- Networking ----
/// <summary>
/// Maximum data size for a single package. 4MB is default.
/// </summary>
public const int MaxNetworkPackageSize = 1024 * 1024 * 4;//4mb
public const int MaxNetworkPackageSize = 1024 * 1024 * 4; //4mb
/// <summary>
/// How long should server/client wait until connection is determined as timed out when no packages is being sent for long time.
/// How long should server/client wait until connection is determined as timed out when no packages
/// is being sent for long time.
/// </summary>
public const int NetworkTimeout = 60 * 1000;//60 seconds
public const int NetworkTimeout = 60 * 1000; //60 seconds
/// <summary>
/// How frequently client/server will send keep alive to each other when no message is being sent to each other for a while.
/// How frequently client/server will send keep alive to each other when no message is being sent
/// to each other for a while.
/// </summary>
public const int NetworkKeepAlive = 15 * 1000;//15 seconds
public const int NetworkKeepAlive = 15 * 1000; //15 seconds
/// <summary>
/// How long server/client will wait other side to send their hail/initial package. In miliseconds.
/// </summary>
@ -35,6 +37,4 @@
public const int MinServerRulesTextLength = 0;
public const int MaxServerRulesTextLength = 1024 * 8;
}
}

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@ -1,8 +1,7 @@
namespace BattleBitAPI.Common.Enums
namespace BattleBitAPI.Common.Enums;
public enum MapDayNight : byte
{
public enum MapDayNight : byte
{
Day = 0,
Night = 1,
}
Night = 1
}

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@ -1,10 +1,9 @@
namespace BattleBitAPI.Common.Enums
namespace BattleBitAPI.Common.Enums;
public enum MapSize : byte
{
public enum MapSize : byte
{
_16vs16 = 0,
_32vs32 = 1,
_64vs64 = 2,
_127vs127 = 3,
}
_127vs127 = 3
}

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@ -0,0 +1,50 @@
#region
using System.Net;
using System.Net.Sockets;
#endregion
namespace CommunityServerAPI.BattleBitAPI.Common.Extentions;
public static class Extensions
{
public static long TickCount
{
get
{
#if NETCOREAPP
return Environment.TickCount64;
#else
return (long)Environment.TickCount;
#endif
}
}
public static unsafe uint ToUInt(this IPAddress address)
{
#if NETCOREAPP
return BitConverter.ToUInt32(address.GetAddressBytes());
#else
return BitConverter.ToUInt32(address.GetAddressBytes(), 0);
#endif
}
public static void SafeClose(this TcpClient client)
{
try
{
client.Close();
}
catch
{
}
try
{
client.Dispose();
}
catch
{
}
}
}

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@ -1,82 +0,0 @@
using System.Net;
using System.Net.Sockets;
namespace BattleBitAPI.Common.Extentions
{
public static class Extentions
{
public static long TickCount
{
get
{
#if NETCOREAPP
return System.Environment.TickCount64;
#else
return (long)Environment.TickCount;
#endif
}
}
public unsafe static uint ToUInt(this IPAddress address)
{
#if NETCOREAPP
return BitConverter.ToUInt32(address.GetAddressBytes());
#else
return BitConverter.ToUInt32(address.GetAddressBytes(), 0);
#endif
}
public static void SafeClose(this TcpClient client)
{
try { client.Close(); } catch { }
try { client.Dispose(); } catch { }
}
public static async Task<int> Read(this NetworkStream networkStream, Serialization.Stream outputStream, int size, CancellationToken token = default)
{
int read = 0;
int readUntil = outputStream.WritePosition + size;
//Ensure we have space.
outputStream.EnsureWriteBufferSize(size);
//Continue reading until we have the package.
while (outputStream.WritePosition < readUntil)
{
int sizeToRead = readUntil - outputStream.WritePosition;
int received = await networkStream.ReadAsync(outputStream.Buffer, outputStream.WritePosition, sizeToRead, token);
if (received <= 0)
throw new Exception("NetworkStream was closed.");
read += received;
outputStream.WritePosition += received;
}
return read;
}
public static async Task<bool> TryRead(this NetworkStream networkStream, Serialization.Stream outputStream, int size, CancellationToken token = default)
{
try
{
int readUntil = outputStream.WritePosition + size;
//Ensure we have space.
outputStream.EnsureWriteBufferSize(size);
//Continue reading until we have the package.
while (outputStream.WritePosition < readUntil)
{
int sizeToRead = readUntil - outputStream.WritePosition;
int received = await networkStream.ReadAsync(outputStream.Buffer, outputStream.WritePosition, sizeToRead, token);
if (received <= 0)
throw new Exception("NetworkStream was closed.");
outputStream.WritePosition += received;
}
return true;
}
catch
{
return false;
}
}
}
}

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@ -0,0 +1,85 @@
#region
using System.Net.Sockets;
using CommunityServerAPI.BattleBitAPI.Packets;
using Stream = BattleBitAPI.Common.Serialization.Stream;
#endregion
namespace CommunityServerAPI.BattleBitAPI.Common.Extentions;
public static class NetworkStreamExtensions
{
public static async Task<int> Read(this NetworkStream networkStream, Stream outputStream, int size, CancellationToken token = default)
{
var read = 0;
var readUntil = outputStream.WritePosition + size;
//Ensure we have space.
outputStream.EnsureWriteBufferSize(size);
//Continue reading until we have the package.
while (outputStream.WritePosition < readUntil)
{
var sizeToRead = readUntil - outputStream.WritePosition;
var received = await networkStream.ReadAsync(outputStream.Buffer, outputStream.WritePosition, sizeToRead, token);
if (received <= 0)
throw new Exception("NetworkStream was closed.");
read += received;
outputStream.WritePosition += received;
}
return read;
}
/// <summary>
/// Serialize the provided packet and send it down the network stream.
/// Returns false if an error occured, true otherwise.
/// </summary>
/// <param name="self"></param>
/// <param name="packet"></param>
/// <returns></returns>
public static async Task<bool> TryWritePacket(this NetworkStream self, BasePacket packet)
{
using (var stream = Stream.Get())
{
if (!packet.TryWrite(stream))
return false;
self.Write(stream.Buffer, 0, stream.WritePosition);
self.Flush();
}
return true;
}
public static async Task<bool> TryRead(this NetworkStream networkStream, Stream outputStream, int size, CancellationToken token = default)
{
try
{
var readUntil = outputStream.WritePosition + size;
//Ensure we have space.
outputStream.EnsureWriteBufferSize(size);
//Continue reading until we have the package.
while (outputStream.WritePosition < readUntil)
{
var sizeToRead = readUntil - outputStream.WritePosition;
var received = await networkStream.ReadAsync(outputStream.Buffer, outputStream.WritePosition, sizeToRead, token);
if (received <= 0)
throw new Exception("NetworkStream was closed.");
outputStream.WritePosition += received;
}
return true;
}
catch
{
return false;
}
}
}

