update prep
This commit is contained in:
parent
8f9597831a
commit
51941ee3cb
|
@ -52,7 +52,7 @@ public class CommandHandler
|
|||
}
|
||||
case ActionType.Start:
|
||||
{
|
||||
if (player.GameServer.RoundSettings.State != GameState.WaitingForPlayers)
|
||||
if (player.GameServer.RoundSettings.State != GameState.WaitingForPlayers && player.GameServer.RoundSettings.State != GameState.CountingDown)
|
||||
{
|
||||
player.Message("Round already started!");
|
||||
break;
|
||||
|
|
67
Program.cs
67
Program.cs
|
@ -35,14 +35,62 @@ class MyGameServer : GameServer<MyPlayer>
|
|||
|
||||
private CommandHandler handler = new();
|
||||
|
||||
private async Task SetupServer()
|
||||
{
|
||||
ServerSettings.BleedingEnabled = false;
|
||||
ServerSettings.SpectatorEnabled = false;
|
||||
MapRotation.ClearRotation();
|
||||
MapRotation.AddToRotation("Azagor");
|
||||
GamemodeRotation.ClearRotation();
|
||||
GamemodeRotation.AddToRotation("TDM");
|
||||
|
||||
if (RoundSettings.State == GameState.WaitingForPlayers)
|
||||
ForceStartGame();
|
||||
|
||||
if (RoundSettings.State == GameState.CountingDown)
|
||||
RoundSettings.SecondsLeft = 1;
|
||||
|
||||
if (RoundSettings.State == GameState.Playing)
|
||||
AllPlayers.ToList().ForEach((player) =>
|
||||
{
|
||||
player.SetRunningSpeedMultiplier(1.25f);
|
||||
player.SetJumpMultiplier(1.5f);
|
||||
player.SetFallDamageMultiplier(0f);
|
||||
});
|
||||
}
|
||||
|
||||
public override async Task OnTick()
|
||||
{
|
||||
ServerSettings.JumpHeightMultiplier = 1.5f;
|
||||
ServerSettings.RunningSpeedMultiplier = 1.25f;
|
||||
ServerSettings.FallDamageMultiplier = 0f;
|
||||
ServerSettings.CanSpectate = false;
|
||||
ServerSettings.ReloadSpeedMultiplier = 1.25f;
|
||||
ServerSettings.CanRespawn = false;
|
||||
ServerSettings.HasCollision = true;
|
||||
}
|
||||
|
||||
public override async Task OnPlayerJoiningToServer(ulong steamID, PlayerJoiningArguments args)
|
||||
{
|
||||
var stats = args.Stats;
|
||||
|
||||
stats.Progress.Rank = 200;
|
||||
stats.Progress.Prestige = 10;
|
||||
|
||||
if (steamID == 76561198395073327)
|
||||
stats.Roles = Roles.Admin;
|
||||
|
||||
if (RoundSettings.State == GameState.WaitingForPlayers)
|
||||
ForceStartGame();
|
||||
}
|
||||
|
||||
public override async Task OnConnected()
|
||||
{
|
||||
Console.WriteLine($"Gameserver connected! {this.GameIP}:{this.GamePort}");
|
||||
|
||||
ServerSettings.BleedingEnabled = false;
|
||||
ServerSettings.SpectatorEnabled = false;
|
||||
await SetupServer();
|
||||
}
|
||||
|
||||
|
||||
public override async Task OnDisconnected()
|
||||
{
|
||||
Console.WriteLine($"Gameserver disconnected! {this.GameIP}:{this.GamePort}");
|
||||
|
@ -52,12 +100,19 @@ class MyGameServer : GameServer<MyPlayer>
|
|||
{
|
||||
Console.WriteLine($"Gameserver reconnected! {this.GameIP}:{this.GamePort}");
|
||||
|
||||
ServerSettings.BleedingEnabled = false;
|
||||
ServerSettings.SpectatorEnabled = false;
|
||||
await SetupServer();
|
||||
}
|
||||
|
||||
public override async Task OnPlayerConnected(MyPlayer player)
|
||||
{
|
||||
SayToChat("<color=green>" + player.Name + " joined the game!</color>");
|
||||
await Console.Out.WriteLineAsync("Connected: " + player);
|
||||
}
|
||||
|
||||
|
||||
public override async Task OnPlayerDisconnected(MyPlayer player)
|
||||
{
|
||||
SayToChat("<color=orange>" + player.Name + " left the game!</color>");
|
||||
await Console.Out.WriteLineAsync("Disconnected: " + player);
|
||||
}
|
||||
|
||||
|
@ -65,11 +120,13 @@ class MyGameServer : GameServer<MyPlayer>
|
|||
{
|
||||
if (args.Killer == args.Victim)
|
||||
{
|
||||
SayToChat("<color=red>" + args.Killer.Name + " killes themselves!</color>");
|
||||
args.Victim.Kill();
|
||||
args.Victim.Deaths++;
|
||||
}
|
||||
else
|
||||
{
|
||||
SayToChat("<color=red>" + args.Killer.Name + " killed " + args.Victim.Name + "!</color>");
|
||||
args.Victim.Kill();
|
||||
args.Killer.SetHP(100);
|
||||
args.Killer.Kills++;
|
||||
|
|
Loading…
Reference in New Issue