stuff
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f644192596
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14
Program.cs
14
Program.cs
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@ -46,6 +46,8 @@ internal class MyGameServer : GameServer<MyPlayer>
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// Gun Game
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public override async Task<OnPlayerSpawnArguments> OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
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{
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Task.Run(() =>
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{
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request.Loadout.PrimaryWeapon.Tool = mGunGame[player.Level];
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@ -57,6 +59,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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return request;
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});
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}
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public override Task OnPlayerSpawned(MyPlayer player)
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@ -83,6 +86,8 @@ internal class MyGameServer : GameServer<MyPlayer>
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}
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public override async Task OnAPlayerKilledAnotherPlayer(OnPlayerKillArguments<MyPlayer> onPlayerKillArguments)
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{
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Task.Run(() =>
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{
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var killer = onPlayerKillArguments.Killer;
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var victim = onPlayerKillArguments.Victim;
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@ -97,6 +102,7 @@ internal class MyGameServer : GameServer<MyPlayer>
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killer.SetHP(100);
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if (onPlayerKillArguments.KillerTool == "Sledge Hammer" && victim.Level != 0) victim.Level--;
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UpdateWeapon(killer);
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});
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}
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public override Task OnRoundEnded()
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@ -148,7 +154,13 @@ internal class MyGameServer : GameServer<MyPlayer>
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officialStats.Progress.Prestige = 10;
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return base.OnGetPlayerStats(steamID, officialStats);
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}
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/*
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set admin role
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if (steamID == ID)
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{
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stats.Roles = Roles.Admin;
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}
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*/
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public override Task OnSavePlayerStats(ulong steamID, PlayerStats stats)
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{
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return base.OnSavePlayerStats(steamID, stats);
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