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@ -1,8 +1,8 @@
namespace BattleBitAPI.Common.Serialization
namespace BattleBitAPI.Common.Serialization;
public interface IStreamSerializable
{
public interface IStreamSerializable
{
void Read(Stream ser);
void Write(Stream ser);
}
}

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@ -1,10 +1,16 @@
using BattleBitAPI.Common.Extentions;
using System.Net;
#region
namespace BattleBitAPI.Common.Serialization
using System.Net;
using System.Text;
using CommunityServerAPI.BattleBitAPI.Common.Extentions;
#endregion
namespace BattleBitAPI.Common.Serialization;
public class Stream : IDisposable
{
public class Stream : IDisposable
{
public const int DefaultBufferSize = 1024 * 512;
#if BIGENDIAN
@ -20,18 +26,19 @@ namespace BattleBitAPI.Common.Serialization
public bool CanRead(int size)
{
int readableLenght = WritePosition - ReadPosition;
return (readableLenght >= size);
var readableLenght = WritePosition - ReadPosition;
return readableLenght >= size;
}
public void EnsureWriteBufferSize(int requiredSize)
{
int bufferLenght = Buffer.Length;
var bufferLenght = Buffer.Length;
int leftSpace = bufferLenght - WritePosition;
var leftSpace = bufferLenght - WritePosition;
if (leftSpace < requiredSize)
{
int newSize = bufferLenght + Math.Max(requiredSize, 1024);
System.Array.Resize(ref Buffer, newSize);
var newSize = bufferLenght + Math.Max(requiredSize, 1024);
Array.Resize(ref Buffer, newSize);
}
}
@ -42,200 +49,257 @@ namespace BattleBitAPI.Common.Serialization
Buffer[WritePosition] = value;
WritePosition += 1;
}
public void Write(bool value)
{
EnsureWriteBufferSize(1);
Buffer[WritePosition] = value ? (byte)1 : (byte)0;
WritePosition += 1;
}
public unsafe void Write(short value)
{
EnsureWriteBufferSize(2);
fixed (byte* ptr = &Buffer[WritePosition])
*((short*)ptr) = value;
{
*(short*)ptr = value;
}
WritePosition += 2;
}
public unsafe void Write(ushort value)
{
EnsureWriteBufferSize(2);
fixed (byte* ptr = &Buffer[WritePosition])
*((ushort*)ptr) = value;
{
*(ushort*)ptr = value;
}
WritePosition += 2;
}
public unsafe void Write(int value)
{
EnsureWriteBufferSize(4);
fixed (byte* ptr = &Buffer[WritePosition])
*((int*)ptr) = value;
{
*(int*)ptr = value;
}
WritePosition += 4;
}
public unsafe void Write(uint value)
{
EnsureWriteBufferSize(4);
fixed (byte* ptr = &Buffer[WritePosition])
*((uint*)ptr) = value;
{
*(uint*)ptr = value;
}
WritePosition += 4;
}
public unsafe void Write(long value)
{
EnsureWriteBufferSize(8);
fixed (byte* ptr = &Buffer[WritePosition])
*((long*)ptr) = value;
{
*(long*)ptr = value;
}
WritePosition += 8;
}
public unsafe void Write(ulong value)
{
EnsureWriteBufferSize(8);
fixed (byte* ptr = &Buffer[WritePosition])
*((ulong*)ptr) = value;
{
*(ulong*)ptr = value;
}
WritePosition += 8;
}
public unsafe void Write(decimal value)
{
EnsureWriteBufferSize(16);
fixed (byte* ptr = &Buffer[WritePosition])
*((decimal*)ptr) = value;
{
*(decimal*)ptr = value;
}
WritePosition += 16;
}
public unsafe void Write(double value)
{
EnsureWriteBufferSize(16);
fixed (byte* ptr = &Buffer[WritePosition])
*((double*)ptr) = value;
{
*(double*)ptr = value;
}
WritePosition += 16;
}
public unsafe void Write(float value)
{
int intValue = *((int*)&value);
var intValue = *(int*)&value;
EnsureWriteBufferSize(4);
fixed (byte* ptr = &Buffer[WritePosition])
*((int*)ptr) = intValue;
{
*(int*)ptr = intValue;
}
WritePosition += 4;
}
public unsafe void Write(string value)
{
int charCount = value.Length;
var charCount = value.Length;
fixed (char* strPtr = value)
{
int size = System.Text.Encoding.UTF8.GetByteCount(strPtr, charCount);
var size = Encoding.UTF8.GetByteCount(strPtr, charCount);
EnsureWriteBufferSize(size + 2);
fixed (byte* buffPtr = &Buffer[WritePosition])
{
*((ushort*)buffPtr) = (ushort)size;
System.Text.Encoding.UTF8.GetBytes(strPtr, charCount, buffPtr + 2, size);
*(ushort*)buffPtr = (ushort)size;
Encoding.UTF8.GetBytes(strPtr, charCount, buffPtr + 2, size);
}
WritePosition += size + 2;
}
}
public unsafe void Write(DateTime value)
{
var utc = value.ToUniversalTime();
EnsureWriteBufferSize(8);
fixed (byte* ptr = &Buffer[WritePosition])
*((long*)ptr) = utc.Ticks;
{
*(long*)ptr = utc.Ticks;
}
WritePosition += 8;
}
public unsafe void Write(IPAddress value)
{
uint ip = value.ToUInt();
var ip = value.ToUInt();
Write(ip);
}
public unsafe void Write(IPEndPoint value)
{
uint ip = value.Address.ToUInt();
var ip = value.Address.ToUInt();
Write(ip);
Write((ushort)value.Port);
}
public unsafe void WriteRaw(string value)
{
int charCount = value.Length;
var charCount = value.Length;
fixed (char* strPtr = value)
{
int size = System.Text.Encoding.UTF8.GetByteCount(strPtr, charCount);
var size = Encoding.UTF8.GetByteCount(strPtr, charCount);
EnsureWriteBufferSize(size);
fixed (byte* buffPtr = &Buffer[WritePosition])
System.Text.Encoding.UTF8.GetBytes(strPtr, charCount, buffPtr, size);
{
Encoding.UTF8.GetBytes(strPtr, charCount, buffPtr, size);
}
WritePosition += size;
}
}
public unsafe void Write<T>(T value) where T : IStreamSerializable
{
value.Write(this);
}
public void Write(byte[] source, int sourceIndex, int length)
{
if (length == 0)
return;
EnsureWriteBufferSize(length);
System.Array.Copy(source, sourceIndex, this.Buffer, this.WritePosition, length);
this.WritePosition += length;
Array.Copy(source, sourceIndex, Buffer, WritePosition, length);
WritePosition += length;
}
public void Write(Stream source)
{
EnsureWriteBufferSize(source.WritePosition);
System.Array.Copy(source.Buffer, 0, this.Buffer, this.WritePosition, source.WritePosition);
this.WritePosition += source.WritePosition;
Array.Copy(source.Buffer, 0, Buffer, WritePosition, source.WritePosition);
