diff --git a/BattleBitAPI/Common/Data/Gadgets.cs b/BattleBitAPI/Common/Data/Gadgets.cs index b8e6216..36ac716 100644 --- a/BattleBitAPI/Common/Data/Gadgets.cs +++ b/BattleBitAPI/Common/Data/Gadgets.cs @@ -47,6 +47,7 @@ namespace BattleBitAPI.Common public static readonly Gadget SledgeHammerSkinB = new Gadget("Sledge Hammer SkinB"); public static readonly Gadget SledgeHammerSkinC = new Gadget("Sledge Hammer SkinC"); public static readonly Gadget PickaxeIronPickaxe = new Gadget("Pickaxe IronPickaxe"); + public static readonly Gadget AntiGrenadeTrophy = new Gadget("Anti Grenade Trophy"); // ----- Public Calls ----- public static bool TryFind(string name, out Gadget item) diff --git a/BattleBitAPI/Common/Datasets/Attachments.cs b/BattleBitAPI/Common/Datasets/Attachments.cs index 63fbeb9..6df3840 100644 --- a/BattleBitAPI/Common/Datasets/Attachments.cs +++ b/BattleBitAPI/Common/Datasets/Attachments.cs @@ -60,6 +60,7 @@ namespace BattleBitAPI.Common public static readonly Attachment Pistol8xScope = new Attachment("Pistol_8x_Scope", AttachmentType.MainSight); public static readonly Attachment BurrisAR332 = new Attachment("BurrisAR332", AttachmentType.MainSight); public static readonly Attachment HS401G5 = new Attachment("HS401G5", AttachmentType.MainSight); + public static readonly Attachment F2000_Sight = new Attachment("F2000_Sight", AttachmentType.MainSight); // ----- Top Scope ----- public static readonly Attachment DeltaSightTop = new Attachment("Delta_Sight_Top", AttachmentType.TopSight); diff --git a/BattleBitAPI/Common/Datasets/Weapons.cs b/BattleBitAPI/Common/Datasets/Weapons.cs index 49cd6f3..9e50aef 100644 --- a/BattleBitAPI/Common/Datasets/Weapons.cs +++ b/BattleBitAPI/Common/Datasets/Weapons.cs @@ -53,6 +53,8 @@ namespace BattleBitAPI.Common public readonly static Weapon MG36 = new Weapon("MG36", WeaponType.LightSupportGun_LSG); public readonly static Weapon AK5C = new Weapon("AK5C", WeaponType.Rifle); public readonly static Weapon Ultimax100 = new Weapon("Ultimax100", WeaponType.LightMachineGun_LMG); + public readonly static Weapon G3 = new Weapon("G3", WeaponType.DMR); + public readonly static Weapon F2000 = new Weapon("F2000", WeaponType.Rifle); // ----- Public Calls ----- public static bool TryFind(string name, out Weapon item)