From 31ad89554220577b66b01d8022a6787628c4f489 Mon Sep 17 00:00:00 2001 From: Julgers <141361545+Julgers@users.noreply.github.com> Date: Mon, 14 Aug 2023 14:57:20 +0200 Subject: [PATCH] Fix fuckup in readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2a03d6c..c4d533c 100644 --- a/README.md +++ b/README.md @@ -30,4 +30,4 @@ This project can either be built by using [`dotnet build`](https://learn.microso After writing and compiling this project. You will want to host it somewhere. This could be on the same server that the gameservers run on, or somewhere completely different. We do recommend to keep the latency to the gameserver minimal for smoother and faster communication. The same `ServerListener` can be used for *multiple* gameservers at the same time. You can specify the API server (address & port) in the launch options of the gameserver. -The gameserver connects to the API with the launch argument `"-apiendpoint=:"`, where `port` is the port that the listener listens on and the `IP` is the IP of the API server. +The gameserver connects to the API with the launch argument `"-apiendpoint=:"`, where `` is the port that the listener listens on and the `` is the IP of the API server.