WritePosition += source.WritePosition;
}
public unsafe void WriteAt(byte value, int position)
{
Buffer[position] = value;
}
public unsafe void WriteAt(short value, int position)
{
fixed (byte* ptr = &Buffer[position])
*((short*)ptr) = value;
{
*(short*)ptr = value;
}
}
public unsafe void WriteAt(ushort value, int position)
{
fixed (byte* ptr = &Buffer[position])
*((ushort*)ptr) = value;
{
*(ushort*)ptr = value;
}
}
public unsafe void WriteAt(int value, int position)
{
fixed (byte* ptr = &Buffer[position])
*((int*)ptr) = value;
{
*(int*)ptr = value;
}
}
public unsafe void WriteAt(uint value, int position)
{
fixed (byte* ptr = &Buffer[position])
*((uint*)ptr) = value;
{
*(uint*)ptr = value;
}
}
public unsafe void WriteAt(long value, int position)
{
fixed (byte* ptr = &Buffer[position])
*((long*)ptr) = value;
{
*(long*)ptr = value;
}
}
public unsafe void WriteAt(ulong value, int position)
{
fixed (byte* ptr = &Buffer[position])
*((ulong*)ptr) = value;
{
*(ulong*)ptr = value;
}
}
// -------- Read ------
public byte ReadInt8()
{
var value = Buffer[ReadPosition];
ReadPosition++;
return value;
}
public bool ReadBool()
{
var value = Buffer[ReadPosition];
ReadPosition++;
return value == 1;
}
public unsafe short ReadInt16()
{
short value = 0;
@ -244,24 +308,21 @@ namespace BattleBitAPI.Common.Serialization
{
if (ReadPosition % 2 == 0)
{
value = *((short*)pbyte);
value = *(short*)pbyte;
}
else
{
if (IsLittleEndian)
{
value = (short)((*pbyte) | (*(pbyte + 1) << 8));
}
value = (short)(*pbyte | (*(pbyte + 1) << 8));
else
{
value = (short)((*pbyte << 8) | (*(pbyte + 1)));
}
value = (short)((*pbyte << 8) | *(pbyte + 1));
}
}
ReadPosition += 2;
return value;
}
public unsafe ushort ReadUInt16()
{
ushort value = 0;
@ -270,49 +331,43 @@ namespace BattleBitAPI.Common.Serialization
{
if (ReadPosition % 2 == 0)
{
value = *((ushort*)pbyte);
value = *(ushort*)pbyte;
}
else
{
if (IsLittleEndian)
{
value = (ushort)((*pbyte) | (*(pbyte + 1) << 8));
}
value = (ushort)(*pbyte | (*(pbyte + 1) << 8));
else
{
value = (ushort)((*pbyte << 8) | (*(pbyte + 1)));
}
value = (ushort)((*pbyte << 8) | *(pbyte + 1));
}
}
ReadPosition += 2;
return value;
}
public unsafe int ReadInt32()
{
int value = 0;
var value = 0;
fixed (byte* pbyte = &Buffer[ReadPosition])
{
if (ReadPosition % 4 == 0)
{
value = *((int*)pbyte);
value = *(int*)pbyte;
}
else
{
if (IsLittleEndian)
{
value = (int)((*pbyte) | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24));
}
value = (int)(*pbyte | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24));
else
{
value = (int)((*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | (*(pbyte + 3)));
}
value = (int)((*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | *(pbyte + 3));
}
}
ReadPosition += 4;
return value;
}
public unsafe uint ReadUInt32()
{
uint value = 0;
@ -320,24 +375,21 @@ namespace BattleBitAPI.Common.Serialization
{
if (ReadPosition % 4 == 0)
{
value = *((uint*)pbyte);
value = *(uint*)pbyte;
}
else
{
if (IsLittleEndian)
{
value = (uint)((*pbyte) | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24));
}
value = (uint)(*pbyte | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24));
else
{
value = (uint)((*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | (*(pbyte + 3)));
}
value = (uint)((*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | *(pbyte + 3));
}
}
ReadPosition += 4;
return value;
}
public unsafe long ReadInt64()
{
long value = 0;
@ -345,20 +397,20 @@ namespace BattleBitAPI.Common.Serialization
{
if (ReadPosition % 8 == 0)
{
value = *((long*)pbyte);
value = *(long*)pbyte;
}
else
{
if (IsLittleEndian)
{
int i1 = (*pbyte) | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24);
int i2 = (*(pbyte + 4)) | (*(pbyte + 5) << 8) | (*(pbyte + 6) << 16) | (*(pbyte + 7) << 24);
var i1 = *pbyte | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24);
var i2 = *(pbyte + 4) | (*(pbyte + 5) << 8) | (*(pbyte + 6) << 16) | (*(pbyte + 7) << 24);
value = (uint)i1 | ((long)i2 << 32);
}
else
{
int i1 = (*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | (*(pbyte + 3));
int i2 = (*(pbyte + 4) << 24) | (*(pbyte + 5) << 16) | (*(pbyte + 6) << 8) | (*(pbyte + 7));
var i1 = (*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | *(pbyte + 3);
var i2 = (*(pbyte + 4) << 24) | (*(pbyte + 5) << 16) | (*(pbyte + 6) << 8) | *(pbyte + 7);
value = (uint)i2 | ((long)i1 << 32);
}
}
@ -367,6 +419,7 @@ namespace BattleBitAPI.Common.Serialization
return value;
}
public unsafe ulong ReadUInt64()
{
ulong value = 0;
@ -374,20 +427,20 @@ namespace BattleBitAPI.Common.Serialization
{
if (ReadPosition % 8 == 0)
{
value = *((ulong*)pbyte);
value = *(ulong*)pbyte;
}
else
{
if (IsLittleEndian)
{
int i1 = (*pbyte) | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24);
int i2 = (*(pbyte + 4)) | (*(pbyte + 5) << 8) | (*(pbyte + 6) << 16) | (*(pbyte + 7) << 24);
var i1 = *pbyte | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24);
var i2 = *(pbyte + 4) | (*(pbyte + 5) << 8) | (*(pbyte + 6) << 16) | (*(pbyte + 7) << 24);
value = (uint)i1 | ((ulong)i2 << 32);
}
else
{
int i1 = (*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | (*(pbyte + 3));
int i2 = (*(pbyte + 4) << 24) | (*(pbyte + 5) << 16) | (*(pbyte + 6) << 8) | (*(pbyte + 7));
var i1 = (*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | *(pbyte + 3);
var i2 = (*(pbyte + 4) << 24) | (*(pbyte + 5) << 16) | (*(pbyte + 6) << 8) | *(pbyte + 7);
value = (uint)i2 | ((ulong)i1 << 32);
}
}
@ -396,58 +449,56 @@ namespace BattleBitAPI.Common.Serialization
return value;
}
public unsafe decimal ReadInt128()
{
decimal value = 0;
fixed (byte* ptr = &Buffer[ReadPosition])
