testing previous bug
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@ -43,6 +43,7 @@ public class MyPlayer : Player<MyPlayer>
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public void UpdateWeapon()
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{
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SetHeavyGadget("Sledge Hammer", 0, true);
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if (Level < gunGame.Count)
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{
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var w = new WeaponItem
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@ -50,10 +51,8 @@ public class MyPlayer : Player<MyPlayer>
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ToolName = gunGame[Level].Name,
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MainSight = Attachments.RedDot
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};
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SetPrimaryWeapon(w, 10, true);
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SetPrimaryWeapon(w, 10);
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}
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SetHeavyGadget("Sledge Hammer", 0);
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}
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public int GetGameLenght()
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