{
value = *((decimal*)ptr);
value = *(decimal*)ptr;
}
ReadPosition += 16;
return value;
}
public unsafe double ReadDouble()
{
double value = 0;
fixed (byte* ptr = &Buffer[ReadPosition])
{
value = *((double*)ptr);
value = *(double*)ptr;
}
ReadPosition += 16;
return value;
}
public unsafe float ReadFloat()
{
int value = 0;
var value = 0;
fixed (byte* pbyte = &Buffer[ReadPosition])
{
if (ReadPosition % 4 == 0)
{
value = *((int*)pbyte);
value = *(int*)pbyte;
}
else
{
if (IsLittleEndian)
{
value = (int)((*pbyte) | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24));
}
value = (int)(*pbyte | (*(pbyte + 1) << 8) | (*(pbyte + 2) << 16) | (*(pbyte + 3) << 24));
else
{
value = (int)((*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | (*(pbyte + 3)));
}
value = (int)((*pbyte << 24) | (*(pbyte + 1) << 16) | (*(pbyte + 2) << 8) | *(pbyte + 3));
}
}
ReadPosition += 4;
return *(float*)&value;
}
public DateTime ReadDateTime()
{
long value = ReadInt64();
var value = ReadInt64();
try
{
return new DateTime(value, DateTimeKind.Utc);
@ -457,31 +508,37 @@ namespace BattleBitAPI.Common.Serialization
return DateTime.MinValue;
}
}
public bool TryReadDateTime(out DateTime time)
{
long value = ReadInt64();
var value = ReadInt64();
try
{
time = new DateTime(value, DateTimeKind.Utc);
return true;
}
catch { }
catch
{
}
time = default;
return false;
}
public unsafe IPAddress ReadIPAddress()
{
uint ip = ReadUInt32();
var ip = ReadUInt32();
return new IPAddress(ip);
}
public unsafe IPEndPoint ReadIPEndPoint()
{
uint ip = ReadUInt32();
ushort port = ReadUInt16();
var ip = ReadUInt32();
var port = ReadUInt16();
return new IPEndPoint(ip, port);
}
public T Read<T>() where T : IStreamSerializable
{
T value = default;
@ -494,23 +551,27 @@ namespace BattleBitAPI.Common.Serialization
if (lenght == 0)
return new byte[0];
byte[] newBuffer = new byte[lenght];
System.Array.Copy(this.Buffer, this.ReadPosition, newBuffer, 0, lenght);
this.ReadPosition += lenght;
var newBuffer = new byte[lenght];
Array.Copy(Buffer, ReadPosition, newBuffer, 0, lenght);
ReadPosition += lenght;
return newBuffer;
}
public void ReadTo(byte[] buffer, int offset, int size)
{
System.Array.Copy(this.Buffer, this.ReadPosition, buffer, offset, size);
this.ReadPosition += size;
Array.Copy(Buffer, ReadPosition, buffer, offset, size);
ReadPosition += size;
}
public unsafe string ReadString(int size)
{
string str;
#if NETCOREAPP
fixed (byte* ptr = &Buffer[ReadPosition])
str = System.Text.Encoding.UTF8.GetString(ptr, size);
{
str = Encoding.UTF8.GetString(ptr, size);
}
#else
str = System.Text.Encoding.UTF8.GetString(Buffer, ReadPosition, size);
#endif
@ -518,6 +579,7 @@ namespace BattleBitAPI.Common.Serialization
return str;
}
public unsafe bool TryReadString(out string str)
{
if (!CanRead(2))
@ -527,9 +589,11 @@ namespace BattleBitAPI.Common.Serialization
}
int size = 0;
var size = 0;
fixed (byte* ptr = &Buffer[ReadPosition])
size = *((ushort*)ptr);
{
size = *(ushort*)ptr;
}
ReadPosition += 2;
if (!CanRead(size))
@ -540,7 +604,9 @@ namespace BattleBitAPI.Common.Serialization
#if NETCOREAPP
fixed (byte* ptr = &Buffer[ReadPosition])
str = System.Text.Encoding.UTF8.GetString(ptr, size);
{
str = Encoding.UTF8.GetString(ptr, size);
}
#else
str = System.Text.Encoding.UTF8.GetString(Buffer, ReadPosition, size);
#endif
@ -549,6 +615,7 @@ namespace BattleBitAPI.Common.Serialization
return true;
}
public unsafe bool TryReadString(out string str, int maximumSize = ushort.MaxValue)
{
if (!CanRead(2))
@ -558,9 +625,11 @@ namespace BattleBitAPI.Common.Serialization
}
int size = 0;
var size = 0;
fixed (byte* ptr = &Buffer[ReadPosition])
size = *((ushort*)ptr);
{
size = *(ushort*)ptr;
}
ReadPosition += 2;
if (size > maximumSize)
@ -577,7 +646,9 @@ namespace BattleBitAPI.Common.Serialization
#if NETCOREAPP
fixed (byte* ptr = &Buffer[ReadPosition])
str = System.Text.Encoding.UTF8.GetString(ptr, size);
{
str = Encoding.UTF8.GetString(ptr, size);
}
#else
str = System.Text.Encoding.UTF8.GetString(Buffer, ReadPosition, size);
#endif
@ -586,14 +657,17 @@ namespace BattleBitAPI.Common.Serialization
return true;
}
public unsafe bool TrySkipString()
{
if (!CanRead(2))
return false;
int size = 0;
var size = 0;
fixed (byte* ptr = &Buffer[ReadPosition])
size = *((ushort*)ptr);
{
size = *(ushort*)ptr;
}
ReadPosition += 2;
if (!CanRead(size))
@ -603,15 +677,14 @@ namespace BattleBitAPI.Common.Serialization
return true;
}
public int NumberOfBytesReadable
{
get => WritePosition - ReadPosition;
}
public int NumberOfBytesReadable => WritePosition - ReadPosition;
public void SkipWriting(int size)
{
EnsureWriteBufferSize(size);
WritePosition += size;
}
public void SkipReading(int size)
{
ReadPosition += size;
@ -620,15 +693,15 @@ namespace BattleBitAPI.Common.Serialization
// -------- Finalizing ------
public byte[] AsByteArrayData()
{
var data = new byte[this.WritePosition];
System.Array.Copy(this.Buffer, 0, data, 0, this.WritePosition);
var data = new byte[WritePosition];
Array.Copy(Buffer, 0, data, 0, WritePosition);
return data;
}
public void Reset()
{
this.ReadPosition = 0;
this.WritePosition = 0;
ReadPosition = 0;
WritePosition = 0;
}
public void Dispose()
@ -638,11 +711,14 @@ namespace BattleBitAPI.Common.Serialization
InPool = true;
lock (mPool)
{
mPool.Enqueue(this);
}
}
// ------- Pool -----
private static Queue<Stream> mPool = new Queue<Stream>(1024 * 256);
private static Queue<Stream> mPool = new(1024 * 256);
public static Stream Get()
{
lock (mPool)
@ -663,8 +739,7 @@ namespace BattleBitAPI.Common.Serialization
Buffer = new byte[DefaultBufferSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0,
WritePosition = 0
};
}
}
}

View File

@ -1,21 +1,25 @@
using System;
using System.Collections.Generic;
namespace BattleBitAPI.Common.Threading;
namespace BattleBitAPI.Common.Threading
public class ThreadSafe<T>
{
public class ThreadSafe<T>
{
private System.Threading.ReaderWriterLockSlim mLock;
private ReaderWriterLockSlim mLock;
public T Value;
public ThreadSafe(T value)
{
this.Value = value;
this.mLock = new System.Threading.ReaderWriterLockSlim(System.Threading.LockRecursionPolicy.SupportsRecursion);
Value = value;
mLock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
}
public SafeWriteHandle GetWriteHandle() => new SafeWriteHandle(this.mLock);
public SafeReadHandle GetReadHandle() => new SafeReadHandle(this.mLock);
public SafeWriteHandle GetWriteHandle()
{
return new(mLock);
}
public SafeReadHandle GetReadHandle()
{
return new(mLock);
}
/// <summary>
/// Swaps current value with new value and returns old one.
@ -24,23 +28,26 @@ namespace BattleBitAPI.Common.Threading
/// <returns>Old value</returns>
public T SwapValue(T newValue)
{
using (new SafeWriteHandle(this.mLock))
using (new SafeWriteHandle(mLock))
{
var oldValue = this.Value;
this.Value = newValue;
var oldValue = Value;
Value = newValue;
return oldValue;
}
}
}
public class SafeWriteHandle : System.IDisposable
{
private System.Threading.ReaderWriterLockSlim mLock;
}
public class SafeWriteHandle : IDisposable
{
private bool mDisposed;
public SafeWriteHandle(System.Threading.ReaderWriterLockSlim mLock)
private ReaderWriterLockSlim mLock;
public SafeWriteHandle(ReaderWriterLockSlim mLock)
{
this.mLock = mLock;
mLock.EnterWriteLock();
}
public void Dispose()
{
if (mDisposed)
@ -48,16 +55,19 @@ namespace BattleBitAPI.Common.Threading
mDisposed = true;
mLock.ExitWriteLock();
}
}
public class SafeReadHandle : System.IDisposable
{
private System.Threading.ReaderWriterLockSlim mLock;
}
public class SafeReadHandle : IDisposable
{
private bool mDisposed;
public SafeReadHandle(System.Threading.ReaderWriterLockSlim mLock)
private ReaderWriterLockSlim mLock;
public SafeReadHandle(ReaderWriterLockSlim mLock)
{
this.mLock = mLock;
mLock.EnterReadLock();
}
public void Dispose()
{
if (mDisposed)
@ -66,5 +76,4 @@ namespace BattleBitAPI.Common.Threading
mLock.ExitReadLock();
}
}
}

View File

@ -1,13 +1,11 @@
namespace BattleBitAPI.Networking
namespace BattleBitAPI.Networking;
public enum NetworkCommuncation : byte
{
public enum NetworkCommuncation : byte
{
//Do not use
None = 0,
Hail = 1,
Accepted = 2,
Denied = 3,
}
Denied = 3
}

View File

@ -0,0 +1,18 @@
#region
using Stream = BattleBitAPI.Common.Serialization.Stream;
#endregion
namespace CommunityServerAPI.BattleBitAPI.Packets;
public abstract class BasePacket
{
/// <summary>
/// Attempt to write this packet to the provided stream.
/// Return true if the write was successful.
/// </summary>
/// <param name="destination"></param>
/// <returns></returns>
public abstract bool TryWrite(Stream destination);
}

View File

@ -0,0 +1,46 @@
#region
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Networking;
using Stream = BattleBitAPI.Common.Serialization.Stream;
#endregion
namespace CommunityServerAPI.BattleBitAPI.Packets;
public class HailPacket : BasePacket
{
public byte CurrentPlayers;
public MapDayNight DayNight;
public string Gamemode;
public ushort GamePort;
public byte InQueuePlayers;
public bool IsPasswordProtected;
public string LoadingScreenText;
public string Map;
public MapSize MapSize;
public byte MaxPlayers;
public string ServerName;
public string ServerRulesText;
public override bool TryWrite(Stream destination)
{
destination.Write((byte)NetworkCommuncation.Hail);
destination.Write((ushort)GamePort);
destination.Write(IsPasswordProtected);
destination.Write(ServerName);
destination.Write(Gamemode);
destination.Write(Map);
destination.Write((byte)MapSize);
destination.Write((byte)DayNight);
destination.Write((byte)CurrentPlayers);
destination.Write((byte)InQueuePlayers);
destination.Write((byte)MaxPlayers);
destination.Write(LoadingScreenText);
destination.Write(ServerRulesText);
return true;
}
}

View File

@ -1,14 +1,75 @@
using System.Net;
using System.Net.Sockets;
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Common.Extentions;
using BattleBitAPI.Networking;
using CommunityServerAPI.BattleBitAPI;
#region
namespace BattleBitAPI.Server
using System.Net;
using System.Net.Sockets;
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Networking;
using CommunityServerAPI.BattleBitAPI;
using CommunityServerAPI.BattleBitAPI.Common.Extentions;
using Stream = BattleBitAPI.Common.Serialization.Stream;
#endregion
namespace BattleBitAPI.Server;
public class GameServer
{
public class GameServer
// ---- Private Variables ----
private byte[] mKeepAliveBuffer;
private long mLastPackageReceived;
private long mLastPackageSent;
private uint mReadPackageSize;
private Stream mReadStream;
private Stream mWriteStream;
// ---- Constrction ----
public GameServer(TcpClient socket, IPAddress iP, int port, bool isPasswordProtected, string serverName, string gamemode, string map, MapSize mapSize, MapDayNight dayNight, int currentPlayers, int inQueuePlayers, int maxPlayers, string loadingScreenText, string serverRulesText)
{
IsConnected = true;
Socket = socket;
GameIP = iP;
GamePort = port;
IsPasswordProtected = isPasswordProtected;
ServerName = serverName;
Gamemode = gamemode;
Map = map;
MapSize = mapSize;
DayNight = dayNight;
CurrentPlayers = currentPlayers;
InQueuePlayers = inQueuePlayers;
MaxPlayers = maxPlayers;
LoadingScreenText = loadingScreenText;
ServerRulesText = serverRulesText;
TerminationReason = string.Empty;
mWriteStream = new Stream()
{
Buffer = new byte[Const.MaxNetworkPackageSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0
};
mReadStream = new Stream()
{
Buffer = new byte[Const.MaxNetworkPackageSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0
};
mKeepAliveBuffer = new byte[4]
{
0, 0, 0, 0
};
mLastPackageReceived = Extensions.TickCount;
mLastPackageSent = Extensions.TickCount;
}
// ---- Public Variables ----
public TcpClient Socket { get; private set; }
@ -16,18 +77,31 @@ namespace BattleBitAPI.Server
/// Is game server connected to our server?
/// </summary>
public bool IsConnected { get; private set; }
public IPAddress GameIP { get; private set; }
public int GamePort { get; private set; }
public bool IsPasswordProtected { get; private set; }
public string ServerName { get; private set; }
public string Gamemode { get; private set; }
public string Map { get; private set; }
public MapSize MapSize { get; private set; }
public MapDayNight DayNight { get; private set; }
public int CurrentPlayers { get; private set; }
public int InQueuePlayers { get; private set; }
public int MaxPlayers { get; private set; }
public string LoadingScreenText { get; private set; }
public string ServerRulesText { get; private set; }
/// <summary>
@ -35,63 +109,10 @@ namespace BattleBitAPI.Server
/// </summary>
public string TerminationReason { get; private set; }
// ---- Private Variables ----
private byte[] mKeepAliveBuffer;
private Common.Serialization.Stream mWriteStream;
private Common.Serialization.Stream mReadStream;
private uint mReadPackageSize;
private long mLastPackageReceived;
private long mLastPackageSent;
// ---- Constrction ----
public GameServer(TcpClient socket, IPAddress iP, int port, bool isPasswordProtected, string serverName, string gamemode, string map, MapSize mapSize, MapDayNight dayNight, int currentPlayers, int inQueuePlayers, int maxPlayers, string loadingScreenText, string serverRulesText)
{
this.IsConnected = true;
this.Socket = socket;
this.GameIP = iP;
this.GamePort = port;
this.IsPasswordProtected = isPasswordProtected;
this.ServerName = serverName;
this.Gamemode = gamemode;
this.Map = map;
this.MapSize = mapSize;
this.DayNight = dayNight;
this.CurrentPlayers = currentPlayers;
this.InQueuePlayers = inQueuePlayers;
this.MaxPlayers = maxPlayers;
this.LoadingScreenText = loadingScreenText;
this.ServerRulesText = serverRulesText;
this.TerminationReason = string.Empty;
this.mWriteStream = new Common.Serialization.Stream()
{
Buffer = new byte[Const.MaxNetworkPackageSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0,
};
this.mReadStream = new Common.Serialization.Stream()
{
Buffer = new byte[Const.MaxNetworkPackageSize],
InPool = false,
ReadPosition = 0,
WritePosition = 0,
};
this.mKeepAliveBuffer = new byte[4]
{
0,0,0,0,
};
this.mLastPackageReceived = Extentions.TickCount;
this.mLastPackageSent = Extentions.TickCount;
}
// ---- Tick ----
public async Task Tick()
{
if (!this.IsConnected)
if (!IsConnected)
return;
try
@ -108,89 +129,85 @@ namespace BattleBitAPI.Server
//Read network packages.
while (Socket.Available > 0)
{
this.mLastPackageReceived = Extentions.TickCount;
mLastPackageReceived = Extensions.TickCount;
//Do we know the package size?
if (this.mReadPackageSize == 0)
if (mReadPackageSize == 0)
{
const int sizeToRead = 4;
int leftSizeToRead = sizeToRead - this.mReadStream.WritePosition;
var leftSizeToRead = sizeToRead - mReadStream.WritePosition;
int read = await networkStream.ReadAsync(this.mReadStream.Buffer, this.mReadStream.WritePosition, leftSizeToRead);
var read = await networkStream.ReadAsync(mReadStream.Buffer, mReadStream.WritePosition, leftSizeToRead);
if (read <= 0)
throw new Exception("Connection was terminated.");
this.mReadStream.WritePosition += read;
mReadStream.WritePosition += read;
//Did we receive the package?
if (this.mReadStream.WritePosition >= 4)
if (mReadStream.WritePosition >= 4)
{
//Read the package size
this.mReadPackageSize = this.mReadStream.ReadUInt32();
mReadPackageSize = mReadStream.ReadUInt32();
if (this.mReadPackageSize > Const.MaxNetworkPackageSize)
if (mReadPackageSize > Const.MaxNetworkPackageSize)
throw new Exception("Incoming package was larger than 'Conts.MaxNetworkPackageSize'");
//Is this keep alive package?
if (this.mReadPackageSize == 0)
{
if (mReadPackageSize == 0)
Console.WriteLine("Keep alive was received.");
}
//Reset the stream.
this.mReadStream.Reset();
mReadStream.Reset();
}
}
else
{
int sizeToRead = (int)mReadPackageSize;
int leftSizeToRead = sizeToRead - this.mReadStream.WritePosition;
var sizeToRead = (int)mReadPackageSize;
var leftSizeToRead = sizeToRead - mReadStream.WritePosition;
int read = await networkStream.ReadAsync(this.mReadStream.Buffer, this.mReadStream.WritePosition, leftSizeToRead);
var read = await networkStream.ReadAsync(mReadStream.Buffer, mReadStream.WritePosition, leftSizeToRead);
if (read <= 0)
throw new Exception("Connection was terminated.");
this.mReadStream.WritePosition += read;
mReadStream.WritePosition += read;
//Do we have the package?
if (this.mReadStream.WritePosition >= mReadPackageSize)
if (mReadStream.WritePosition >= mReadPackageSize)
{
this.mReadPackageSize = 0;
mReadPackageSize = 0;
await mExecutePackage(this.mReadStream);
await mExecutePackage(mReadStream);
//Reset
this.mReadStream.Reset();
mReadStream.Reset();
}
}
}
//Send the network packages.
if (this.mWriteStream.WritePosition > 0)
if (mWriteStream.WritePosition > 0)
lock (mWriteStream)
{
lock (this.mWriteStream)
if (mWriteStream.WritePosition > 0)
{
if (this.mWriteStream.WritePosition > 0)
{
networkStream.Write(this.mWriteStream.Buffer, 0, this.mWriteStream.WritePosition);
this.mWriteStream.WritePosition = 0;
networkStream.Write(mWriteStream.Buffer, 0, mWriteStream.WritePosition);
mWriteStream.WritePosition = 0;
this.mLastPackageSent = Extentions.TickCount;
}
mLastPackageSent = Extensions.TickCount;
}
}
//Are we timed out?
if ((Extentions.TickCount - this.mLastPackageReceived) > Const.NetworkTimeout)
if (Extensions.TickCount - mLastPackageReceived > Const.NetworkTimeout)
throw new Exception("Game server timedout.");
//Send keep alive if needed
if ((Extentions.TickCount - this.mLastPackageSent) > Const.NetworkKeepAlive)
if (Extensions.TickCount - mLastPackageSent > Const.NetworkKeepAlive)
{
//Send keep alive.
networkStream.Write(this.mKeepAliveBuffer, 0, 4);
networkStream.Write(mKeepAliveBuffer, 0, 4);
this.mLastPackageSent = Extentions.TickCount;
mLastPackageSent = Extensions.TickCount;
Console.WriteLine("Keep alive was sent.");
}
@ -202,25 +219,23 @@ namespace BattleBitAPI.Server
}
// ---- Internal ----
private async Task mExecutePackage(Common.Serialization.Stream stream)
private async Task mExecutePackage(Stream stream)
{
var communcation = (NetworkCommuncation)stream.ReadInt8();
switch (communcation)
{
}
}
private void mClose(string reason)
{
if (this.IsConnected)
if (IsConnected)
{
this.TerminationReason = reason;
this.IsConnected = false;
TerminationReason = reason;
IsConnected = false;
this.mWriteStream = null;
this.mReadStream = null;
}
mWriteStream = null;
mReadStream = null;
}
}
}

View File

@ -1,18 +1,35 @@
using System.Net;
using System.Net.Sockets;
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Common.Extentions;
using BattleBitAPI.Common.Serialization;
using BattleBitAPI.Networking;
using CommunityServerAPI.BattleBitAPI;
#region
namespace BattleBitAPI.Server
using System.Net;
using System.Net.Sockets;
using BattleBitAPI.Common.Enums;
using BattleBitAPI.Networking;
using CommunityServerAPI.BattleBitAPI;
using CommunityServerAPI.BattleBitAPI.Common.Extentions;
using Stream = BattleBitAPI.Common.Serialization.Stream;
#endregion
namespace BattleBitAPI.Server;
public class ServerListener : IDisposable
{
public class ServerListener : IDisposable
// --- Private ---
private TcpListener mSocket;
// --- Construction ---
public ServerListener()
{
}
// --- Public ---
public bool IsListening { get; private set; }
public bool IsDisposed { get; private set; }
public int ListeningPort { get; private set; }
// --- Events ---
@ -27,35 +44,43 @@ namespace BattleBitAPI.Server
/// Fired when a game server connects.
/// </summary>
public Func<GameServer, Task> OnGameServerConnected { get; set; }
/// <summary>
/// Fired when a game server disconnects. Check (server.TerminationReason) to see the reason.
/// </summary>
public Func<GameServer, Task> OnGameServerDisconnected { get; set; }
// --- Private ---
private TcpListener mSocket;
// --- Disposing ---
public void Dispose()
{
//Already disposed?
if (IsDisposed)
return;
IsDisposed = true;
// --- Construction ---
public ServerListener() { }
if (IsListening)
Stop();
}
// --- Starting ---
public void Start(IPAddress bindIP, int port)
{
if (this.IsDisposed)
throw new ObjectDisposedException(this.GetType().FullName);
if (IsDisposed)
throw new ObjectDisposedException(GetType().FullName);
if (bindIP == null)
throw new ArgumentNullException(nameof(bindIP));
if (IsListening)
throw new Exception("Server is already listening.");
this.mSocket = new TcpListener(bindIP, port);
this.mSocket.Start();
mSocket = new TcpListener(bindIP, port);
mSocket.Start();
this.ListeningPort = port;
this.IsListening = true;
ListeningPort = port;
IsListening = true;
mMainLoop();
}
public void Start(int port)
{
Start(IPAddress.Loopback, port);
@ -64,8 +89,8 @@ namespace BattleBitAPI.Server
// --- Stopping ---
public void Stop()
{
if (this.IsDisposed)
throw new ObjectDisposedException(this.GetType().FullName);
if (IsDisposed)
throw new ObjectDisposedException(GetType().FullName);
if (!IsListening)
throw new Exception("Already not running.");
@ -73,11 +98,13 @@ namespace BattleBitAPI.Server
{
mSocket.Stop();
}
catch { }
catch
{
}
this.mSocket = null;
this.ListeningPort = 0;
this.IsListening = true;
mSocket = null;
ListeningPort = 0;
IsListening = true;
}
// --- Main Loop ---
@ -89,11 +116,12 @@ namespace BattleBitAPI.Server
mInternalOnClientConnecting(client);
}
}
private async Task mInternalOnClientConnecting(TcpClient client)
{
var ip = (client.Client.RemoteEndPoint as IPEndPoint).Address;
bool allow = true;
var allow = true;
if (OnGameServerConnecting != null)
allow = await OnGameServerConnecting(ip);
@ -107,9 +135,9 @@ namespace BattleBitAPI.Server
GameServer server = null;
try
{
using (CancellationTokenSource source = new CancellationTokenSource(Const.HailConnectTimeout))
using (var source = new CancellationTokenSource(Const.HailConnectTimeout))
{
using (var readStream = Common.Serialization.Stream.Get())
using (var readStream = Stream.Get())
{
var networkStream = client.GetStream();
@ -118,7 +146,7 @@ namespace BattleBitAPI.Server
readStream.Reset();
if (!await networkStream.TryRead(readStream, 1, source.Token))
throw new Exception("Unable to read the package type");
NetworkCommuncation type = (NetworkCommuncation)readStream.ReadInt8();
var type = (NetworkCommuncation)readStream.ReadInt8();
if (type != NetworkCommuncation.Hail)
throw new Exception("Incoming package wasn't hail.");
}
@ -304,7 +332,7 @@ namespace BattleBitAPI.Server
Console.WriteLine(e.Message);
var networkStream = client.GetStream();
using (var pck = BattleBitAPI.Common.Serialization.Stream.Get())
using (var pck = Stream.Get())
{
pck.Write((byte)NetworkCommuncation.Denied);
pck.Write(e.Message);
@ -314,7 +342,9 @@ namespace BattleBitAPI.Server
}
await networkStream.FlushAsync();
}
catch { }
catch
{
}
client.SafeClose();
@ -332,6 +362,7 @@ namespace BattleBitAPI.Server
//Join to main server loop.
await mHandleGameServer(server);
}
private async Task mHandleGameServer(GameServer server)
{
while (server.IsConnected)
@ -343,17 +374,4 @@ namespace BattleBitAPI.Server
if (OnGameServerDisconnected != null)
await OnGameServerDisconnected.Invoke(server);
}
// --- Disposing ---
public void Dispose()
{
//Already disposed?
if (this.IsDisposed)
return;
this.IsDisposed = true;
if (IsListening)
Stop();
}
}
}

View File

@ -1,14 +1,19 @@
using BattleBitAPI.Client;
using BattleBitAPI.Server;
#region
using System.Net;
class Program
using BattleBitAPI.Client;
using BattleBitAPI.Server;
#endregion
internal class Program
{
static void Main(string[] args)
private static void Main(string[] args)
{
if (Console.ReadLine().Contains("h"))
{
ServerListener server = new ServerListener();
var server = new ServerListener();
server.OnGameServerConnecting += OnClientConnecting;
server.OnGameServerConnected += OnGameServerConnected;
server.OnGameServerDisconnected += OnGameServerDisconnected;
@ -18,7 +23,7 @@ class Program
}
else
{
Client c = new Client("127.0.0.1", 29294);
var c = new Client("127.0.0.1", 29294);
c.ServerName = "Test Server";
c.Gamemode = "TDP";
c.Map = "DustyDew";
@ -36,10 +41,12 @@ class Program
Console.WriteLine(ip + " is connecting.");
return true;
}
private static async Task OnGameServerConnected(GameServer server)
{
Console.WriteLine("Server " + server.ServerName + " was connected.");
}
private static async Task OnGameServerDisconnected(GameServer server)
{
Console.WriteLine("Server " + server.ServerName + " was disconnected. (" + server.TerminationReason + ")");